Skip to content

Latest commit

 

History

History
74 lines (49 loc) · 4.28 KB

File metadata and controls

74 lines (49 loc) · 4.28 KB

Study Paths

How to actually get stronger with the material in this repo — ordered routes by level, with rough time budgets. The recurring theme of Go improvement is boring but true:

Play games. Do life & death every day. Review your losses. Repeat.

Everything else accelerates that loop; nothing replaces it.

Rank shorthand: Beginner ≈ 30k–20k · DDK 20k–10k · SDK 9k–1k · Dan 1d+.


🟢 Beginner (≈30k–20k) — "I know the rules"

Goal: stop losing whole groups, start seeing territory.

  1. 01 Rules & Basics — capturing, connection, the two-eye rule, ko.
  2. Very easy tsumego — 20–30 easy problems a day. They should be almost too easy; speed and pattern recognition matter more than difficulty now.
  3. Play 9×9, then 13×13. Small boards teach fighting and life & death fast without drowning you in whole-board strategy.
  4. Learn a handful of proverbs — they're training wheels that work.

Skip joseki, fuseki theory, and endgame for now. Reading + playing is 90% of your gains here.


🔵 DDK (20k–10k) — "I can keep groups alive, mostly"

Goal: whole-board thinking; stop giving away the opening.

  • Daily: 20–30 graded tsumego (easy→medium). This never stops being the highest-ROI habit.
  • 04 Opening principles — corners → sides → center; approach, extend, don't crawl on the 2nd line.
  • 03 Tesuji — start the basic tactical patterns (cut, atari, net, ladder, clamp).
  • Move to 19×19 and play regularly. Review every loss — just find the one move where it went wrong.
  • Light 11 handicap reading if you play handicap games.

🟣 SDK (9k–1k) — "I understand the game, I want to break into dan"

Goal: reading depth, tactical vocabulary, and not throwing away points.

  • Daily tsumego, harder: collections like 360 Basic Tsumego, then step up. Re-solve sets until they're instant.
  • 03 Tesuji properly — this is the difference-maker for SDK→dan.
  • 05 Joseki — learn a few common ones and, crucially, why each move is played and how to punish mistakes. Don't memorize dictionaries.
  • 08 Endgame — even rough move-value sense wins games you're "losing." Wildly underrated.
  • 10 Whole games — play through pro games quickly (don't over-analyze); absorb shape and direction by osmosis. Classic games (Shusaku) are great for opening sense.
  • 07 Fighting — invasions, reductions, and capturing races (semeai) counting.

🔴 Dan (1d+) — "I want to keep climbing"

Goal: precision, judgment, and modern (AI-informed) understanding.

  • Special shapes — L-group, J-group, carpenter's square, comb, bent-four, and the life & death that arises straight out of joseki. Know these cold; they decide real games.
  • 09 Positional judgment — count the board. Territory, thickness value, who's ahead, what the position needs.
  • 10 AI-era games — AlphaGo/KataGo reshaped opening & joseki theory. Study what changed.
  • 13 Study with AI — review your own games with KataGo/KaTrain. Find your recurring mistakes, not one-off blunders.
  • Deep endgame (tedomari, sente/gote value, temperature) and joseki choice by whole-board fit.

The universal weekly loop (any level)

Day-to-day Why
Tsumego every day (even 10 min) Reading is the engine of strength at every rank.
Play real games (correct time settings) You only internalize by deciding under pressure.
Review losses — one key move Fix causes, not symptoms. Don't drown in analysis.
One pro game, played fast Trains shape, direction, and "what good looks like."
A little of your weakest topic Endgame and fighting are the usual hidden leaks.

See the topic folders for specific material, and CATALOG.md for everything indexed by level.