diff --git a/localization/zh_CN.lua b/localization/zh_CN.lua index 2d69f12f4..746790c4f 100644 --- a/localization/zh_CN.lua +++ b/localization/zh_CN.lua @@ -1,38 +1,46 @@ return { descriptions = { Back = { - b_cry_CCD = { - name = "CCD牌组", + b_cry_antimatter = { + name = "反物质牌组", text = { - "每张牌也是一张{C:attention}随机{}消耗牌", - "{C:inactive,s:0.8}{C:attention,s:0.8}(Consume Card Deck){C:inactive,s:0.8}", + "拥有{C:attention}几乎所有{}牌组", + "的{C:legendary,E:1}增益效果{}", }, unlock = { - "使用{C:spectral}次元之袋", + "使用{C:attention}空白牌组", + "在{C:attention}金注{}中获胜", }, }, - b_cry_antimatter = { + b_cry_antimatter_balanced = { name = "反物质牌组", text = { - "拥有{C:attention}所有{}牌组的{C:legendary,E:1}增益效果", + "拥有{C:attention}几乎所有{}在", + "{C:gold}金注{}中获胜过的", + "牌组的{C:legendary,E:1}增益效果{}", }, unlock = { - "使用{C:attention}黑色牌组", + "使用{C:attention}空白牌组", "在{C:attention}金注{}中获胜", }, }, - b_cry_antimatter_balanced = { + b_cry_antimatter_custom = { name = "反物质牌组", text = { - "拥有{C:attention}所有{}在{C:gold}金注{}中获胜过的", - "牌组的{C:legendary,E:1}增益效果", + "拥有{C:attention}部分{}在", + "{C:gold}金注{}中获胜过的", + "牌组的{C:legendary,E:1}增益效果{}", + }, + unlock = { + "使用{C:attention}空白牌组", + "在{C:attention}金注{}中获胜", }, }, b_cry_beige = { - name = "四重卡组", + name = "四重牌组", text = { "{C:attention}普通{}小丑具有", - "{C:attention}四倍{}的效果", + "{C:attention}四倍{}的数值", }, unlock = { "在收藏中", @@ -43,9 +51,10 @@ return { b_cry_beta = { name = "怀旧牌组", text = { - "{C:attention}小丑牌槽{} 和 {C:attention}消耗牌槽{}", + "{C:attention}小丑槽{}和{C:attention}消耗牌槽{}", "{C:attention}合并", - "boss底注被替换为它们的怀旧版本", + "{C:attention}怀旧{}盲注将取代", + "它们目前的盲注", }, unlock = { "在{C:attention}粉红注{}中获胜", @@ -54,27 +63,37 @@ return { b_cry_blank = { name = "空白牌组", text = { - "{C:inactive,E:1}无作用?{}", + "{C:inactive,E:1}毫无作用?", }, }, b_cry_bountiful = { name = "丰饶牌组", text = { - "每次{C:attention}出牌{}或{C:attention}弃牌{}后", - "固定抽五张牌", + "每次{C:blue}出牌{}或{C:red}弃牌{}后,", + "始终抽{C:attention}5{}张牌", }, unlock = { "不使用{C:red}弃牌", "击败{C:attention}巨蟒", }, }, + b_cry_CCD = { + name = "CCD牌组", + text = { + "每张牌也是一张", + "{C:attention}随机{}消耗牌", + }, + unlock = { + "使用{C:spectral}次元之袋", + }, + }, b_cry_conveyor = { name = "传送带牌组", text = { "小丑牌{C:attention}不可{}移动", - "回合开始时", - "{C:attention}复制{}最右边的小丑牌", - "并且{C:attention}销毁{}最左边的小丑牌", + "回合开始时,", + "{C:attention}复制{}最右侧的小丑", + "并{C:attention}摧毁{}最左侧的小丑", }, unlock = { "使用{C:spectral}模拟", @@ -83,313 +102,14 @@ return { b_cry_critical = { name = "暴击牌组", text = { - "每打出一手牌后", - "{C:green}#1#/#2#{}几率获得{X:dark_edition,C:white}^2{}倍率", - "{C:green}#1#/#3#{}几率获得{X:dark_edition,C:white}^0.5{}倍率", + "每打出一手牌后,", + "{C:green}#1# / #2#{} 几率获得 {X:dark_edition,C:white} ^2 {} 倍率", + "{C:green}#1# / #3#{} 几率获得 {X:dark_edition,C:white} ^0.5 {} 倍率", }, unlock = { "拥有一张{C:attention}灌铅{}小丑", }, }, - ["b_cry_cry-Blue_deck"] = { - name = "入迷牌组", - text = { - "所有牌都带有一个{C:dark_edition}蓝色蜡封{}", - "卡牌不能更改蜡封类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-Gold_deck"] = { - name = "护身符牌组", - text = { - "所有牌都带有一个{C:dark_edition}金色蜡封{}", - "卡牌不能更改蜡封类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-Purple_deck"] = { - name = "灵媒牌组", - text = { - "所有牌都带有一个{C:dark_edition}紫色蜡封{}", - "卡牌不能更改蜡封类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-Red_deck"] = { - name = "既视感牌组", - text = { - "所有牌都带有一个{C:dark_edition}红色蜡封{}", - "卡牌不能更改蜡封类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-bonus_deck"] = { - name = "教皇牌组", - text = { - "所有的{C:attention}手牌{}", - "都是{C:attention,T:m_bonus}奖励牌{}", - "不能更改增强类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-club_deck"] = { - name = "梅花牌组", - text = { - "所有的牌都是{C:dark_edition}黑桃{}", - "不能改变花色", - "boss不会出现{C:attention}梅花{}", - }, - }, - ["b_cry_cry-eternal_deck"] = { - name = "永恒牌组", - text = { - "所有的牌都带有{C:attention}永恒{}贴纸", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-foil_deck"] = { - name = "闪箔牌组", - text = { - "所有的牌都是{C:dark_edition,T:foil}闪箔牌{}", - "不能更改版本类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-glass_deck"] = { - name = "正义牌组", - text = { - "所有的 {C:attention}手牌{}", - "都是 {C:attention,T:m_glass}玻璃牌{}", - "不能更改增强类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-goad_deck"] = { - name = "世界牌组", - text = { - "所有的牌都是{C:dark_edition}黑桃{}", - "不能改变花色", - "boss不会出现{C:attention}挑衅{}", - }, - }, - ["b_cry_cry-gold_deck"] = { - name = "恶魔牌组", - text = { - "所有的{C:attention}手牌{}", - "都是{C:attention,T:m_gold}黄金牌{}", - "不能更改增强类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-head_deck"] = { - name = "太阳牌组", - text = { - "所有的牌都是{C:dark_edition}红桃{}", - "不能改变花色", - "boss不会出现{C:attention}头部{}", - }, - }, - ["b_cry_cry-holo_deck"] = { - name = "镭射牌组", - text = { - "所有的牌都是{C:dark_edition,T:holo}镭射牌{}", - "不能更改版本类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-lucky_deck"] = { - name = "魔术师牌组", - text = { - "所有的{C:attention}手牌{}", - "都是{C:attention,T:m_lucky}幸运牌{}", - "不能更改增强类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-mult_deck"] = { - name = "皇后牌组", - text = { - "所有的{C:attention}手牌{}", - "都是{C:attention,T:m_mult}倍率牌{}", - "不能更改增强类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-negative_deck"] = { - name = "负片牌组", - text = { - "所有的牌都是{C:dark_edition,T:negative}负片牌{}", - "不能更改版本类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-perishable_deck"] = { - name = "易腐牌组", - text = { - "所有的牌都带有{C:attention}易腐{}贴纸", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-pinned_deck"] = { - name = "固定牌组", - text = { - "所有的牌都带有{C:attention}固定{}贴纸", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-polychrome_deck"] = { - name = "多彩牌组", - text = { - "所有的牌都是{C:dark_edition,T:polychrome}多彩牌{}", - "不能更改版本类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-rental_deck"] = { - name = "租赁牌组", - text = { - "所有的牌都带有{C:attention}租用{}贴纸", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-steel_deck"] = { - name = "战车牌组", - text = { - "所有的{C:attention}手牌{}", - "都是{C:attention,T:m_steel}钢铁牌{}", - "不能更改增强类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-stone_deck"] = { - name = "石头牌组", - text = { - "所有的{C:attention}手牌{}", - "都是{C:attention,T:m_stone}石头牌{}", - "不能更改增强类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-wild_deck"] = { - name = "爱人牌组", - text = { - "所有的{C:attention}手牌{}", - "都是{C:attention,T:m_wild}万能牌{}", - "不能更改增强类型", - "{s:0.8,C:inactive}", - }, - }, - ["b_cry_cry-window_deck"] = { - name = "星星牌组", - text = { - "所有的牌都是{C:dark_edition}方块{}", - "不能改变花色", - "boss不会出现{C:attention}窗口{}", - }, - }, - b_cry_cryastral_deck = { - name = "星界牌组", - text = { - "所有的牌都是{C:dark_edition,T:cry_astral}星界版本{}", - "不能更改版本类型", - "{s:0.8,C:inactive}", - }, - }, - b_cry_cryazure_deck = { - name = "台风牌组", - text = { - "所有牌都带有{C:dark_edition}蔚蓝蜡封{}", - "卡牌不能更改蜡封类型", - "{s:0.8,C:inactive}", - }, - }, - b_cry_crybanana_deck = { - name = "香蕉牌组", - text = { - "所有的牌都带有{C:attention}香蕉{}贴纸", - "{s:0.8,C:inactive}", - }, - }, - b_cry_cryblur_deck = { - name = "模糊牌组", - text = { - "所有的牌都是{C:dark_edition,T:cry_blur}模糊版本{}", - "不能更改版本类型", - "{s:0.8,C:inactive}", - }, - }, - b_cry_cryecho_deck = { - name = "日食牌组", - text = { - "所有的的牌都是{C:attention,T:m_cry_echo}回响牌{}", - "不能更改增强类型", - "{s:0.8,C:inactive}", - }, - }, - b_cry_cryglass_deck = { - name = "易碎牌组", - text = { - "所有的牌都是{C:dark_edition,T:cry_glass}灰质琉璃版本{}", - "不能更改版本类型", - "{s:0.8,C:inactive}", - }, - }, - b_cry_cryglitched_deck = { - name = "故障牌组", - text = { - "所有的牌都是{C:dark_edition,T:cry_glitched}故障版本{}", - "不能更改版本类型", - "{s:0.8,C:inactive}不对,这不就是印错牌组吗?", - }, - }, - b_cry_crygold_deck = { - name = "鎏金牌组", - text = { - "所有的牌都是{C:dark_edition,T:cry_gold}鎏金版本{}", - "不能更改版本类型", - "{s:0.8,C:inactive}", - }, - }, - b_cry_crylight_deck = { - name = "明亮牌组", - text = { - "所有的的牌都是{C:attention,T:m_cry_light}明亮牌{}", - "不能更改增强类型", - "{s:0.8,C:inactive}", - }, - }, - b_cry_crym_deck = { - name = "M", - text = { - "所有的牌都是{C:dark_edition,T:cry_m}欢愉版本{}", - "不能更改版本类型", - "{s:0.8,C:inactive}", - }, - }, - b_cry_crymosaic_deck = { - name = "马赛克牌组", - text = { - "所有的牌都是{C:dark_edition,T:cry_mosaic}马赛克版本{}", - "不能更改版本类型", - "{s:0.8,C:inactive}", - }, - }, - b_cry_crynoisy_deck = { - name = "噪声牌组", - text = { - "所有的牌都是{C:dark_edition,T:cry_noisy}噪声版本{}", - "不能更改版本类型", - "{s:0.8,C:inactive}", - }, - }, - b_cry_cryoversat_deck = { - name = "过曝牌组", - text = { - "所有的牌都是{C:dark_edition,T:cry_oversat}过曝版本{}", - "不能更改版本类型", - "{s:0.8,C:inactive}", - }, - }, b_cry_e_deck = { name = "版本牌组", text = { @@ -405,8 +125,9 @@ return { b_cry_encoded = { name = "编码牌组", text = { - "以一张{C:cry_code,T:j_cry_CodeJoker}代码小丑{}和一张{C:cry_code,T:j_cry_copypaste}复制/粘贴{}开始", - "商店中只出现{C:cry_code}代码牌{}", + "以一张{C:cry_code,T:j_cry_CodeJoker}代码小丑{}", + "和一张{C:cry_code,T:j_cry_copypaste}复制/粘贴{}开局", + "商店中只会出现{C:cry_code}代码牌{}", }, unlock = { "使用{C:spectral}://指针", @@ -417,18 +138,17 @@ return { text = { "所有卡牌在", "商店中出现的{C:attention}几率相同{}", - "以{C:attention,T:v_overstock_plus}库存过剩加强版{}开始游戏", + "以{C:attention,T:v_overstock_plus}库存过剩加强版{}开局", }, unlock = { - "同时拥有{C:attention}100个小丑", - "{C:inactive,s:0.7}译者注:解锁条件应该不是这个", - "{C:inactive,s:0.7}虽然英文原文是这么写的", + "同时拥有{C:attention}100张小丑", }, }, b_cry_et_deck = { name = "增强牌组", text = { - "所有{C:attention}扑克牌{}均为{C:attention}#1#{}", + "所有{C:attention}扑克牌{}", + "均为{C:attention}#1#{}", "{C:inactive}(点击可编辑)", }, unlock = { @@ -438,80 +158,53 @@ return { b_cry_glowing = { name = "发光牌组", text = { - "在击败Boss盲注时", - "所有小丑牌的数值乘以{X:dark_edition,C:white}X1.25{}", + "击败Boss盲注时", + "所有小丑的数值乘以{X:dark_edition,C:white} X1.25 {}", "{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", }, unlock = { - "使用{C:attention}四重卡组", - "赢一局", + "使用{C:attention}四重牌组", + "赢下一次游戏", }, }, b_cry_infinite = { name = "无限牌组", text = { - "你可以选择{C:attention}任意数量的卡牌{}", + "你可以选择{C:attention}任意", + "数量的卡牌", "{C:attention}+1{}手牌上限", }, unlock = { - "打出一手牌至少包含{C:attention}6{}张牌", - }, - }, - b_cry_legendary = { - name = "传奇牌组", - text = { - "以一张{C:legendary}传奇{C:legendary}小丑牌开始", - "击败Boss盲注后", - "{C:green}#1# / #2#{} 几率创建另外一张", - "{C:inactive}(必须有空间){}", - }, - unlock = { - "同时拥有{C:attention}2个传奇小丑", + "打出一手包含", + "{C:attention}6{}张或以上牌的手牌", }, }, b_cry_misprint = { name = "错版牌组", text = { - "卡牌价格,手牌的数值", - "都是{C:attention}随机{}数值", + "卡牌数值", + "和扑克牌型的数值", + "都是{C:attention}随机{}的", }, unlock = { - "拥有一个{C:dark_edition}故障{C:attention}小丑", + "获得一个{C:dark_edition}故障{C:attention}小丑", }, }, b_cry_redeemed = { name = "赎回牌组", text = { - "购买{C:attention}优惠券{}时", - "获得其{C:attention}额外等级{}", - }, - unlock = { - "发现所有{C:attention}优惠券{}", - }, - }, - b_cry_source_deck = { - name = "源代码牌组", - text = { - "所有牌都带有{C:dark_edition}绿色蜡封{}", - "卡牌不能更改蜡封类型", - "{s:0.8,C:inactive}", - }, - }, - b_cry_spooky = { - name = "万圣节牌组", - text = { - "以一张{C:eternal}永恒{}{C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始", - "每个{C:attention}底注{}结束后", - "创建一个{C:cry_candy}糖果{}或{X:cry_cursed,C:white}诅咒{}", + "购买{C:attention}优惠券{}时,", + "获得其{C:attention}后续等级", }, unlock = { - "拥有一张{C:cry_candy}糖果{C:attention}小丑", + "发现所有", + "{C:attention}优惠券", }, }, b_cry_sk_deck = { name = "贴纸牌组", text = { - "所有牌均为{C:attention}#1#{}", + "所有卡牌均带有{C:attention}#1#{}", "{C:inactive}(点击可编辑)", }, unlock = { @@ -521,7 +214,7 @@ return { b_cry_sl_deck = { name = "蜡封牌组", text = { - "所有扑克牌均带有{C:dark_edition}#1#{}蜡封", + "所有扑克牌均带有{C:dark_edition}#1#{}", "卡牌无法更改蜡封", "{C:inactive}(点击可编辑)", }, @@ -529,11 +222,22 @@ return { "使用{C:spectral}台风", }, }, + b_cry_spooky = { + name = "万圣节牌组", + text = { + "以一张{C:eternal}永恒{}{C:attention,T:j_cry_chocolate_dice}巧克力骰{}开局", + "每个{C:attention}底注{}结束后,创建一个", + "{C:cry_candy}糖果{}或{X:cry_cursed,C:white}诅咒{}小丑", + }, + unlock = { + "获得一张{C:cry_candy}糖果{C:attention}小丑", + }, + }, b_cry_st_deck = { name = "花色牌组", text = { "所有扑克牌均为{C:dark_edition}#1#", - "无法更改花色", + "并且无法更改花色", "{C:inactive}(点击可编辑)", }, unlock = { @@ -543,24 +247,37 @@ return { b_cry_very_fair = { name = "超平衡的牌组", text = { - "每回合{C:blue}-2{}手牌,{C:red}-2{}弃牌", - "{C:attention}优惠券{}不再出现在商店中", + "每回合{C:blue}-2{}次出牌,{C:red}-2{}次弃牌", + "{C:attention}优惠券{}不再", + "出现在商店中", }, unlock = { - "使用{C:attention}黑色牌组", - "赢一局", + "使用{C:attention}空白牌组", + "赢下一次游戏", }, }, b_cry_wormhole = { name = "虫洞牌组", text = { - "以一张{C:cry_exotic}域外{C:attention}小丑牌{}开始", - "小丑牌都{C:attention}20X+{}", - "更可能是{C:dark_edition}负片{}", - "{C:attention}-2{}小丑牌槽", + "以一张{C:cry_exotic}域外{C:attention}小丑{}开局", + "小丑牌成为{C:dark_edition}负片{}的", + "概率是原本的{C:attention}20倍{}", + "{C:attention}-2{} 小丑槽", + }, + unlock = { + "获得一张{C:cry_exotic}域外{C:attention}小丑", + }, + }, + b_cry_legendary = { + name = "传奇牌组", + text = { + "以一张{C:legendary}传奇{C:legendary}小丑{}开局", + "击败Boss盲注后", + "{C:green}#1# / #2#{} 几率创造另一张", + "{C:inactive}(必须有空间){}", }, unlock = { - "拥有一张{C:attention}域外{}小丑", + "同时拥有{C:attention}2张传奇小丑", }, }, }, @@ -568,305 +285,303 @@ return { bl_cry_box = { name = "盒子", text = { - "削弱所有的普通小丑", + "所有普通小丑", + "被削弱", }, }, bl_cry_clock = { - name = "时间", + name = "时钟", text = { - "时间滚滚流淌", - "在本底注中每过三秒,得分需求增长0.1x", + "本底注中每度过12秒,", + "盲注要求增加0.1倍,", + "受游戏速度倍率影响", }, }, bl_cry_hammer = { name = "重锤", text = { - "削弱所有的奇数牌", + "所有奇数牌", + "被削弱", }, }, bl_cry_joke = { name = "笑料", text = { - "如果得分超过要求的2倍,", - "将盲注设置为 #2#", + "如果得分 > 盲注要求的2倍,", + "将底注设为 #2#", }, }, - bl_cry_lavender_loop = { - name = "薰衣草环", + bl_cry_magic = { + name = "魔术", text = { - "在boss回合中每经过6秒", - "盲注要求增加1.25倍", + "所有偶数牌", + "被削弱", }, }, - bl_cry_magic = { - name = "魔术", + bl_cry_lavender_loop = { + name = "薰衣草环", text = { - "削弱所有的偶数牌", + "本回合中每度过6秒,", + "盲注要求增加1.25倍,", + "受游戏速度倍率影响", }, }, bl_cry_obsidian_orb = { name = "黑曜宝珠", text = { - "拥有所有已击败的", - "Boss盲注的能力", + "拥有所有已击败Boss", + "的能力", }, }, bl_cry_oldarm = { name = "怀旧 手臂", text = { - "必须出4张或更少的牌", + "必须打出4张", + "或更少的牌", }, }, bl_cry_oldfish = { name = "怀旧 鱼", text = { - "所有手牌的初始倍率都是1", + "所有出牌的起始", + "倍率为1", }, }, bl_cry_oldflint = { name = "怀旧 燧石", text = { - "包含同花的出牌不计分", + "同花不计分", }, }, bl_cry_oldhouse = { name = "怀旧 房屋", text = { - "包含葫芦的出牌不计分", + "葫芦不计分", }, }, bl_cry_oldmanacle = { name = "怀旧 镣铐", text = { - "牌型的倍率除以剩余弃牌次数", + "倍率除以当前弃牌数", }, }, bl_cry_oldmark = { name = "怀旧 标记", text = { - "包含对子的出牌不计分", + "包含对子的", + "牌型不计分", }, }, bl_cry_oldox = { name = "怀旧 公牛", text = { - "所有手牌的初始筹码都是0", + "所有出牌的起始", + "筹码为0", }, }, bl_cry_oldpillar = { name = "怀旧 支柱", text = { - "包含顺子的出牌不计分", + "顺子不计分", }, }, bl_cry_oldserpent = { - name = "怀旧 蟒蛇", + name = "怀旧 巨蟒", text = { - "倍率除以所出牌型的牌型等级", + "倍率除以打出扑克", + "牌型的等级", }, }, bl_cry_pin = { name = "别针", text = { - "史诗及以上稀有度的", - "小丑被削弱", + "史诗及以上稀有度", + "的小丑被削弱", }, }, bl_cry_scorch = { name = "灼烧", text = { - "必须出5张牌", - "摧毁打出和弃掉的牌", + "必须打出5张牌,", + "摧毁打出和", + "弃掉的牌", }, }, bl_cry_greed = { name = "贪婪", text = { - "选择时,每拥有$#1#增加#2#盲注要求", + "选择时,每拥有$#1#", + "增加#2#盲注要求", }, }, bl_cry_repulsor = { name = "排斥", text = { - "重新触发最右侧和最左侧的小丑", - "其他所有小丑不触发", + "重新触发最右侧和", + "最左侧的小丑,其余", + "所有小丑均不触发", }, }, bl_cry_chromatic = { name = "彩色", text = { - "所有奇数次的出牌", - "回合分数会减去手牌得分", + "奇数次出牌时,", + "扣除本手牌", + "获得的分数", }, }, bl_cry_landlord = { name = "房东", text = { - "打出手牌时", - "对随机一个小丑添加租用贴纸", + "出牌时", + "对一个随机小丑", + "施加租赁贴纸", }, }, bl_cry_pinkbow = { name = "粉红蝴蝶结", text = { - "在出牌时随机化手牌中的牌的点数", + "出牌时随机化", + "留在手中卡牌的数值", }, }, bl_cry_sapphire_stamp = { name = "蓝石烙印", text = { - "选择一张额外的牌", - "出牌时随机丢弃所出的牌其中一张", + "出牌时可多选一张卡,", + "计分前随机弃掉所出的一张牌", }, }, bl_cry_shackle = { name = "枷锁", text = { - "削弱所有的负片小丑", + "所有负片小丑", + "被削弱", }, }, bl_cry_striker = { name = "打击", text = { - "削弱所有的稀有小丑", + "所有稀有小丑", + "被削弱", }, }, bl_cry_tax = { name = "强税", text = { - "每次出牌的得分的上限为", - "盲注要求的0.4倍", + "每次出牌的得分上限为", + "#1#", }, }, bl_cry_tornado = { name = "绿松旋风", text = { - "#1#/#2#的概率", - "打出的牌不计分", + "打出的牌有 #1# / #2# 几率", + "不计分", }, }, bl_cry_trick = { name = "诡计", text = { - "每次出牌之后,翻转所有", - "手中的牌", + "每次出牌后,翻转", + "所有留在手中的正面朝上卡牌", }, }, bl_cry_trophy = { name = "柠檬奖杯", text = { - "倍率不能超过筹码数", + "倍率不能", + "超过筹码", }, }, bl_cry_vermillion_virus = { name = "朱红病毒", text = { - "每次出牌随机替换一张小丑牌", + "每次出牌", + "随机替换一个小丑", }, }, bl_cry_windmill = { name = "风车", text = { - "削弱所有的罕见小丑", + "所有罕见小丑", + "被削弱", }, }, bl_cry_decision = { name = "抉择", text = { "出牌或弃牌时固定小丑位置", - "回合结束后打开一个诅咒小丑包", + "回合结束后打开一个", + "诅咒小丑包", }, }, }, Code = { - c_cry_alttab = { - name = "://ALT+TAB", - text = { - "创建{C:cry_code}当前盲注{}的跳过时标签", - "{C:inactive}(当前:{C:cry_code}#1#{C:inactive})", - }, - }, - c_cry_class = { - name = "://类别", - text = { - "将{C:cry_code}#1#{}选中的牌", - "转换为{C:cry_code}指令{}下的增强", - "可用指令:{C:cry_code}bonus{},{C:cry_code}mult{},{C:cry_code}wild{},{C:cry_code}glass{}", - "{C:cry_code}steel{},{C:cry_code}stone{},{C:cry_code}gold{},{C:cry_code}lucky{},{C:cry_code}echo{},{C:cry_code}light{}", - }, - }, - c_cry_global = { - name = "://全局", - text = { - "选择一张扑克牌", - "为其添加{C:cry_code}全局{}贴纸", - }, - }, - c_cry_commit = { - name = "://提交", - text = { - "摧毁一张{C:cry_code}选中的{}小丑牌,", - "创造一张{C:cry_code}新的相同{C:cry_code}稀有度的{}小丑牌", - }, - }, c_cry_crash = { name = "://崩溃", text = { - "{C:cry_code,E:1}警告!使用此牌会导致游戏崩溃!", + "{C:cry_code,E:1}别用它。", }, }, c_cry_keygen = { - name = "://密钥", + name = "://密钥生成", text = { - "创建一张随机的{C:cry_code}易腐香蕉{}优惠券", - "{C:cry_code}摧毁{}此前以此方式创建的优惠券。", + "创造一张随机的{C:cry_code}易腐香蕉{}优惠券,", + "{C:cry_code}摧毁{}上一次以此方式创造的优惠券。", }, }, - c_cry_ctrl_v = { - name = "://CTRL+V", + c_cry_payload = { + name = "://载荷", text = { - "复制一张{C:cry_code}选择的{}卡牌或消耗牌", + "击败下一个盲注时", + "给予 {C:cry_code}X#1#{} 倍金钱利息", }, }, - c_cry_delete = { - name = "://删除", + c_cry_exploit = { + name = "://利用", text = { - "{C:cry_code}永久{}移除一个", - "{C:cry_code}选中的{}商店物品", - "{C:inactive,s:0.8}本次游戏中该物品不会再出现", + "{C:cry_code}选择{}一个{C:cry_code}目前可见的{}扑克牌型,", + "下一次出牌将{C:cry_code}视为{}该牌型计算,", + "并临时获得{C:cry_code}1{}级{C:cry_code}晋升强度{}", }, }, - c_cry_divide = { - name = "://分割", + c_cry_malware = { + name = "://木马", text = { - "{C:cry_code}减半{}当前商店中的", - "所有标价", + "将 {C:dark_edition}故障{} 版本", + "添加至所有{C:cry_code}留在手中的牌{}", }, }, - c_cry_exploit = { - name = "://利用", + c_cry_nperror = { + name = "://空指针异常", text = { - "{C:cry_code}下一手牌{}", - "被计算为", - "{C:cry_code}指令{}下的牌型", - "{C:inactive,s:0.8}必须是已发现的手牌类型", - "可用指令:{C:cry_code}full house(葫芦){},{C:cry_code}flush(同花){},{C:cry_code}straight flush(同花顺){},{C:cry_code}four of a kind(四条){}", - "{C:cry_code}three of a kind(三条){},{C:cry_code}pair(对子){},{C:cry_code}two pair(两对){},{C:cry_code}high(高牌){}", + "将{C:cry_code}最后一次打出的牌{}", + "退回你的手中", }, }, - c_cry_hook = { - name = "://钩子", + c_cry_rework = { + name = "://重制", text = { - "选择两张小丑牌,使它们{C:cry_code}钩住{}", - "{C:inactive,s:0.8}其中一张被触发时,触发另一张(仅当两个效果的触发时机相同时有效)", + "摧毁一张{C:cry_code}选定的{}小丑,", + "创建一个带有{C:cry_code}更高等级{}版本的", + "{C:cry_code}重制标签{}", + "{C:inactive,s:0.8}按收藏列表的顺序进行升级", }, }, - c_cry_inst = { - name = "://实例化", + c_cry_merge = { + name = "://融合", + text = { + "将一张选定的{C:cry_code}消耗牌{}", + "与一张选定的{C:cry_code}扑克牌{}融合", + }, + }, + c_cry_commit = { + name = "://提交", text = { - "抽取与选中的牌{C:cry_code}同点数{}", - "以及{C:cry_code}同花色{}的牌各一张", - "{C:inactive}(如果有可能的话){}", + "摧毁一张{C:cry_code}选定的{}小丑,", + "创造一张{C:cry_code}同等稀有度{}的", + "{C:cry_code}新{}小丑", }, }, c_cry_machinecode = { @@ -875,168 +590,189 @@ return { "", }, }, - c_cry_malware = { - name = "://木马", + c_cry_spaghetti = { + name = "://面条代码", text = { - "给所有的{C:cry_code}无版本手牌{}", - "添加{C:dark_edition}故障{}版本", + "创造一张{C:cry_code}故障{}版本的", + "食物小丑牌", }, }, - c_cry_nperror = { - name = "://NP错误", + c_cry_seed = { + name = "://种子", text = { - "将{C:cry_code}上一手打出的牌{}", - "返回你的手牌", + "选择一张小丑或", + "扑克牌,", + "使其变为{C:cry_code}灌铅{}状态", }, }, - c_cry_merge = { - name = "://合并", + c_cry_patch = { + name = "://补丁", text = { - "将一张{C:cry_code}消耗牌", - "与一张{C:cry_code}手牌{}合并", + "移除当前可见物品上", + "所有的{C:cry_code}减益效果{}", + "{C:cry_code}重置{}商店状态", }, }, - c_cry_multiply = { - name = "://乘法", + c_cry_cryupdate = { + name = "://更新", + text = { + "该功能将在未来的", + "{C:cry_code}更新{}中{C:cry_code}决定{}", + }, + }, + c_cry_hook = { + name = "钩子://", text = { - "选择一张牌,使其所有数值{C:cry_code}翻倍{}", - "直到{C:cry_code}回合结束{}", + "将{C:cry_code}钩住{}状态添加至", + "2张选定的小丑上", }, }, c_cry_oboe = { - name = "://偏差", + name = "://差一错误", text = { - "打开的下一个{C:cry_code}补充包{}有", - "{C:cry_code}#1#{}张额外卡牌和", - "{C:cry_code}#1#{}次额外选择", + "下一个{C:cry_code}补充包{}包含", + "{C:cry_code}#1#{} 张额外卡牌且", + "{C:cry_code}#1#{} 次额外选择", "{C:inactive}(当前为 {C:cry_code}+#2#{C:inactive})", }, }, c_cry_assemble = { name = "://汇编", text = { - "为{C:cry_code}选中的手牌牌型{}增加{C:cry_code}倍率{}", - "数值等于拥有的小丑数量", + "为你{C:cry_code}选定的牌型{}", + "增加等同于你当前", + "拥有小丑数量的{C:cry_code}倍率{}", }, }, - c_cry_patch = { - name = "://补丁", + c_cry_inst = { + name = "://实例化", text = { - "从当前所有可见的物品中移除负面效果", - "{C:cry_code}重置{}商店状态", + "抽一张与选定卡牌同{C:cry_code}点数{}的牌", + "以及一张同{C:cry_code}花色{}的牌", + "{C:inactive}(如果可能的话){}", }, }, - c_cry_cryupdate = { - name = "://UPDATE", + c_cry_revert = { + name = "://回溯", text = { - "将在未来的{C:cry_code}更新{}中", - "{C:cry_code}确定{}功能", + "将{C:cry_code}游戏状态{}重置回", + "{C:cry_code}本底注{}开始时", }, }, - c_cry_payload = { - name = "://载荷", + c_cry_cryfunction = { + name = "函数://", text = { - "下一个被击败的盲注", - "给予{C:cry_code}X#1#{}利息(乘法叠加)", + "记录你使用的{C:cry_code}最后三张{}消耗牌,", + "再次使用此卡时,创造第一张卡的复制", + "并为其加上{C:cry_code}函数://{}贴纸", }, }, - c_cry_reboot = { - name = "://重启", + c_cry_run = { + name = "://运行", text = { - "补充{C:blue}手牌{}和{C:red}弃牌{}次数,", - "将{C:cry_code}所有{}牌返回牌堆", - "并抽取一组{C:cry_code}新的{}手牌", + "在{C:cry_code}盲注{}进行中", + "拜访一次{C:cry_code}商店{}", }, }, - c_cry_revert = { - name = "://还原", + c_cry_class = { + name = "://类", text = { - "将{C:cry_code}游戏状态{}回溯到", - "{C:cry_code}这一底注的开始时{}", + "将 {C:cry_code}#1#{} 张选定的卡牌", + "转换为你{C:cry_code}选择的{}增强效果", }, }, - c_cry_cryfunction = { - name = "函数://", + c_cry_global = { + name = "://全局", text = { - "保存最近使用的3个{C:cry_code}消耗牌{}", - "再次使用此卡时,创建第一个的复制并添加{C:cry_code}函数://{}贴纸", + "选择一张扑克牌,", + "使其获得{C:cry_code}全局{}效果", }, }, - c_cry_rework = { - name = "://重制", + c_cry_variable = { + name = "://变量", text = { - "摧毁一张{C:cry_code}选中的{}小丑牌,", - "创造该小丑牌的{C:cry_code}重制标签{}并", - "获得一个{C:cry_code}升级的{}版本", - "{C:inactive,s:0.8}版本通过收藏中的顺序升级{}", - "{C:inactive,s:0.8}基础,闪箔,镭射,多彩,负片,故障,马赛克,过曝,{}", - "{C:inactive,s:0.8}灰质琉璃,鎏金,模糊,噪声,星界,欢愉,双面,基础{}", + "将 {C:cry_code}#1#{} 张选定的卡牌", + "转换为你{C:cry_code}选择的{}点数", }, }, - c_cry_run = { - name = "://运行", + c_cry_log = { + name = "://日志", text = { - "在{C:cry_code}盲注", - "期间拜访{C:cry_code}商店", + "显示以下其中一项的{C:cry_code}读数{}:", + "{C:attention}下一个{}底注的{C:attention}Boss盲注{}和{C:attention}优惠券{},", + "商店中接下来的{C:attention}5{}张{C:attention}小丑{},或者", + "接下来将要{C:attention}抽到{}的{C:attention}10{}张扑克牌", + "{C:inactive}(如果在盲注对局中){}", }, }, - c_cry_seed = { - name = "://种子", + c_cry_quantify = { + name = "://量化", text = { - "选择一张小丑牌或手牌", - "使它们获得{C:cry_code}灌铅{}效果", - "概率效果必然被触发", + "将 {C:attention}#1#{} 张选定的", + "{C:attention}卡牌{}或{C:attention}补充包{}", + "转移到{C:attention}小丑{}槽位中", }, }, - c_cry_semicolon = { - name = ";//", + c_cry_divide = { + name = "://除法", text = { - "结束当前非Boss{C:cry_code}盲注{}", - "{C:cry_code}不获得金钱{}", + "{C:cry_code}减半{}当前商店中", + "所有物品的价格", }, }, - c_cry_spaghetti = { - name = "://意面", + c_cry_multiply = { + name = "://乘法", text = { - "生成一张{C:cry_code}故障版本{}的", - "食物小丑牌", + "将选定{C:cry_code}小丑{}上的", + "所有数值{C:cry_code}翻倍{},", + "持续到回合结束", }, }, - c_cry_variable = { - name = "://变量", + c_cry_delete = { + name = "://删除", text = { - "将{C:cry_code}#1#{}张选中的牌", - "转换为{C:cry_code}指令{}下的牌型", - "可用指令:{C:cry_code}1~13,A,J,Q,K{}", + "{C:cry_code}放逐{}任意{C:cry_code}选定的{}", + "商店物品,本局游戏", + "将不再正常出现", }, }, - c_cry_log = { - name = "://日志", + c_cry_alttab = { + name = "://ALT+TAB", text = { - "显示以下任一{C:cry_code}读数{}的值:", - "{C:attention}下一个{}底注的{C:attention}Boss盲注{}和{C:attention}优惠券{},", - "接下来商店中的{C:attention}5{}个{C:attention}小丑{},或者", - "接下来{C:attention}10{}张将要被{C:attention}抽取{}的手牌", - "{C:inactive}(如果在盲注中){}", - "{C:inactive,S:0.7}(译者注:在0.5.10~dev3版本中,使用第一个选项会导致attempt to index a nil value报错)", - "{C:inactive,S:0.7}(第二个选项看不到小丑,第三个选项看不到花色)", - "{C:inactive,S:0.7}(但是译者不能完全确定,可以尝试一下)", + "创造{C:cry_code}当前{}盲注", + "的跳过标签", + "{C:inactive}(当前为: {C:cry_code}#1#{C:inactive})", }, }, - c_cry_quantify = { - name = "://量化", + c_cry_ctrl_v = { + name = "://CTRL+V", + text = { + "创造一张选定的", + "扑克牌或消耗牌的{C:cry_code}副本{}", + }, + }, + c_cry_reboot = { + name = "://重启", + text = { + "补满{C:blue}出牌{}与{C:red}弃牌{}次数,", + "将{C:cry_code}所有{}卡牌洗回牌堆", + "并抽一把{C:cry_code}新{}的手牌", + }, + }, + c_cry_semicolon = { + name = ";//", text = { - "将{C:attention}#1#{}张选择的", - "{C:attention}手牌{}或{C:attention}补充包{}", - "放到{C:attention}小丑槽{}槽位中", + "立刻结束当前非Boss的{C:cry_code}盲注{}", + "{C:cry_code}不结算{}金钱", }, }, c_cry_declare = { name = "://声明", text = { - "你{C:attention}现在{}选择的手牌", - "变成一张包含{C:attention}#1#{}的{C:cry_code}新的{}牌型", - "你最多可以创造{C:attention}3{}{C:inactive}[#2#]{}种牌型", + "你{C:attention}当前{}选定的卡牌", + "将成为一种{C:cry_code}新{}的扑克牌型", + "并始终被视为包含{C:attention}#1#{}", + "你最多可以创造 {C:attention}3{} {C:inactive}[#2#]{} 种牌型", }, }, }, @@ -1044,114 +780,128 @@ return { set_cry_blind = { name = "盲注集合", text = { - "包含Cryptid新增的{C:attention}Boss盲注{}", + "包含 Cryptid 新增的", + "{C:attention}Boss盲注{}", }, }, set_cry_code = { name = "代码牌集合", text = { "包含{C:cry_code}代码牌{}及", - "相关内容", + "相关机制内容", }, }, set_cry_cursed = { name = "诅咒小丑集合", text = { - "带有{X:cry_cursed,C:white}诅咒{}稀有度的有害小丑", + "带有{X:cry_cursed,C:white}诅咒{}稀有度", + "的有害小丑", }, }, set_cry_deck = { name = "牌组集合", text = { - "Cryptid新增的{C:attention}牌组{}", + "包含 Cryptid 新增的", + "{C:attention}牌组{}", }, }, set_cry_epic = { name = "史诗小丑集合", text = { - "带有{C:cry_epic}史诗{}稀有度的小丑", - "{C:inactive,s:0.8}(介于稀有和传奇之间)", + "带有{C:cry_epic}史诗{}稀有度", + "的小丑牌", + "{C:inactive,s:0.8}(介于稀有和传奇之间)", }, }, set_cry_exotic = { name = "域外小丑集合", text = { - "带有{C:cry_exotic}域外{}稀有度的强力小丑", + "带有{C:cry_exotic}域外{}稀有度", + "的强力小丑牌", }, }, set_cry_m = { name = "M小丑集合", text = { "与字母{C:attention}M{}相关的小丑", - "以及{C:attention}开心小丑", + "以及{C:attention}开心小丑{}", }, }, set_cry_meme = { name = "梗小丑集合", text = { - "包含多类梗相关内容", + "包含多种玩梗元素的", + "内容", }, }, set_cry_misc = { name = "杂项集合", text = { - "不适合其他{C:cry_ascendant}主题集合{}的内容", + "不适合归入其他", + "{C:cry_ascendant}主题集合{}的机制物品", }, }, set_cry_misc_joker = { name = "杂项小丑集合", text = { - "不适合其他{C:cry_ascendant}主题集合{}的{C:attention}小丑{}", + "不适合归入其他", + "{C:cry_ascendant}主题集合{}的{C:attention}小丑{}", }, }, set_cry_planet = { name = "星球牌集合", text = { - "Cryptid新增的{C:planet}星球{}牌", + "包含 Cryptid 新增的", + "各类{C:planet}星球{}牌", }, }, set_cry_poker_hand_stuff = { - name = "扑克手牌扩展", + name = "扑克牌型扩展", text = { - "新增5种{C:attention}扑克手牌{}", - "并启用{C:attention}晋升手牌", + "新增 5 种{C:attention}扑克牌型{}", + "并启用{C:attention}晋升牌型{}", }, }, set_cry_spectral = { name = "幻灵牌集合", text = { - "Cryptid新增的{C:spectral}幻灵{}牌", + "包含 Cryptid 新增的", + "{C:spectral}幻灵{}牌", }, }, set_cry_spooky = { name = "万圣节更新内容", text = { - "万圣节更新内容", + "万圣节活动的更新内容,", "包括{C:cry_candy}糖果{}小丑", }, }, set_cry_tag = { name = "标签集合", text = { - "Cryptid新增的{C:attention}标签{}", + "包含 Cryptid 新增的", + "{C:attention}标签{}", }, }, set_cry_tier3 = { name = "三阶优惠券", text = { - "优惠券的额外{C:attention}等级{}", + "新增额外{C:attention}等级{}的", + "优惠券", }, }, set_cry_timer = { name = "计时机制", text = { - "带有{C:attention}时间相关{}效果的物品及机制", + "带有{C:attention}时间相关{}", + "效果和机制的物品", }, }, set_cry_voucher = { name = "杂项优惠券", text = { - "Cryptid新增的1阶和2阶{C:attention}优惠券{}", + "包含 Cryptid 新增的", + "一阶与二阶{C:attention}优惠券{}", }, }, }, @@ -1166,51 +916,59 @@ return { name = "模糊", text = { "{C:attention}重新触发{}此卡", - "{C:green}#1# / #2#{} 的概率", - "重新触发 {C:attention}#3#{}次", + "{C:attention}1{} 次", + "{C:green}#1# / #2#{} 几率", + "额外重新触发 {C:attention}#3#{} 次", }, }, e_cry_double_sided = { name = "双面", text = { "此卡可以被{C:attention}翻转{}", - "以展示另一张不同的卡牌", + "以展示一张不同的卡牌", + "{C:inactive}(空白的一面可以与", + "{C:inactive}另一张卡牌融合)", }, }, e_cry_glass = { - label = "易碎", name = "灰质琉璃", + label = "易碎", text = { - "{C:white,X:mult} X#3# {}倍率", - "触发时{C:green}#1# / #2#{} 的概率不会被摧毁", + "{C:white,X:mult} X#3# {} 倍率", + "{C:green}#1# / #2#{} 几率在触发时", + "此卡不会被{C:red}摧毁{}", + "{C:inactive}无法被灌铅{}", }, }, e_cry_glitched = { - name = "故障&_", + name = "故障", text = { - "此牌上的数值会{C:dark_edition}随机{}变动为", - "{C:attention}X0.1{} 与 {C:attention}X10{}倍", + "此卡上的所有数值都会", + "在 {C:attention}X0.1{} 与 {C:attention}X10{} 之间", + "{C:dark_edition}随机化{}", "{C:inactive}(如果可能的话){}", }, }, e_cry_gold = { - label = "鎏金", name = "鎏金", + label = "鎏金", text = { - "当使用或触发时额外{C:money}+$#1#{} ", + "使用或触发时", + "赚取 {C:money}$#1#{}", }, }, e_cry_m = { name = "欢愉", text = { "{C:mult}+#1#{} 倍率", - "真是太愉悦了~", + "这张卡感觉", + "非常{C:attention}欢愉~{}", }, }, e_cry_mosaic = { name = "马赛克", text = { - "{X:chips,C:white} X#1# {}筹码", + "{X:chips,C:white} X#1# {} 筹码", }, }, e_cry_noisy = { @@ -1222,7 +980,8 @@ return { e_cry_oversat = { name = "过曝", text = { - "此卡上的所有数值都被{C:attention}翻倍{}", + "此卡上的所有数值", + "均被{C:attention}翻倍{}", "{C:inactive}(如果可能的话)", }, }, @@ -1231,27 +990,27 @@ return { m_cry_echo = { name = "回响牌", text = { - "当计分时", + "计分时有", "{C:green}#2# / #3#{} 几率", - "{C:attention}重新触发{}#1#次", + "额外{C:attention}重新触发{} #1# 次", }, }, m_cry_light = { name = "明亮牌", text = { - "当该牌计分时,每有{C:attention}#4#{} {C:inactive}(剩余#3#){}张", - "其他计分牌,获得{X:mult,C:white}X#1#{}倍率,并", - "将下次提升所需的数字增加{C:attention}5{}", - "{C:inactive}(当前 {X:mult,C:white}X#2#{C:inactive} 倍率)", + "当与 {C:attention}#4#{} {C:inactive}(#3#){} 张其他", + "计分牌一起触发时,获得 {X:mult,C:white}X#1#{} 倍率,", + "并将触发需求增加 {C:attention}5{}", + "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive} 倍率)", }, }, m_cry_abstract = { name = "抽象牌", text = { - "{X:dark_edition,C:white}^#1#{}倍率", + "{X:dark_edition,C:white}^#1#{} 倍率,", "算作{C:attention}自身{}的点数和花色", - "在{C:attention}回合结束{}或{C:attention}出牌{}时", - "有{C:green}#4#/#5#{}概率{C:red,E:2}摧毁{}此牌", + "在{C:attention}回合结束{}或{C:attention}出牌{}时,", + "有 {C:green}#4# / #5#{} 几率将此牌{C:red,E:2}摧毁{}", }, }, }, @@ -1259,78 +1018,28 @@ return { j_cry_test_modest = { name = "测试小丑", text = { - "{C:chips}+#1#{}筹码", + "{C:chips}+#1#{} 筹码", }, }, j_cry_test_mainline = { name = "测试小丑", text = { - "{C:chips}+#1#{}筹码", - "在{C:attention}盲注{}开始时获得{C:money}+$44{}", + "{C:chips}+#1#{} 筹码", + "在{C:attention}盲注{}开始时获得 {C:money}$44{}", }, }, j_cry_test_madness = { name = "测试小丑", text = { - "{C:chips}+#1#{}筹码", - "在{C:attention}盲注{}开始时获得{C:money}+$44444{}", + "{C:chips}+#1#{} 筹码", + "在{C:attention}盲注{}开始时获得 {C:money}$44444{}", }, }, j_cry_test_cryptid_in_2025 = { name = "测试小丑", text = { - "{C:chips}+#1#{}筹码", - "在{C:attention}盲注{}开始时获得{C:money}+$44444{}", - }, - }, - j_cry_CodeJoker = { - name = "代码小丑", - text = { - "当选择{C:attention}盲注{}时", - "创造一张随机{C:dark_edition}负片{}{C:cry_code}代码牌{}", - }, - }, - ["j_cry_Double Scale"] = { - name = "双重天平", - text = { - "成长性{C:attention}小丑{}", - "以{C:attention}平方{}速度增长", - "{C:inactive,s:0.8}(例如 +1, +3, +6, +10){}", - "{C:inactive,s:0.8}(增长为 +1, +2, +3)", - }, - }, - ["j_cry_Double Scale_modest"] = { - name = "双重天平", - text = { - "成长性{C:attention}小丑{}", - "以{C:attention}两倍{}速度增长", - '{C:inactive,s:0.8}"这叫双重天平,不是平方天平!"', - }, - }, - j_cry_M = { - name = "M", - text = { - "当选择{C:attention}盲注{}时", - "创造一张{C:dark_edition}负片{}", - "{C:attention}开心小丑{}", - }, - }, - j_cry_megg = { - name = "M蛋", - text = { - "出售这张小丑来创造", - "{C:attention}#2#{}张开心小丑", - "在回合结束时增加{C:attention}#1#{}", - }, - }, - j_cry_Scalae = { - name = "刻度", - text = { - "成长性{C:attention}小丑{}成长速度", - "为{C:attention}#1#{}次幂级", - "在回合结束时使幂级成长提升{C:attention}#2#{}", - "{C:inactive,s:0.8}(平方成长、立方成长、四次方、五次方以此类推)", - "{C:inactive,s:0.8}({C:attention,s:0.8}刻度{C:inactive,s:0.8}除外)", + "{C:chips}+#1#{} 筹码", + "在{C:attention}盲注{}开始时获得 {C:money}$44444{}", }, }, j_cry_adroit = { @@ -1338,350 +1047,411 @@ return { text = { "如果打出的手牌包含", "一个 {C:attention}#2#", - "{C:chips}+#1#{} 筹码", + "获得 {C:chips}+#1#{} 筹码", }, }, j_cry_altgoogol = { name = "怀旧 Googol 游戏牌", text = { - "出售此牌以复制", - "{C:attention}2{}张最左侧的小丑", + "出售此牌以创造 {C:attention}#1#{} 个", + "最左侧{C:attention}小丑{}的副本", "{C:inactive,s:0.8}不会复制怀旧 Googol 游戏牌{}", + "{C:inactive}(必须有槽位){}", }, }, j_cry_altgoogol_balanced = { name = "怀旧 Googol 游戏牌", text = { - "出售此卡以复制最左侧小丑{C:attention}#1#{}次", - "{C:inactive,s:0.8}不复制怀旧谷歌牌{}", - "{C:inactive}(必须有空间)", + "出售此牌以创造 {C:attention}#1#{} 个", + "最左侧{C:attention}小丑{}的副本", + "{C:inactive,s:0.8}不会复制怀旧 Googol 游戏牌{}", + "{C:inactive}(必须有槽位){}", }, }, j_cry_antennastoheaven = { - name = "7-4 如指向天堂的天线", + name = "如指向天堂的天线", text = { - "每张被计入分数的{C:attention}7{}或{C:attention}4{}", - "增加{X:chips,C:white} X#1# {}筹码", - "{C:inactive}(当前已增加{X:chips,C:white}X#2# {C:inactive}筹码)", - "{C:inactive,s:0.8}(捏他ultrakill关卡名)", + "每有一张打出的 {C:attention}7{} 或 {C:attention}4{} 计分", + "此小丑获得 {X:chips,C:white} X#1# {} 筹码", + "{C:inactive}(当前为 {X:chips,C:white}X#2# {C:inactive} 筹码)", }, }, j_cry_apjoker = { - name = "AP 弹小丑", - text = { - "对boss盲注提供{X:mult,C:white} X#1# {}倍率", - }, + name = "穿甲小丑", + text = { "对抗 {C:attention}Boss盲注{} 时提供 {X:mult,C:white} X#1# {} 倍率" }, }, j_cry_arsonist = { name = "纵火犯", - text = { "打出{C:attention}葫芦{}牌型时,摧毁所有计分牌" }, + text = { + "如果打出的手牌", + "包含一个 {C:attention}葫芦{},", + "在计分后{C:red}摧毁{}所有打出的牌", + }, }, j_cry_astral_bottle = { - name = "瓶中星球", + name = "星界魔瓶", text = { - "当出售时, 应用{C:dark_edition}星界{}", - "和{C:attention}易腐{}到一张", - "随机的{C:attention}小丑牌{}", + "出售时,将{C:dark_edition}星界{}版本", + "和{C:attention}易腐{}贴纸应用到", + "一个随机{C:attention}小丑{}上", }, }, j_cry_astral_bottle_mainline = { - name = "瓶中星球", + name = "星界魔瓶", text = { - "当出售时, 应用{C:dark_edition}星界{}", - "和{C:attention}易腐{}到一张", - "随机的{C:attention}小丑牌{}", + "出售时,将{C:dark_edition}星界{}版本", + "和{C:attention}易腐{}贴纸分别应用到", + "不同的随机{C:attention}小丑{}上", }, }, j_cry_astral_bottle_madness = { - name = "瓶中星球", + name = "星界魔瓶", text = { - "当出售时, 应用{C:dark_edition}星界{}", - "和{C:attention}易腐{}到一张", - "到一张随机的{C:attention}小丑牌{}", + "出售时,将{C:dark_edition}星界{}版本", + "应用到一个随机{C:attention}小丑{}上", }, }, j_cry_big_cube = { - name = "大大方块", + name = "巨型方块", text = { - "{X:chips,C:white} X#1# {}筹码", + "{X:chips,C:white} X#1# {} 筹码", }, }, j_cry_biggestm = { - name = "超大M", + name = "巨型M", text = { - "{X:mult,C:white} X#1# {}倍率直到本轮结束", - "如果{C:attention}打出牌型{}", - "是一个{C:attention}#2#{}", - "{C:inactive}(当前 {C:attention}#3#{}{C:inactive}){}", + "如果{C:attention}扑克牌型{}是 {C:attention}#2#{},", + "提供 {X:mult,C:white} X#1# {} 倍率直到回合结束", + "{C:inactive}(当前为 {C:attention}#3#{}{C:inactive}){}", "{C:inactive,s:0.8}不是胖,只是骨架大。", }, }, j_cry_blacklist = { name = "黑名单", text = { - "当手牌中有或者打出{C:attention}#1#{}时", - "{C:chips}筹码{}和{C:mult}倍率{}变为0", - "如果牌组中没有{C:attention}#1#{},自毁", - "{C:inactive,s:0.8}不会改变牌型等级", + "如果手牌中持有或打出了 {C:attention}#1#{},", + "将{C:chips}筹码{}和{C:mult}倍率{}设为0", + "如果牌堆中没有 {C:attention}#1#{},则{C:red,E:2}自毁{}", + "{C:inactive,s:0.8}牌型等级不会改变", + }, + }, + j_cry_rotten_egg = { + name = "臭鸡蛋", + text = { + "获得时,将所有当前和未来的", + "小丑售价设置为 {C:attention}$#1#{}", + "所有{C:attention}小丑{}的售价降低 {C:attention}$#2#{}", + "回合结束时,如果你从出售", + "{C:attention}小丑{}中累计获得了 {C:attention}$#3#{} {C:inactive}[#4#]{},{C:red}自毁{}", }, }, j_cry_blender = { - name = "Blender", + name = "搅拌机", text = { - "使用{C:cry_code}代码牌{}时", - "获得一张{C:attention}随机{}消耗牌", + "使用{C:cry_code}代码{}牌时,", + "创造一张{C:attention}随机{}消耗牌", + "{C:inactive}(必须有空间){}", }, }, j_cry_blurred = { name = "模糊小丑", text = { "选择{C:attention}盲注{}时", - "增加{C:blue}+#1#{}出牌次数", + "获得 {C:blue}+#1#{} 次出牌", }, }, j_cry_bonk = { - name = "咚~", + name = "敲打", text = { - "每个{C:attention}小丑{}给予{C:chips}+#1#{}筹码", - "如果{C:attention}牌型{}是{C:attention}#3#{},额外给予{C:chips}+#2#{}筹码", - "{C:inactive,s:0.8}开心小丑转而给予{} {C:chips,s:0.8}+#4#{} {C:inactive,s:0.8}筹码{}", + "每个{C:attention}小丑{}提供 {C:chips}+#1#{} 筹码", + "如果{C:attention}扑克牌型{}是 {C:attention}#3#{}", + "增加 {C:chips}+#2#{} 筹码", + "{C:inactive,s:0.8}开心小丑改为提供{} {C:chips,s:0.8}+#4#{} {C:inactive,s:0.8}筹码{}", }, }, j_cry_bonkers = { name = "癫狂小丑", text = { - "如果打出的牌中包含", + "如果打出的手牌包含", "一个 {C:attention}#2#", - "{C:red}+#1#{} 倍率", + "获得 {C:red}+#1#{} 倍率", }, }, j_cry_bonusjoker = { name = "奖励小丑", text = { - "每张计分的{C:attention}奖励卡{}有", - " {C:green}#1# / #2#{} 的几率", - "增加一个{C:attention}小丑槽{}或者{C:attention}消耗槽{}", - "{C:inactive,s:0.8}(两种概率均等){}", + "每打出一张{C:attention}奖励{}牌计分时,", + "有 {C:green}#1# / #2#{} 几率使", + "{C:attention}小丑{}或{C:attention}消耗牌槽位", + "增加 {C:dark_edition}#3#{}", + "{C:red}每回合可生效两次", + "{C:inactive,s:0.8}(对两者的几率均等){}", }, }, j_cry_booster = { name = "补充包小丑", text = { - "商店{C:attention}+#1#{}补充包槽位", + "商店中提供", + "{C:attention}+#1#{} 补充包槽位", }, }, j_cry_boredom = { - name = "无聊小丑", + name = "无聊", text = { - "{C:green}#1# / #2#{} 概率", - "重新触发{C:attention}所有小丑牌{}和{C:attention}计分牌{}", - "{C:inactive,s:0.8}无法触发{C:attention}无聊小丑{}{}", + "有 {C:green}#1# / #2#{} 几率", + "{C:attention}重新触发{}每个{C:attention}小丑{}", + "或{C:attention}打出的牌{}", + "{C:inactive,s:0.8}不影响其他无聊小丑{}", }, unlock = { "在标题界面", - "挂机{C:attention}10分钟", + "挂机", + "{C:attention}10分钟", + }, + }, + j_cry_broken_sync_catalyst = { + name = "破损同步催化剂", + text = { + "交换 {C:attention}#1#%{} 的 {C:chips}筹码{} 与 {C:attention}#1#%{} 的 {C:mult}倍率{}", + "{C:inactive,s:0.8}这东西我以前见过...", + "{C:inactive,s:0.8}...看起来历经沧桑了。", + }, + }, + j_cry_thalia = { + name = "塔利亚与墨尔波墨涅", + text = { + "每有一对独特的稀有度,", + "获得 {C:white,X:mult}X#1#{} 倍率", + "{C:inactive}(当前为 {C:white,X:mult}X#2#{C:inactive}){}", + }, + }, + j_cry_keychange = { + name = "变调", + text = { + "如果{C:attention}打出的牌型{}本回合尚未打出过,", + "获得 {C:white,X:mult}X#1#{} 倍率", + "在{C:attention}回合结束{}时重置", + "{C:inactive}(当前为 {C:white,X:mult}X#2#{C:inactive}){}", }, }, j_cry_brittle = { - name = "脆脆糖", + name = "脆硬糖果", text = { - "之后{C:attention}#1#{}次出牌,", - "随机添加{C:attention}石头{},{C:attention}黄金{},或{C:attention}钢铁{}增强到最右边的记分牌", + "在接下来的 {C:attention}#1#{} 次出牌中,", + "向最右侧的计分牌", + "添加{C:attention}石头{}、{C:attention}黄金{}或{C:attention}钢铁{}增强", }, }, j_cry_bubblem = { name = "泡泡 M", text = { - "如果打出的手牌包含{C:attention}#1#{}", - "生成一张{C:dark_edition}闪箔{C:attention}开心小丑{}", - "{C:red,E:2}自毁{}", + "如果打出的手牌包含 {C:attention}#1#{}", + "创造一张{C:dark_edition}闪箔 {C:attention}开心小丑{}", + "{C:red,E:2}随后自毁{}", }, }, j_cry_busdriver = { name = "巴士司机", text = { - "{C:green}#1# / #3#{} 概率 {C:mult}+#2#{} 倍率", - "或{C:green}#4# / #3#{} 概率 {C:mult}-#2#{} 倍率", + "{C:green}#1# / #3#{} 几率", + "获得 {C:mult}+#2#{} 倍率", + "{C:green}#4# / #3#{} 几率", + "获得 {C:mult}-#2#{} 倍率", }, }, j_cry_buttercup = { name = "毛茛", text = { - "可储存{C:attention}#1#{}个选中的商店物品", - "出售时:将储存的物品添加到下一个商店", + "可以储存 {C:attention}#1#{} 个选定的商店物品", + "出售时:将储存的物品", + "添加到下一个商店中", + }, + }, + j_cry_caeruleum = { + name = "天蓝", + text = { + "相邻改变{C:chips}筹码{}的小丑", + "使用更高一级的{C:attention}运算符{}进行计分", + "{C:inactive}(最高为指数运算)", }, }, j_cry_candy_basket = { - name = "糖果篮子", + name = "糖果篮", text = { - "卖掉这张牌获得{C:attention}#1#{}{C:cry_candy}张糖果", - "每击败{C:attention}2{}个盲注{C:attention}+#2#{}{C:cry_candy}糖果{}", - "击败{C:attention}Boss 盲注{}{C:attention}+#3#{}{C:cry_candy}糖果{}", + "出售此牌以创造 {C:attention}#1#{} 个 {C:cry_candy}糖果{}", + "每击败 {C:attention}#3#{} 个盲注 {C:attention}+#2#{} 个 {C:cry_candy}糖果{}", + "击败{C:attention}Boss盲注{}时 {C:attention}+#3#{} 个 {C:cry_candy}糖果{}", }, }, j_cry_candy_buttons = { - name = "纽扣糖", + name = "糖果纽扣", text = { - "之后的{C:attention}#1#{}次重掷", - "只花{C:money}$1{}", + "接下来的 {C:attention}#1#{} 次重掷", + "只需花费 {C:money}$1{}", }, }, j_cry_candy_cane = { name = "拐杖糖", text = { - "之后{C:attention}#1#{}回合", - "打出的牌被{C:attention}重新触发{}时获得{C:money}$#2#", + "在接下来的 {C:attention}#1#{} 回合内,", + "扑克牌在被{C:attention}重新触发{}时", + "给予 {C:money}$#2#{}", }, }, j_cry_candy_dagger = { name = "糖果匕首", text = { - "选择{C:attention}盲注{}后", - "摧毁它右边的小丑,创造一张{C:cry_candy}糖果{}小丑", + "选择{C:attention}盲注{}时,", + "摧毁右侧的小丑", + "来创造一个 {C:cry_candy}糖果{}", }, }, j_cry_candy_sticks = { name = "棒棒糖", text = { - "直到你打出{C:attention}#1#{}手牌", - "下个Boss盲注的效果失效", + "直到你打出 {C:attention}#1#{} 次手牌前,", + "下一个Boss盲注的效果均无效", }, }, j_cry_canvas = { name = "画布", text = { - "右侧每有一张{C:blue}稀有度高于普通{}的小丑", - "所有左侧的小丑{C:attention}重新触发{}{C:attention}一次{}", + "此小丑右侧每有1个非{C:blue}普通{C:attention}小丑{}", + "就将左侧所有{C:attention}小丑{} ", + "{C:attention}重新触发{}一次", }, unlock = { - "在一手牌中", - "重新触发{C:attention}小丑{}", - "{C:attention}114次", + "在一次出牌中", + "重新触发{C:attention}小丑", + "{C:attention}114{} 次", }, }, j_cry_canvas_balanced = { name = "画布", text = { - "右侧每有一张{C:blue}稀有度高于普通{}的小丑", - "所有左侧的小丑{C:attention}重新触发{}{C:attention}一次{}", - "{C:inactive}(最多2次重新触发)", + "此小丑右侧每有1个非{C:blue}普通{C:attention}小丑{}", + "就将左侧所有{C:attention}小丑{} ", + "{C:attention}重新触发{}一次", + "{C:inactive}(最多重新触发2次)", }, unlock = { - "在一手牌中", - "重新触发{C:attention}小丑{}", - "{C:attention}114次", + "在一次出牌中", + "重新触发{C:attention}小丑", + "{C:attention}114{} 次", }, }, j_cry_caramel = { name = "焦糖", text = { - "每打出一张牌时", - "在得分时获得{X:mult,C:white}X#1#{}倍率", - "持续{C:attention}#2#{}回合", + "每打出一张牌", + "在计分时提供 {X:mult,C:white}X#1#{} 倍率", + "持续接下来的 {C:attention}#2#{} 回合", }, }, j_cry_cat_owl = { name = "猫头鹰", text = { - "{C:attention}幸运牌{}同时算作{C:attention}回响牌", - "{C:attention}回响牌{}同时算作{C:attention}幸运牌", + "{C:attention}幸运牌{}同时也被", + "视为{C:attention}回响牌", + "{C:attention}回响牌{}同时也被", + "视为{C:attention}幸运牌", }, }, j_cry_chad = { name = "硬汉", text = { - "重新触发{C:attention}最左边{}的小丑", - "{C:attention}#1#{}次", + "额外重新触发{C:attention}最左侧{}的小丑", + "{C:attention}#1#{} 次", }, }, j_cry_chili_pepper = { - name = "辣椒", + name = "红辣椒", text = { - "回合结束时", - "这个小丑获得{X:mult,C:white} X#2# {}倍率", - "{C:attention}#3#{}回合后自毁", - "(当前{X:mult,C:white} X#1# {C:inactive}倍率)", + "回合结束时,", + "此小丑获得 {X:mult,C:white} X#2# {} 倍率", + "在 {C:attention}#3#{} 回合后{C:red,E:2}自毁{}", + "{C:inactive}(当前为{} {X:mult,C:white} X#1# {} {C:inactive}倍率){}", }, }, j_cry_chocolate_dice = { - name = "巧克力十面骰", + name = "巧克力骰子", text = { - "击败Boss盲注后", - "投掷一个{C:green}d10{}的判定", - "去开始一个{C:cry_ascendant,E:1}事件{}", - "{C:inactive}(当前: #1#)", + "击败{C:attention}Boss盲注{}时", + "掷一个 {C:green}d10{}", + "来启动一个{C:cry_ascendant,E:1}事件", + "{C:inactive}(当前骰面:#1#)", }, }, j_cry_circulus_pistoris = { name = "环形转轮", text = { - "{X:dark_edition,C:white}^#1#{} 筹码, {X:dark_edition,C:white}^#1#{} 倍率", - "如果{C:attention}正好{}剩余#2#", - "手牌", + "如果{C:attention}刚好{}剩余 #2#", + "次出牌", + "获得 {X:dark_edition,C:white}^#1#{} 筹码与 {X:dark_edition,C:white}^#1#{} 倍率", }, }, j_cry_circus = { name = "马戏团", - text = { - "{C:red}稀有{}小丑每个提供 {X:mult,C:white} X#1# {} 倍率", - "{C:cry_epic}史诗{}小丑每个提供 {X:mult,C:white} X#2# {} 倍率", - "{C:legendary}传奇{}小丑每个提供 {X:mult,C:white} X#3# {} 倍率", - "{C:cry_exotic}域外{}小丑每个提供 {X:mult,C:white} X#4# {} 倍率", - }, + text = Cryptid.get_circus_description(), unlock = { - "在{C:attention}底注9{}前获得", - "{C:red}稀有{}、{C:cry_epic}史诗{}和{C:legendary}传奇{}小丑", + "在{C:attention}底注 9{}之前,", + "拥有一个{C:red}稀有{}、", + "{C:cry_epic}史诗{}以及{C:legendary}传奇{}", + "小丑", }, }, j_cry_clash = { name = "冲突", text = { "如果打出的手牌包含", - "一个{C:attention}#2#", - "{X:mult,C:white} X#1# {}倍率", + "一个 {C:attention}#2#", + "获得 {X:mult,C:white} X#1# {} 倍率", }, unlock = { - "赢得一局游戏", - "且最终打出的牌型为", - "{E:1,C:attention}至尊对子", + "赢下一次游戏,且", + "你的最后一手牌是", + "一个 {E:1,C:attention}至尊对子", }, }, j_cry_the = { - name = " ", + name = "The", text = { - "如果打出的手牌是{C:attention}#2#", - "{X:mult,C:white} X#1# {}倍率", + "如果打出的手牌", + "是 {C:attention}#2#", + "获得 {X:mult,C:white} X#1# {} 倍率", }, unlock = { - "赢得一局游戏", - "且最终打出的牌型为", - "{E:1,C:attention}None", + "赢下一次游戏,且", + "你的最后一手牌是", + "一个 {E:1,C:attention}无", }, }, j_cry_clicked_cookie = { name = "被点击的饼干", text = { "{C:chips}+#1#{} 筹码", - "每次鼠标{C:attention}点击{}后,{C:chips}-#2#{} 筹码", + "每次你{C:attention}点击{}鼠标时,", + "{C:chips}-#2#{} 筹码", }, }, j_cry_clockwork = { name = "发条小丑", text = { - "每打出{C:attention}#9#{}{C:inactive}(#1#){}手牌重新触发持有的钢铁牌", - "每打出{C:attention}#10#{}{C:inactive}(#2#){}手牌获得{X:mult,C:white}X#6#{}(当前X#5#)倍率", - "每打出{C:attention}#11#{}{C:inactive}(#3#){}手牌将第一张打出的牌变为钢铁牌", - "每打出{C:attention}#12#{}{C:inactive}(#4#){}手牌使持有的钢铁牌提供+{X:mult,C:white}X#8#{}(当前X#7#)倍率", + "每打出 {C:attention}#9#{} {C:inactive}(#1#){} 手牌,重新触发持有的钢铁牌", + "每打出 {C:attention}#10#{} {C:inactive}(#2#){} 手牌,此小丑获得 {X:mult,C:white}X#6#{} 倍率 {C:inactive}(X#5#){}", + "每打出 {C:attention}#11#{} {C:inactive}(#3#){} 手牌,将第一张打出的牌变成钢铁牌", + "每打出 {C:attention}#12#{} {C:inactive}(#4#){} 手牌,持有的钢铁牌提供 +{X:mult,C:white}X#8#{} 倍率 {C:inactive}(X#7#){}", }, }, j_cry_CodeJoker = { name = "代码小丑", text = { "选择{C:attention}盲注{}时", - "创建一张{C:dark_edition}负片{}{C:cry_code}代码牌{}", + "创造一张{C:dark_edition}负片{}", + "{C:cry_code}代码牌{}", }, unlock = { - "发现所有", + "发现{C:attention}每一张", "{C:cry_code}代码牌", }, }, @@ -1689,75 +1459,80 @@ return { name = "代码小丑", text = { "选择{C:attention}Boss盲注{}时", - "创建一张{C:dark_edition}负片{}{C:cry_code}代码牌{}", + "创造一张{C:dark_edition}负片{}", + "{C:cry_code}代码牌{}", }, unlock = { - "发现所有", + "发现{C:attention}每一张", "{C:cry_code}代码牌", }, }, j_cry_coin = { name = "加密货币", text = { - "出售小丑牌时随机获得{C:money}$#1#{}到{C:money}$#2#{}", + "每{C:attention}售出{}一张小丑时,", + "赚取 {C:money}$#1#{} 到 {C:money}$#2#{}", }, }, j_cry_compound_interest = { - name = "利滚利", + name = "复利", text = { - "回合结束时,获得{C:money}#1#%{}利息", - "每次触发后,利息获取增加{C:money}#2#%{}", + "回合结束时赚取总资金的 {C:money}#1#%{}", + "每次支付后", + "利息增加 {C:money}#2#%{}", }, }, j_cry_copypaste = { name = "复制/粘贴", text = { - "使用{C:cry_code}代码牌{}时", - "{C:green}#1# / #2#{}概率将其复制回消耗牌槽", - "{C:red}每回合最多一次{}", + "有 {C:green}#1# / #2#{} 几率", + "复制使用的{C:cry_code}代码{}牌", + "{C:red}每回合可生效一次{}", "{C:inactive}(必须有空间)", }, }, j_cry_copypaste_modest = { name = "复制/粘贴", text = { - "复制拉取的{C:cry_code}代码牌{}", + "复制抽到的", + "{C:cry_code}代码{}牌", "{C:inactive}(必须有空间)", }, }, j_cry_copypaste_madness = { name = "复制/粘贴", text = { - "使用{C:cry_code}代码牌{}时", - "{C:green}#1# / #2#{}概率将其复制回消耗牌槽", + "有 {C:green}#1# / #2#{} 几率", + "复制使用的{C:cry_code}代码{}牌", "{C:inactive}(必须有空间)", }, }, j_cry_cotton_candy = { name = "棉花糖", text = { - "出售后相邻的", + "出售时,相邻的", "{C:attention}小丑{}变为{C:dark_edition}负片{}", }, }, j_cry_crustulum = { - name = "蛋糕", + name = "小甜点", text = { - "这张小丑每次在商店", - "{C:attention}重掷{}时获得 {C:chips}+#2#{} 筹码", + "商店中每{C:attention}重掷{}一次,", + "此小丑获得 {C:chips}+#2#{} 筹码", "{C:green}所有重掷免费{}", - "{C:inactive}(当前 {C:chips}+#1#{C:inactive} 筹码)", + "{C:inactive}(当前为 {C:chips}+#1#{C:inactive} 筹码)", }, }, j_cry_cryptidmoment = { - name = " M 接龙", + name = "M 链", text = { - "", - "卖掉这张卡时,每张{C:attention}小丑牌{}的售价增加 {C:money}$#1#{}", + "出售此牌,将它所有的", + "{C:money}$#1#{} {C:attention}售价{}", + "添加到每一张{C:attention}小丑{}牌上", }, }, j_cry_cube = { - name = "小小方块", + name = "方块", text = { "{C:chips}+#1#{} 筹码", }, @@ -1765,139 +1540,188 @@ return { j_cry_curse_sob = { name = "啜泣", text = { - "{C:edition,E:1}你无法{} {C:cry_ascendant,E:1}逃跑...{}", + "{C:edition,E:1}你无法{} {C:cry_ascendant,E:1}逃离...{}", "{C:edition,E:1}你无法{} {C:cry_ascendant,E:1}躲藏...{}", - "{C:dark_edition,E:1}你无法逃脱...{}", + "{C:dark_edition,E:1}你逃不掉的...{}", "{C:inactive}(必须有槽位){}", }, unlock = { - "获得一个{C:purple}永恒{}的", - "{C:attention}方尖石塔", + "获得一张{C:purple}永恒{}的", + "{C:attention}方尖碑", }, }, j_cry_cursor = { name = "光标", text = { - "在商店购入卡牌时", - "这张小丑{C:chips}+#2#{} 筹码", - "{C:inactive}(当前已{C:chips}+#1#{C:inactive} 筹码)", + "每{C:attention}购买{}一张卡牌,", + "此小丑获得 {C:chips}+#2#{} 筹码", + "{C:inactive}(当前为 {C:chips}+#1#{C:inactive} 筹码)", }, }, j_cry_cut = { name = "剪切", text = { - "在{C:attention}离开商店{}时", - "这张小丑随机摧毁一张{C:cry_code}代码牌{}", - "并且增加 {X:mult,C:white} X#1# {}倍率", - "{C:inactive}(当前已提供{X:mult,C:white} X#2# {C:inactive} 倍率)", + "在{C:attention}商店{}离开时,", + "摧毁一张随机的{C:cry_code}代码{}牌", + "并使此小丑获得 {X:mult,C:white} X#1# {} 倍率", + "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_delirious = { - name = "错乱小丑", + name = "谵妄小丑", text = { - "如果打出的牌中包含{C:attention}#2#", - "{C:red}+#1#{} 倍率", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {C:red}+#1#{} 倍率", }, }, j_cry_demicolon = { - name = "分号", + name = "半个分号", + text = { + "{C:attention}强制触发{}", + "右侧的小丑", + }, + }, + j_cry_starfruit = { + name = "杨桃", + text = { + "提供 {X:dark_edition,C:white}^#1#{} 倍率,", + "商店中每{C:attention}重掷{}一次,", + "失去 {X:dark_edition,C:white}^#2#{} 倍率", + }, + }, + j_cry_sundial = { + name = "投影日晷", text = { - "{C:attention}强制触发{}右侧的小丑", + "打出 #1# 手牌后,{C:attention}出售此小丑", + "减少盲注要求 #2#%", + "{C:red,E:1}#3#", }, }, j_cry_digitalhallucinations = { name = "数字幻觉", text = { - "打开{C:attention}补充包{}时", - "有{C:green}#1#/#2#{}概率创建一张", - "与其{C:attention}类型{}对应的随机{C:dark_edition}负片{}牌", + "打开{C:attention}补充包{}时,", + "有 {C:green}#1# / #2#{} 几率创造", + "一张对应{C:attention}类型{}的随机{C:dark_edition}负片{}卡", }, }, j_cry_discreet = { - name = "低调小丑", + name = "谨慎小丑", text = { - "如果打出的牌中包含{C:attention}#2#", - "{C:chips}+#1#{} 筹码", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {C:chips}+#1#{} 筹码", }, }, j_cry_doodlem = { name = "涂鸦 M", text = { - "当{C:attention}选择盲注{}时", - "创造2个随机{C:dark_edition}负片{}{C:attention}消耗牌{}", - "每有1个{C:attention}开心小丑{}创造1个额外的{C:attention}消耗牌", + "选择{C:attention}盲注{}时", + "创造 #2# 张{C:dark_edition}负片{} {C:attention}消耗牌{}", + "每有一张{C:attention}开心小丑{}", + "额外创造 #1# 张{C:attention}消耗牌", + }, + }, + ["j_cry_Double Scale"] = { + name = "双重天平", + text = { + "每当有{C:attention}小丑成长{}时", + "其{C:attention}成长速率{}增加原本的{C:attention}基础成长值{}", + "{C:inactive,s:0.8}(不与此小丑的复印件叠加){}", + "{C:inactive,s:0.8}(例如:+1, +3, +6, +10)", + "{C:inactive,s:0.8}(每次增长分别增加 +1, +2, +3)", + }, + }, + ["j_cry_Double Scale_modest"] = { + name = "双重天平", + text = { + "成长型{C:attention}小丑{}", + "的成长速度{C:attention}翻倍{}", + '{C:inactive,s:0.8}"这叫双重天平,不是平方天平!"', }, }, j_cry_dropshot = { - name = "一杆入洞", + name = "过顶击球", text = { - "出牌时,每有一张{C:attention}不计分{}的{V:1}#2#{}牌", - "这张小丑牌增加{X:mult,C:white} X#1# {}倍率", + "每有一张打出且{C:attention}不计分{}的 {V:1}#2#{} 牌,", + "此小丑获得 {X:mult,C:white} X#1# {} 倍率,", "花色每回合改变", - "{C:inactive}(当前 {X:mult,C:white} X#3# {C:inactive} 倍率)", + "{C:inactive}(当前为 {X:mult,C:white} X#3# {C:inactive} 倍率)", }, unlock = { - "打出一手{C:attention}高牌{}", - "其中包含{C:attention}4张{}", - "同花色的牌", + "打出一手包含", + "{C:attention}4{}张{C:attention}相同花色", + "卡牌的{C:attention}高牌{}", }, }, j_cry_dubious = { name = "可疑小丑", text = { - "如果打出的牌中包含{C:attention}#2#", - "{C:chips}+#1#{} 筹码", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {C:chips}+#1#{} 筹码", }, }, j_cry_duos = { - name = "双重奏", + name = "二重奏", text = { - "{X:mult,C:white} X#1# {}倍率如果出牌", - "手牌包含{C:attention}#2#", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {X:mult,C:white} X#1# {} 倍率", }, unlock = { - "赢一局", - "且不打出", - "{C:attention}两对{}", + "在不打出", + "{E:1,C:attention}两对{}的情况下", + "赢下一次游戏", }, }, j_cry_duplicare = { - name = "复制", + name = "复写", text = { - "当一张{C:attention}小丑{}或手牌计分时", - "这个小丑获得{X:mult,C:white} X#2# {}倍率", - "{C:inactive}(当前{X:mult,C:white} X#1# {C:inactive}倍率)", + "当一张{C:attention}小丑{}或", + "扑克牌计分时,", + "此小丑获得 {X:mult,C:white} X#2# {} 倍率", + "{C:inactive}(当前为 {X:mult,C:white} X#1# {C:inactive} 倍率)", }, }, j_cry_effarcire = { - name = "充盈", + name = "充塞", text = { "选择{C:attention}盲注{}时", - "将{C:green}整副牌{}抽入手牌", - "{C:inactive,s:0.8}如果你在一倍速时无法掌控我", - "{C:inactive,s:0.8}你就不配在二倍速时拥有我", + "将{C:green}整副牌组{}抽入手牌", + "{C:inactive,s:0.8}\"如果你在1倍速下无法掌控我,", + "{C:inactive,s:0.8}你就不配在2倍速下拥有我\"", + }, + }, + j_cry_emergencychips = { + name = "应急筹码", + text = { + "出售时,立即获得盲注要求的", + "{C:chips}#1#%{} 作为分数", + "{C:inactive}(当前为 {}{C:chips}#2#{}{C:inactive}){}", }, }, j_cry_energia = { name = "能量", text = { - "当获得一个{C:attention}标签{}时", - "复制{C:attention}#1#{}个这个标签", - "并下次{C:attention}复制{}的数量", - "增加{C:attention}#2#{}", + "当获得一个{C:attention}标签{}时,", + "创造最多 {C:attention}#1#{} 个它的副本", + "并使副本创造数量{C:attention}增加{} {C:attention}#2#", }, }, j_cry_equilib = { name = "王牌均衡", text = { - "小丑牌以{C:attention}收藏{}中的顺序出现", - "出牌时创造{C:attention}#1#{}张{C:dark_edition}负片{}小丑", - "不会出现{C:cry_exotic,s:0.8}域外{C:inactive,s:0.8}或更稀有的小丑", - "{s:0.8}最后生成的小丑: {C:attention,s:0.8}#2#", + "小丑会按照", + "{C:attention}收藏{}的顺序出现", + "出牌时创造 {C:attention}#1#{} 张{C:dark_edition}负片{}小丑", + "{C:cry_exotic,s:0.8}域外{C:inactive,s:0.8}或更高稀有度的小丑无法出现", + "{s:0.8}上一个生成的小丑: {C:attention,s:0.8}#2#", }, }, j_cry_error = { - name = "{C:dark_edition}E{}{C:red}错误{}{C:dark_edition}O{}{C:red}R{}", + name = "{C:red}错{}{C:dark_edition}误{}{C:red}!