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ROCm: compress the embedded GPU code (--offload-compress)
The Windows ROCm jllama.dll was ~1 GB: every HIP translation unit embeds
one code object per GPU target, i.e. the whole kernel set once per
architecture, and clang stores those bundles uncompressed by default.
The jar hid it (234 MB zipped), but LlamaLoader extracts the library to
the temp dir on every start, and in the all-backends fat jar ROCm is
tried right after CUDA - on nearly every machine without an NVIDIA card.
ggml-hip is now compiled with --offload-compress, so each bundle is
stored zstd-compressed (CCOB) and inflated by the HIP runtime at module
load. The option is scoped to the ggml-hip target and to its source
language (HIP on Linux, CXX on Windows, where upstream compiles HIP as
C++).
Both ROCm jobs run .github/verify-hip-offload-compressed.py after the
build: it prints the library size and bundle counts (also into the job
summary) and fails on any uncompressed bundle, or on none compressed,
so a toolchain or upstream change cannot quietly bring the 1 GB library
back.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FtfgoazykGcQSCR3TYBmTQ1 parent 1b9f516 commit 5aa95e5
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