{}", text = { "", }, @@ -1905,956 +1729,982 @@ return { j_cry_eternalflame = { name = "永恒之火", text = { - "每{C:attention}出售{}一张售价至少为{C:money}$3{}的牌", - "这张小丑获得{X:mult,C:white} X#1# {}倍率", - "(当前{X:mult,C:white} X#2# {C:inactive}倍率)", + "每{C:attention}出售{}一张", + "{C:attention}售价{}至少为 {C:money}$3{} 的牌,", + "此小丑获得 {X:mult,C:white} X#1# {} 倍率", + "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_eternalflame2 = { name = "永恒之火", text = { "每{C:attention}出售{}一张牌", - "这张小丑获得{X:mult,C:white} X#1# {}倍率", - "(当前{X:mult,C:white} X#2# {C:inactive}倍率)", + "此小丑获得 {X:mult,C:white} X#1# {} 倍率", + "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_exoplanet = { name = "系外行星", text = { - "每张{C:dark_edition}镭射{}卡提供{C:mult}+#1#{}倍率", + "其他每张{C:dark_edition}镭射{}卡牌", + "均提供 {C:mult}+#1#{} 倍率", }, }, j_cry_exponentia = { - name = "指数", + name = "幂次", text = { - "触发{X:red,C:white}X倍率{}时", - "这张小丑获得{X:dark_edition,C:white} ^#1# {}倍率", - "{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive}倍率)", + "当 {X:red,C:white} X倍率 {} 触发时", + "此小丑获得 {X:dark_edition,C:white} ^#1# {} 倍率", + "{C:inactive}(当前为 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)", }, }, j_cry_exposed = { - name = "揭露", + name = "曝光", text = { - "重新触发{C:attention}非人头牌{} ", - "额外{C:attention}#1#{}次", - "所有{C:attention}人头牌{}都被削弱", + "重新触发所有计分的非{C:attention}人头牌{}", + "额外 {C:attention}#1#{} 次", + "所有{C:attention}人头牌{}均被削弱", }, }, j_cry_eyeofhagane = { name = "叶钢之眼", text = { "所有打出的{C:attention}人头牌{}", - "计分时变为{C:attention}钢铁{}牌", + "在计分时", + "变成{C:attention}钢铁{}牌", }, }, j_cry_highfive = { name = "击掌", text = { - "如果最高{C:attention}计分点数{}是{C:attention}5{}", - "将所有计分牌转换为{C:attention}5{}", - "{s:0.8,C:inactive}A算作1", + "如果最高{C:attention}计分点数{}", + "是 {C:attention}5{},将{C:attention}所有{}计分牌转换为", + "{C:attention}5{}", + "{s:0.8,C:inactive}A 算作 1", }, }, j_cry_facile = { - name = "简易", + name = "轻而易举", text = { - "如果打出的牌被计分{C:attention}#2#{}次及以下", - "{X:dark_edition,C:white}^#1#{}倍率", - "(重复触发算作多张)", - }, - }, - j_cry_fading_joker = { - name = "褪色小丑", - text = { - "当一张{C:attention}易腐{}牌被削弱时", - "此小丑获得{X:mult,C:white}X#1#{}倍率", - "{C:inactive}(当前{} {X:mult,C:white}X#2#{} {C:inactive}倍率){}", + "如果打出的卡牌", + "计分次数不超过 {C:attention}#2#{} 次,", + "提供 {X:dark_edition,C:white}^#1#{} 倍率", }, }, j_cry_familiar_currency = { - name = "熟悉货币", + name = "熟悉通货", text = { - "回合结束时创建一张{C:attention}梗小丑{}", - "消耗{C:money}$#1#{}(如果可能)", - "{C:inactive}(必须有空间)", + "在回合结束时,", + "花费 {C:money}$#1#{} 创造一张{C:attention}梗小丑{}", + "{C:inactive}(如果可能的话)", + "{C:inactive}(必须有空间)", }, }, j_cry_filler = { - name = "填充物", + name = "充数", text = { - "", - "如果打出的牌中包含{C:attention}#2#", - "提供{X:mult,C:white} X#1# {}倍率", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {X:mult,C:white} X#1# {} 倍率", }, unlock = { - "赢一局", - "且不打出", - "{C:attention}高牌{}", + "在不打出", + "{E:1,C:attention}高牌{}的情况下", + "赢下一次游戏", }, }, - j_cry_fleshpanopticon = { - name = "血肉监牢", + j_cry_fractal = { + name = "分形手指", text = { - "{C:attention}Boss 盲注{}得分需求{C:red}X#1#{}", - "当{C:attention}Boss 盲注{}被击败后,", - "{C:red}自毁{}, 然后创建", - "一张{C:dark_edition}负片{}{C:spectral}真理之门{} ", - "{C:inactive,s:0.8}此等监牢……囚禁于吾?", + "{C:attention}+#1#{} 选牌上限", + }, + unlock = { + "打出一个包含{C:attention}顺子{}", + "但不包含{C:attention}同花{}的", + "{C:attention}同花顺{}", }, }, j_cry_flip_side = { - name = "两副面孔", + name = "反转背面", text = { - "{C:dark_edition}双面{}小丑不触发正面效果", - "转而触发反面效果", + "{C:dark_edition}双面{}小丑使用其", + "背面的效果", + "代替正面效果", "{C:attention}重新触发{}所有{C:dark_edition}双面{}小丑", }, }, j_cry_foodm = { - name = "M当劳", + name = "快餐 M", text = { "{C:mult}+#1#{} 倍率", - "在 {C:attention}#2#{}回合中{C:red,E:2}自毁{}", - "当{C:attention}开心小丑{}被{C:attention}出售{}时增加{C:attention}#3#{}回合", - "{C:inactive,s:0.8}2 双层芝士,2 麦香鸡{}", - "{C:inactive,s:0.8}1 大薯条,20 大蛋糕{}", + "在 {C:attention}#2#{} 回合后{C:red,E:2}自毁{}", + "当有{C:attention}开心小丑{}被{C:attention}出售{}时", + "增加 {C:attention}#3#{} 回合", + "{C:inactive,s:0.8}2个双层吉士,2个麦香鸡{}", + "{C:inactive,s:0.8}大薯,20块麦乐鸡加大杯可乐{}", }, }, j_cry_foolhardy = { - name = "鲁莽小丑", + name = "莽勇小丑", text = { "如果打出的手牌包含", - "一个{C:attention}#2#", - "{C:red}+#1#{}倍率", + "一个 {C:attention}#2#", + "获得 {C:red}+#1#{} 倍率", }, }, j_cry_undefined = { name = "未定义小丑", text = { - "{C:red}+#1#{}倍率", - "如果出牌是{C:attention}#2#", + "如果打出的手牌", + "是 {C:attention}#2#", + "获得 {C:red}+#1#{} 倍率", }, }, j_cry_formidiulosus = { - name = "驱邪", + name = "惊悚之物", text = { - "获得{X:cry_cursed,C:white}诅咒{}小丑时,将其摧毁", - "离开商店时创造{C:attention}#1#{}张{C:dark_edition}负片{C:cry_candy}糖果{} ", - "每有一张{C:cry_candy}糖果{}小丑,{X:dark_edition,C:white}+^#2#{} 倍率", - "{C:inactive}(当前 {X:dark_edition,C:white}^#3#{C:inactive} 倍率)", + "当获得一张 {X:cry_cursed,C:white}诅咒{} 小丑时将其摧毁", + "在商店结束时创造 {C:attention}#1#{} 张{C:dark_edition}负片 {C:cry_candy}糖果{}", + "拥有的每个 {C:cry_candy}糖果{} 都提供 {X:dark_edition,C:white}^#2#{} 倍率", + "{C:inactive}(当前为 {X:dark_edition,C:white}^#3#{C:inactive} 倍率)", }, }, j_cry_foxy = { - name = "奸猾小丑", + name = "狡黠小丑", text = { - "如果打出的牌中包含{C:attention}#2#", - "{C:chips}+#1#{}筹码", - }, - }, - j_cry_fractal = { - name = "分形手指", - text = { - "{C:attention}+#1#{}手牌选择上限", - }, - unlock = { - "打出一手{C:attention}同花顺{}", - "但该{C:attention}顺子{}不是{C:attention}同花", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {C:chips}+#1#{} 筹码", }, }, j_cry_fspinner = { name = "指尖陀螺", text = { - "当打出的牌型不是最常用的牌型时", - "这张小丑牌增加{C:chips}+#2#{}筹码", - "{C:inactive}(当前{C:chips}+#1#{C:inactive}筹码)", + "如果打出的手牌{C:attention}不是{}", + "你打出次数最多的{C:attention}扑克牌型{}", + "此小丑获得 {C:chips}+#2#{} 筹码", + "{C:inactive}(当前为 {C:chips}+#1#{C:inactive} 筹码)", }, }, j_cry_fuckedup = { - name = "烂逼小丑", + name = Cryptid_config.family_mode and "整洁小丑" or "烂逼小丑", text = { "如果打出的手牌包含", - "一个{C:attention}#2#", - "{C:red}+#1#{} 倍率", + "一个 {C:attention}#2#", + "获得 {C:red}+#1#{} 倍率", }, }, j_cry_gardenfork = { - name = "7-1 小径分岔的花园", + name = "小径分叉的花园", text = { - "打出的{C:attention}A{}和{C:attention}7{}", - "会在被计分时+{C:money}$#1#{}块钱", - "{C:inactive,s:0.8}(一本书名,同时也捏他ultrakill关卡名)", + "如果{C:attention}打出的手牌{}", + "包含一张 {C:attention}A{} 和一张 {C:attention}7{}", + "赚取 {C:money}$#1#{}", }, }, j_cry_gemino = { name = "双子", text = { "在回合结束时", - "最左侧的{C:attention}小丑{}", + "使最左侧{C:attention}小丑{}的", "所有数值{C:attention}翻倍{}", - "", }, }, j_cry_ghost = { name = "幽灵", text = { - "回合结束后", - "{C:green}#1# / #2#{} 几率 ", - "{C:attention}作祟{}一张随机的{C:attention}小丑", - "{C:green}#1# / #3#{} 几率{E:2,C:red}自毁{}", + "在回合结束时:", + "{C:green}#1# / #3#{} 几率", + "{C:attention}附身{}一个随机{C:attention}小丑{}", + "{C:green}#2# / #4#{} 几率", + "{E:2,C:red}自毁{}", }, }, j_cry_giggly = { name = "荒谬小丑", text = { - "如果打出的牌中包含{C:attention}#2#", - "{C:red}+#1#{} 倍率", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {C:red}+#1#{} 倍率", }, }, j_cry_goldjoker = { name = "纯金小丑", text = { - "回合结束获得{C:money}#1#%{}利息", - "每次{C:attention}黄金卡{}计分时", - "增加{C:money}#2#%{}利息", + "在回合结束时赚取总资金的", + "{C:money}#1#%{}", + "每有一张打出的{C:attention}黄金{}牌计分时", + "支付增加 {C:money}#2#%{}", }, }, j_cry_googol_play = { name = "Googol 游戏牌", text = { - "{C:green}#1# / #2#{} 概率提供", - "{X:red,C:white} X#3# {}倍率", + "有 {C:green}#1# / #2#{} 几率", + "获得 {X:red,C:white} X#3# {} 倍率", }, unlock = { - "在一次出牌中", - "获得至少{C:attention}1.0e100{}筹码", + "在单次出牌中", + "获得 {C:attention}1.0e100{} 分", }, }, j_cry_happy = { name = ":D", text = { - "在回合结束时创造一张随机的{C:attention}小丑{}", - "卖掉这张卡以", - "创造一张随机的{C:attention}小丑{}", + "在回合结束时", + "创造一张随机{C:attention}小丑{}", + "出售此牌以", + "创造一张随机{C:attention}小丑{}", "{C:inactive}(必须有空间){}", }, }, j_cry_happyhouse = { name = "快乐之家", text = { - "{X:dark_edition,C:white}^#1#{} 倍率当", - " {C:attention}114{}次出牌{}后", - "{C:inactive}(当前 #2#/114){}", - "{C:inactive,s:0.8}没有地方能比得上家!{}", + "只有在打出 {C:attention}#3#{} 手牌之后", + "提供 {X:dark_edition,C:white}^#1#{} 倍率", + "{C:inactive}(当前为 #2#/#3#){}", + "{C:inactive,s:0.8}没有地方比得上家!{}", }, }, j_cry_home = { name = "家园", text = { - "{X:mult,C:white} X#1# {}倍率", "如果打出的手牌包含", - "一个{C:attention}#2#", + "一个 {C:attention}#2#", + "获得 {X:mult,C:white} X#1# {} 倍率", }, unlock = { - "赢一局", - "且不打出", - "{C:attention}葫芦{}", + "在不打出", + "{E:1,C:attention}葫芦{}的情况下", + "赢下一次游戏", }, }, j_cry_hunger = { - name = "消耗之牌", + name = "可消耗", text = { - "使用一张{C:attention}消耗牌{}", - "获得{C:money}$#1#{}", + "每使用一张{C:attention}消耗牌{}", + "赚取 {C:money}$#1#{}", }, }, j_cry_huntingseason = { - name = "狩猎季节", + name = "狩猎季", text = { - "如果打出的手牌正好有{C:attention}3张{}牌", - "计分后{C:red}摧毁{}中间的牌", + "如果打出的手牌刚好包含 {C:attention}3{} 张牌,", + "计分后{C:red}摧毁{}位于{C:attention}中间{}的卡牌", }, }, j_cry_iterum = { - name = "再触", + name = "重临", text = { - "已经出过的牌重新触发{C:attention}#2#{}次", - "并且每张牌提供{X:mult,C:white} X#1# {}倍率", + "将所有打出的牌重新触发 {C:attention}#2#{} 次,", + "每张打出的牌在计分时", + "提供 {X:mult,C:white} X#1# {} 倍率", + "{C:inactive}(最多{}{C:attention}#3#{}{C:inactive} 次重新触发)", }, }, j_cry_jawbreaker = { name = "硬糖", text = { - "击败{C:attention}Boss 盲注后{},", - "让所有小丑数值变为{C:attention}两倍{} ", - "{E:2,C:red}自毁{}", + "当{C:attention}Boss盲注{}被击败时,", + "相邻小丑的数值{C:attention}翻倍{}", + "并{E:2,C:red}自毁{}", }, }, j_cry_jimball = { name = "小丑球", text = { - "{C:attention}连续{}打出", - "{C:attention}使用次数最多的牌型{}时", - "获得{X:mult,C:white} X#1# {}倍率", - "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)", + "在打出你使用次数最多的{C:attention}扑克牌型{}时,", + "每{C:attention}连续{}打出一手该牌型", + "此小丑获得 {X:mult,C:white} X#1# {} 倍率", + "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", }, unlock = { - "仅使用{C:attention}单一类型的{}", - "{C:attention}扑克手牌{}赢得一局", + "在整局游戏仅打出过", + "{C:attention}同一种类型{}的", + "{C:attention}扑克牌型{}时获胜", }, }, j_cry_jollysus = { - name = "欢愉小丑…吗?", + name = "开心小丑?", text = { - "当一张小丑被{C:attention}出售{}时", + "当有小丑被{C:attention}出售{}时", "创造一张{C:dark_edition}欢愉{}小丑", - "{C:red}每回合只生效一次{}", + "{C:red}每回合可生效一次{}", "{C:inactive}#1#{}", + "{C:inactive,s:0.8}看起来没啥毛病...{}", }, }, j_cry_jtron = { - name = "吉姆波创9000", + name = "小丑霸王 9000", text = { - "每个默认{C:attention}小丑{}使此小丑获得{X:dark_edition,C:white}^#1#{}倍率", - "{C:inactive}(当前{X:dark_edition,C:white}^#2#{}倍率)", + "每一个默认的{C:attention}小丑{}", + "使此小丑获得 {X:dark_edition,C:white} ^#1# {} 倍率", + "{C:inactive}(当前为 {X:dark_edition,C:white}^#2#{C:inactive} 倍率)", }, }, j_cry_kidnap = { - name = "绑架", + name = "绑票", text = { - "每回合结尾获得{C:money}$#2#{}", - "每卖掉一张不同的{C:attention}倍率{}或者{C:attention}筹码{}小丑时", - "增加{C:money}$#1#{}", + "回合结束时,本局游戏中每出售过一张不同种类的", + "{C:attention}类型倍率{}或{C:attention}类型筹码{}小丑,", + "就赚取 {C:money}$#1#{}", + "{C:inactive}(当前为 {C:money}$#2#{C:inactive})", }, }, j_cry_kittyprinter = { name = "猫咪打印机", text = { - "{X:mult,C:white}X#1#{}倍率", - "所有{C:attention}跳过{}标签", + "提供 {X:mult,C:white} X#1# {} 倍率", + "所有的{C:attention}跳过{}标签", "变为{C:attention}猫咪标签{}", }, }, j_cry_kooky = { name = "怪诞小丑", text = { - "如果打出的牌中包含{C:attention}#2#", - "{C:red}+#1#{} 倍率", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {C:red}+#1#{} 倍率", }, }, j_cry_krustytheclown = { name = "小丑库斯提", text = { - "当一张打出的牌被计分时", - "这张牌增加{X:mult,C:white} X#1# {}倍率", - "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)", + "每有一张打出的{C:attention}卡牌{}计分时", + "此小丑获得 {X:mult,C:white} X#1# {} 倍率", + "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_kscope = { name = "万花筒", text = { - "当击败{C:attention}Boss 盲注{}时", - "使一张随机{C:attention}小丑{}获得{C:dark_edition}多彩{}版本", + "当{C:attention}Boss盲注{}被击败时,", + "将{C:dark_edition}多彩{}版本添加到", + "一张随机{C:attention}小丑{}上", }, unlock = { - "击败一个{C:attention}Boss盲注{}", - "同时拥有{C:attention}5{}张或更多", - "{C:attention}特殊版本卡牌{}或", - "{C:attention}小丑牌{}", + "在拥有 {C:attention}5{} 张或更多", + "{C:attention}带版本卡牌{}或", + "{C:attention}小丑{}时击败一个{C:attention}Boss盲注", }, }, j_cry_lebaron_james = { - name = "勒布朗·詹姆斯", + name = "勒巴伦·詹姆斯", text = { - "打出并计分的{C:attention}K{}会使本回合", - "手牌上限增加{C:attention}+#1#{}", - "并触发{C:attention}留在手牌中{}的效果", - "{C:inactive}(当前为{}{C:attention}+#2#{}{C:inactive})", + "打出并计分的{C:attention}K{}", + "为本回合提供 {C:attention}+#1#{} 手牌上限", + "并触发其{C:attention}留在手中{}的效果", + "{C:inactive}(当前为 {}{C:attention}+#2#{}{C:inactive})", }, }, j_cry_lightupthenight = { - name = "7-2 掌灯破暗", + name = "照亮黑夜", text = { - "每张 {C:attention}7{}或{C:attention}2{}", - "在计分时提供{X:mult,C:white}X#1#{}倍率", - "{C:inactive,s:0.8}(捏他ultrakill关卡名)", + "每打出一张 {C:attention}7{} 或 {C:attention}2{}", + "在计分时提供 {X:mult,C:white}X#1#{} 倍率", }, }, j_cry_longboi = { name = "怪物", text = { "在回合结束时", - "给未来的", - "这张小丑牌{X:mult,C:white}X#1# {}倍率", - "{C:inactive}(当前 {X:mult,C:white}X#2#{C:inactive} 倍率){}", + "使这张小丑未来的副本获得", + "{X:mult,C:white}X#1#{} 倍率", + "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive} 倍率){}", }, }, j_cry_loopy = { - name = "环弯欢愉", + name = "循环", text = { - "本回合每出售一张{C:attention}开心{}{C:attention}小丑{}", - "{C:attention}重新触发一次{}所有小丑", - "{C:inactive}(当前有{}{C:attention:} #1#{}{C:inactive} 次重新触发){}", - "{C:inactive,s:0.8}空间不够了...{}", + "本回合中每出售一张{C:attention}欢愉{}", + "{C:attention}小丑{},", + "所有小丑{C:attention}重新触发{}一次", + "{C:inactive}(当前为{}{C:attention:} #1#{}{C:inactive} 次重新触发){}", + "{C:inactive,s:0.8}没有足够的空间了...{}", }, }, j_cry_lucky_joker = { name = "幸运小丑", text = { - "{C:attention}幸运牌{}成功触发时", - "+{C:money}$#1#{}", + "每当有一张{C:attention}幸运{}牌{C:green}成功{}", + "触发时,赚取 {C:money}$#1#{}", }, }, j_cry_luigi = { name = "路易吉", text = { "所有小丑提供", - "{X:chips,C:white} X#1# {}筹码", + "{X:chips,C:white} X#1# {} 筹码", }, }, j_cry_m = { name = "m", text = { - "当{C:attention}开心小丑{}被售出时", - "这张小丑获得 {X:mult,C:white} X#1# {}倍率", - "{C:inactive}(当前 {X:mult,C:white} X#2# {C:inactive}倍率)", + "当有{C:attention}开心小丑{}被出售时,", + "此小丑获得 {X:mult,C:white} X#1# {} 倍率", + "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", + }, + }, + j_cry_M = { + name = "M", + text = { + "选择{C:attention}盲注{}时", + "创造一张{C:dark_edition}负片{}", + "{C:attention}开心小丑{}", }, }, j_cry_macabre = { - name = "毛骨悚然", + name = "死骨小丑", text = { - "当选择{C:attention}盲注{}时,除了{C:attention}开心小丑{}和{C:legendary}M 小丑{}", - "其余小丑全部摧毁,每摧毁一张小丑就获得一张{C:attention}开心小丑{}", + "当选择{C:attention}盲注{}时,", + "摧毁除{C:legendary}M 小丑{}和{C:attention}开心小丑{}之外的", + "每个{C:attention}小丑{},并为每一张被摧毁的牌", + "创造 #1# 张{C:attention}开心小丑#1#{}", }, }, j_cry_magnet = { - name = "冰箱磁铁", + name = "冰箱贴", text = { - "回合结束时获得{C:money}$#1#{} ", - "如果有少于或等于{C:attention}#3#{}张小丑牌,获得{X:money,C:white} X#2#{}", - "", + "在回合结束时赚取 {C:money}$#1#{}", + "如果有 {C:attention}#3#{} 张或更少{C:attention}小丑{}牌,", + "此奖励将变为 {X:money,C:white} X#2# {}", }, }, j_cry_manic = { name = "狂躁小丑", text = { - "如果打出的牌中包含{C:attention}#2#", - "{C:red}+#1#{} 倍率", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {C:red}+#1#{} 倍率", }, }, j_cry_mario = { name = "马里奥", text = { - "额外触发所有小丑", - "{C:attention}#1#{}次", + "重新触发所有小丑", + "额外 {C:attention}#1#{} 次", }, }, j_cry_mask = { name = "面具", text = { - "{C:attention}人头牌{}额外触发{C:attention}#1#{}次", - "所有{C:attention}非人头牌{}被削弱", + "重新触发所有计分的{C:attention}人头牌{}", + "额外 {C:attention}#1#{} 次", + "所有非{C:attention}人头牌{}均被削弱", }, }, j_cry_maximized = { - name = "速度拉满", + name = "最大化", text = { - "所有{C:attention}人头牌{}都当作是{C:attention}K{}", - "所有{C:attention}数字牌{}都当作是{C:attention}10s{}", + "所有{C:attention}人头牌{}", + "都被视为{C:attention}K{},", + "所有{C:attention}数字牌{}", + "都被视为{C:attention}10{}", }, unlock = { - "打出一手{C:attention}五张同花{}", - "且都是{C:attention}K{}", + "打出全是{C:attention}K{}", + "的{C:attention}同花五条", }, }, j_cry_maze = { name = "迷宫", text = { - "所有出牌都看作是每回合{C:attention}第一次出牌{}", - "所有弃牌都看作是每回合{C:attention}第一次弃牌{}", + "所有出牌都被视为每回合的", + "{C:attention}第一次出牌{},", + "所有弃牌都被视为每回合的", + "{C:attention}第一次弃牌{}", + }, + }, + j_cry_megg = { + name = "M蛋", + text = { + "出售此牌创造", + "{C:attention}#2#{} 张开心小丑,并在回合结束时", + "使创造数量增加 {C:attention}#1#{}", }, }, j_cry_mellowcreme = { name = "南瓜糖", text = { - "卖掉这张牌", - "所有的{C:attention}消耗牌{}售价{C:attention}X#1#倍", + "出售此牌", + "使所有{C:attention}消耗牌{}的", + "售价{C:attention}乘以 X#1#{}", }, }, j_cry_membershipcard = { name = "会员卡", text = { - "Cryptid Discord{}中的每个成员提供{X:mult,C:white}X#1#{} {C:attention}倍率", - "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)", + "为{C:attention}Cryptid Discord{}频道的每位成员", + "提供 {X:mult,C:white}X#1#{} 倍率", + "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive} 倍率)", "{C:blue,s:0.7}https://discord.gg/eUf9Ur6RyB{}", }, }, j_cry_membershipcardtwo = { - name = "老旧会员卡", --Could probably have a diff Name imo + name = "老旧会员卡", text = { - "在{C:attention}Cryptid Discord{}中的每个成员", - "提供{C:chips}+#1#{}筹码", - "{C:inactive}(当前 {C:chips}+#2#{C:inactive}筹码)", + "为{C:attention}Cryptid Discord{}频道的每位成员", + "提供 {C:chips}+#1#{} 筹码", + "{C:inactive}(当前为 {C:chips}+#2#{C:inactive} 筹码)", "{C:blue,s:0.7}https://discord.gg/eUf9Ur6RyB{}", }, }, j_cry_membershipcardtwo_balanced = { - name = "老旧会员卡", --Could probably have a diff Name imo + name = "老旧会员卡", text = { - "每有{C:attention}8{}名{C:attention}Cryptid Discord{}成员", - "获得{C:chips}+#1#{}筹码", - "{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)", + "{C:attention}Cryptid Discord{}频道中每有 {C:attention}8{} 名成员", + "提供 {C:chips}+#1#{} 筹码", + "{C:inactive}(当前为 {C:chips}+#2#{C:inactive} 筹码)", "{C:blue,s:0.7}https://discord.gg/eUf9Ur6RyB{}", }, }, j_cry_meteor = { name = "流星雨", text = { - "每张{C:dark_edition}闪箔{}卡都会", - "提供{C:chips}+#1#{} 筹码", + "其他每张{C:dark_edition}闪箔{}卡", + "均提供 {C:chips}+#1#{} 筹码", }, }, j_cry_mneon = { name = "霓虹 M", text = { - "在回合结束时获得{C:money}$#2#{}", - "回合结束时,每持有一张{C:attention}开心小丑{}或者{C:legendary}M 小丑{}", - "每回合报酬增加{C:money}$#1#{}。", + "在回合结束时赚取 {C:money}$#2#{}", + "回合结束时每有一张{C:attention}开心小丑{}", + "或{C:legendary}M 小丑{},", + "支付就增加 {C:money}$#1#{}", }, }, j_cry_mondrian = { name = "蒙德里安", text = { - "若回合结束没有使用弃牌", - "该小丑获得{X:mult,C:white} X#1# {}倍率", - "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)", + "如果本回合没有", + "使用{C:attention}弃牌{},", + "此小丑获得 {X:mult,C:white} X#1# {} 倍率", + "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_monkey_dagger = { name = "猴子匕首", text = { - "当选择{C:attention}盲注{}时", - "摧毁左边的小丑", - "并永久增加其售价的{C:attention}十倍{}", - "到这张{C:chips}筹码{}", - "{C:inactive}(当前{C:chips}+#1#{C:inactive} 筹码)", + "选择{C:attention}盲注{}时,", + "摧毁左侧的小丑", + "并将其售价的{C:attention}十倍{}永久添加至", + "这张小丑的{C:chips}筹码{}中", + "{C:inactive}(当前为 {C:chips}+#1#{C:inactive} 筹码)", }, }, j_cry_monopoly_money = { name = "大富翁纸币", text = { - "{C:green}#1# / #2#{} 几率", - "{C:attention}摧毁{}购买的牌", - "并且售出时{C:attention}金钱减半", + "有 {C:green}#1# / #2#{} 几率", + "{C:attention}摧毁{}购买的物品", + "在{C:attention}出售{}时金钱减半", }, }, j_cry_morse = { - name = "摩尔斯电码", + name = "摩斯密码", text = { - "在回合结尾获得{C:money}$#2#{}", - "每卖掉一张{C:attention}增强卡牌{}增加{C:money}$#1#{}", + "在回合结束时赚取 {C:money}$#2#{}", + "每当一张带有{C:attention}版本{}的牌被出售时,", + "支付增加 {C:money}$#1#{}", }, }, j_cry_mprime = { - name = "使徒·十三", + name = "使徒十三", text = { - "每回合结束时", - "创造一张{C:attention}M 小丑{}", - "每个{C:attention}开心小丑{}或者{C:attention}M 小丑{}提供{X:dark_edition,C:white}^#1#{}倍率", - "每{C:attention}卖出{}一张{C:attention}开心小丑{}", - "额外提供{X:dark_edition,C:white}^#2#{}倍率", - "{C:inactive,s:0.8}(使徒·十三 除外)", + "在回合结束时创造一张{C:legendary}M 小丑{}", + "每张{C:attention}开心小丑{}或{C:legendary}M 小丑", + "均提供 {X:dark_edition,C:white}^#1#{} 倍率", + "当一张{C:attention}开心小丑{}被{C:attention}出售{}时,", + "此数额增加 {X:dark_edition,C:white}^#2#{}", + "{C:inactive,s:0.8}(使徒十三除外)", }, }, j_cry_mstack = { name = "堆叠 M", text = { - "每出售{C:attention}#2#{}{C:inactive}[#3#]{}张{C:attention}开心小丑{}", - "重新触发所有已打出的牌", - "{C:inactive}(当前{}{C:attention:} #1#{}{C:inactive} 次重新触发){}", + "每出售过 {C:attention}#2#{} {C:inactive}[#3#]{} 张{C:attention}开心小丑{}", + "所有打出的牌就重新触发一次", + "{C:inactive}(当前为{}{C:attention:} #1#{}{C:inactive} 次重新触发){}", }, }, j_cry_multjoker = { name = "倍率小丑", text = { - "每张计分的倍率牌有", - "{C:green}#1# / #2#{} 概率", - "创造一张{C:spectral}神秘生物{}牌", - "(必须有空间)", + "每张打出的{C:attention}倍率{}牌在计分时", + "有 {C:green}#1# / #2#{} 几率创造", + "一张{C:spectral}神秘生物{}牌", + "{C:inactive}(必须有空间)", }, }, j_cry_necromancer = { name = "死灵法师", text = { - "当{C:attention}售出{}一张小丑且其售价大于{C:attention}$0{}时", - "获得一张{C:attention}本局游戏售出过的{}{C:attention}随机小丑牌{} ", - "并将其{C:attention}售价{}变为{C:attention}$0{}", + "当一张小丑被以超过 {C:attention}#1#{} 的价格{C:attention}出售{}时,", + "获得一张本局游戏中{C:attention}出售过{}的{C:attention}随机{}小丑", + "并将其售价设为 {C:money}#1#{}", }, }, j_cry_negative = { name = "负片小丑", text = { - "{C:dark_edition}+#1#{C:attention} 小丑{}槽", + "{C:dark_edition}+#1#{C:attention} 小丑{}槽位", }, }, j_cry_nice = { - name = "nice", + name = "Nice", text = { - "如果出牌包含{C:attention}6{}和{C:attention}9{}", - "筹码{C:chips}+#1#{}", - "{C:inactive,s:0.8}nice{}", - "", + "如果打出的手牌包含", + "一张 {C:attention}6{} 和一张 {C:attention}9{}", + "获得 {C:chips}+#1#{} 筹码", + "{C:inactive,s:0.8}Nice.{}", }, }, j_cry_night = { name = "夜晚", text = { - "", - "最后一次出牌提供{X:dark_edition,C:white}^#1#{} 倍率,但自毁", + "在回合的最后一手牌上", + "提供 {X:dark_edition,C:white}^#1#{} 倍率", + "在回合的最后一手牌上", + "{E:2,C:red}自毁{}", }, }, j_cry_nosound = { - name = "7-3 无声无忆", + name = "无声无息", text = { - "每张打出的{C:attention}7{}触发{C:attention:}#1#{}次", - "{C:inactive,s:0.8}(捏他ultrakill关卡名)", + "每张打出的 {C:attention}7{}", + "额外重新触发 {C:attention:}#1#{} 次", }, }, j_cry_notebook = { - name = "M记事本=)", + name = "M笔记本", text = { - "每次{C:attention}重掷{}商店有{C:green} #1# / #2#{} 几率增加{C:dark_edition}+1{}个小丑牌槽位", - "如果有{C:attention}#5#{}或以上{C:attention}开心小丑{}{C:green}百分百触发{}", - "{C:red}每回合只触发一次{}", - "{C:inactive}(当前{C:dark_edition}+#3#{}{C:inactive} 并且#4#){}", + "商店中每{C:attention}重掷{}一次,有 {C:green} #1# / #2#{} 几率", + "获得 {C:dark_edition}+#6#{} 小丑槽位", + "如果有 {C:attention}#5#{} 张或更多的{C:attention}开心小丑{},", + "{C:green}必定触发{}", + "{C:red}每回合可生效一次{}", + "{C:inactive}(当前为 {C:dark_edition}+#3#{}{C:inactive} 且 #4#){}", }, }, j_cry_number_blocks = { - name = "数字块", + name = "数字积木", text = { - "在回合结束时获得{C:money}$#1#{}", - "每持有一张{C:attention}#3#{}手牌", - "增加{C:money}$#2#{}的奖励", - "每回合卡牌变化", + "在回合结束时赚取 {C:money}$#1#{}", + "手中每持有一张 {C:attention}#3#{}", + "支付增加 {C:money}$#2#{},", + "点数每回合改变", }, }, j_cry_nuts = { - name = "坚果", + name = "坚果牌", text = { - "{X:mult,C:white} X#1# {}倍率如果出牌", - "手牌包含", - "一个{C:attention}#2#", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {X:mult,C:white} X#1# {} 倍率", }, unlock = { - "赢得一局游戏", - "且未打出过", - "{E:1,C:attention}同花顺", + "在不打出", + "{E:1,C:attention}同花顺{}的情况下", + "赢下一次游戏", }, }, j_cry_nutty = { - name = "疯癫小丑", + name = "坚果小丑", text = { - "如果打出的牌中包含{C:attention}#2#", - "{C:red}+#1#{} 倍率", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {C:red}+#1#{} 倍率", }, }, j_cry_oil_lamp = { name = "油灯", text = { - "回合结束后", - "右边{C:attention}小丑牌{}的数值{C:attention}x#1#{}", + "在回合结束时,将右侧{C:attention}小丑{}的", + "数值增加 {C:attention}X#1#{}", }, }, j_cry_oldblueprint = { - name = "残缺蓝图", + name = "老旧蓝图", text = { - "复制右边小丑牌的能力", - "每回合后有{C:green}#1# / #2#{} 的几率自毁", - "", + "复制右侧{C:attention}小丑{}", + "的能力", + "在回合结束时,此卡有", + "{C:green}#1# / #2#{} 几率被摧毁", }, }, j_cry_oldcandy = { name = "怀旧糖果", text = { - "售出这张牌可以永久获得", - "{C:attention}+#1#{}手牌上限", + "出售此牌以", + "永久获得", + "{C:attention}+#1#{} 手牌上限", }, }, j_cry_oldinvisible = { name = "怀旧隐形小丑", text = { - "每卖出{C:attention} 4 {}张小丑牌,随机复制{C:attention}一张{}小丑牌", - "无法复制{s:0.8}怀旧隐形小丑{}(当前 #1#/4)", - "", + "每售出 {C:attention}4{} 张小丑牌,", + "{C:attention}复制{}一张随机{C:attention}小丑{}", + "{s:0.8}排除怀旧隐形小丑{}", + "{C:inactive}(当前为 #1#/4){}", }, }, j_cry_panopticon = { name = "全景监狱", text = { - "所有出牌都视为本回合{C:attention}最后一次出牌{}", - }, - }, - j_cry_paved_joker = { - name = "铺路小丑", - text = { - "石头牌可以填补", - "{C:attention}顺子{}和{C:attention}同花{}中{C:attention}#1#{}点的间隔", + "所有出牌都被视为", + "每回合的{C:attention}最后一次出牌{}", }, }, j_cry_penetrating = { - name = "渗透小丑", + name = "穿透小丑", text = { "如果打出的手牌包含", "一个 {C:attention}#2#", - "{C:chips}+#1#{} 筹码", + "获得 {C:chips}+#1#{} 筹码", }, }, j_cry_pickle = { - name = "腌黄瓜", + name = "酸黄瓜", text = { - "当跳过{C:attention}盲注{}时,创造{C:attention}#1#{}个标签", - "当选择{C:attention}盲注{}时,则减少{C:red}#2#{} ", + "当跳过{C:attention}盲注{}时,创造", + "{C:attention}#1#{} 个标签,选择{C:attention}盲注{}时,", + "减少 {C:red}#2#{} 个创造数量", }, }, j_cry_pirate_dagger = { name = "海盗匕首", text = { - "当选择{C:attention}盲注{}时", - "摧毁右边的小丑", + "选择{C:attention}盲注{}时,", + "摧毁右侧的小丑", "并获得其售价的{C:attention}四分之一{}", - "作为{X:chips,C:white} X筹码 {}", - "{C:inactive}(当前{X:chips,C:white} X#1# {C:inactive} 筹码)", + "作为 {X:chips,C:white} X筹码 {}", + "{C:inactive}(当前为 {X:chips,C:white} X#1# {C:inactive} 筹码)", }, }, j_cry_pity_prize = { - name = "遗憾奖", + name = "安慰奖", text = { - "当你跳过{C:attention}补充包{}时", - "获得一个随机的{C:attention}标签{}", + "当跳过一个{C:attention}补充包{}时,", + "获得一个随机{C:attention}标签{}", }, }, j_cry_pity_prize_modest = { - name = "遗憾奖", + name = "安慰奖", text = { - "当跳过一个{C:attention}补充包{}时", + "当跳过一个{C:attention}补充包{}时,", "获得一个随机{C:attention}标签{}", - "{C:red,E:2}自毁{}", - }, - }, - j_cry_pizza = { - name = "披萨", - text = { - "在{C:attention}#1#{} {C:inactive}[#2#]{}回合之后", - "出售这个小丑可以创建{C:attention}#3#{}个披萨片", - }, - }, - j_cry_pizza_slice = { - name = "披萨片", - text = { - "当一个{C:attention}披萨片{}被出售时", - "这张小丑获得{X:mult,C:white}X#1#{} 倍率", - "{C:inactive}(当前 {X:mult,C:white}X#2#{}{C:inactive} 倍率){}", + "{C:red,E:2}随后自毁{}", }, }, j_cry_pot_of_jokes = { name = "小丑之壶", text = { - "{C:attention}#1#{}手牌上限,", - "每回合增加{C:blue}#2#{}", + "{C:attention}#1#{} 手牌上限,", + "每回合增加", + "{C:blue}#2#{}", + "{C:inactive}(最大 {}{C:attention}#3#{}{C:inactive} 手牌上限){}", }, unlock = { - "将你的{C:attention}手牌上限{}", - "提升至{C:attention}12", - }, - }, - j_cry_poor_joker = { - name = "贫穷小丑", - text = { - "当一张{C:attention}租用{}牌扣除金钱时", - "此小丑获得{C:mult}+#1#{}倍率", - "{C:inactive}(当前{} {C:mult}+#2#{} {C:inactive}倍率){}", + "将你的{C:attention}手牌上限", + "增加到 {C:attention}12", }, }, j_cry_primus = { name = "素数", text = { - "这张小丑获得 {X:dark_edition,C:white} ^#1# {}倍率", - "如果手中打出的所有牌都是", + "如果打出的手牌中所有牌均为", "{C:attention}A{}、{C:attention}2{}、{C:attention}3{}、{C:attention}5{} 或 {C:attention}7{}", - "{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive}倍率)", + "此小丑获得 {X:dark_edition,C:white} ^#1# {} 倍率", + "{C:inactive}(当前为 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)", }, }, j_cry_pumpkin = { name = "南瓜", text = { - "如果得分筹码至少达到所需筹码的{C:attention}50%{},则不会死亡", - "被{C:red}摧毁{}时变为{C:attention}雕刻南瓜", + "如果计分筹码至少达到要求筹码的 {C:attention}50%{},则防止死亡", + "{C:attention}被{C:red}摧毁{C:attention}时", + "{C:attention}变成雕刻南瓜", }, }, j_cry_carved_pumpkin = { name = "雕刻南瓜", text = { - "接下来的{C:attention}#1#{}个Boss盲注", - "其能力将被{C:attention}禁用", + "接下来的 {C:attention}#1#{} 个Boss盲注", + "将失去它们的", + "能力{C:attention}失效", }, }, j_cry_python = { name = "Python", text = { - "", - "每使用一张{C:cry_code}代码牌{},这张牌增加{X:mult,C:white} X#1# {}倍率", - "{C:inactive}(当前已提供{X:mult,C:white} X#2# {C:inactive} 倍率)", + "当一张{C:cry_code}代码{}牌被使用时", + "此小丑获得", + "{X:mult,C:white} X#1# {} 倍率", + "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_queens_gambit = { name = "后翼弃兵", text = { - "打出{C:attention}皇家同花顺{}时", - "摧毁{C:attention}计分的 Q{}", - "创造一张{C:dark_edition}负片{}{C:red}稀有{}{C:attention} 小丑{}", + "如果{C:attention}扑克牌型{}是", + "{C:attention}皇家同花顺{},摧毁计分的", + "{C:attention}Q{} 并创造一张", + "{C:dark_edition}负片 {}{C:red}稀有{}{C:attention}小丑{}", }, }, j_cry_quintet = { name = "五重奏", text = { - "{X:mult,C:white} X#1# {}倍率如果出牌", - "手牌包含", - "一个{C:attention}#2#", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {X:mult,C:white} X#1# {} 倍率", }, unlock = { - "赢得一局游戏", - "且最终打出的牌型为", - "{E:1,C:attention}五条", + "赢下一次游戏,且", + "你的最后一手牌是", + "一个 {E:1,C:attention}五条", }, }, j_cry_redbloon = { - name = "红色气球", + name = "红气球", text = { - "{C:attention}#2#{}回合后{C:red,E:2}自毁{},并获得{C:money}$#1#{}", + "在 {C:attention}#2#{} 回合内赚取 {C:money}$#1#{}", + "{C:red,E:2}随后自毁{}", }, }, j_cry_redeo = { - name = "回溯", + name = "减税", text = { - "当花费{C:money}$#2#{}{C:inactive}($#3#){}时", - "{C:attention}-#1#{}底注", - "每次使用{C:attention,s:0.8}指数增加{}花费", - "{C:money,s:0.8}下次增加:{s:1,c:money}$#4#", + "每花费 {C:money}$#2#{} {C:inactive}($#3#){} 时", + "{C:attention}-#1#{} 底注", + "{s:0.8}每次使用后,要求花费", + "{C:attention,s:0.8}呈指数{s:0.8}增加", + "{C:money,s:0.8}下一次增加所需:{s:1,c:money}$#4#", }, }, j_cry_rescribere = { - name = "售者再择", + name = "重新书写", text = { - "售出{C:attention}小丑{}时,", + "当一张{C:attention}小丑{}被出售时,", "将其效果添加到", - "所有其他小丑上", - "{C:inactive,s:0.8}不影响其他售者再择{}", + "每一张其他小丑上", + "{C:inactive,s:0.8}不影响其他重新书写{}", }, }, j_cry_reverse = { - name = "反转牌", + name = "反转卡", text = { - "如果{C:attention}弃牌牌型{}是{C:attention}#1#{}", - "用{C:dark_edition}镭射{C:attention}开心小丑{}", - "填满所有空的小丑槽位 {C:inactive}(最多 100){}", - "{C:red,E:2}自毁{}", - "{C:inactive,s:0.8}终极逆袭{}", + "如果{C:attention}弃掉的扑克牌型{}是 {C:attention}#1#{}", + "用{C:dark_edition}镭射{} {C:attention}开心小丑{}填满所有空小丑槽位 {C:inactive}(最多 100 个){}", + "{C:red,E:2}随后自毁{}", + "{C:inactive,s:0.8}终极逆转{}", }, }, j_cry_rnjoker = { name = "随机小丑", text = { - "每次{C:attention}底注{}时随机能力", + "每个{C:attention}底注{}随机化其能力", }, unlock = { - "{C:green}1 / 20{}的概率", - "在{C:attention}游戏结束{}时解锁此卡", - }, - }, - j_cry_rotten_egg = { - name = "臭鸡蛋", - text = { - "获得时,将所有当前和未来小丑的售价设置为{C:attention}$#1#{}", - "所有{C:attention}小丑{}的售价降低{C:attention}$#2#{}", - "回合结束时,从出售{C:attention}小丑{}中获得{C:attention}$#3#{} {C:inactive}[#4#]{}后", - "{C:red}自毁{}", + "{C:green}1 / 20{} 几率", + "在{C:attention}游戏结束{}时", + "解锁此卡", }, }, j_cry_sacrifice = { name = "献祭", text = { - "当使用一张{C:spectral}幻灵牌{}时", - "创造1个{C:green}罕见{}小丑", - "和3个{C:attention}开心小丑{}", - "", - "{C:red}每回合生效一次{}", + "当一张{C:spectral}幻灵{}牌被使用时", + "创造 #3# 张{C:green}罕见{}小丑", + "和 #2# 张{C:attention}开心小丑{}", + "{C:red}每回合可生效一次{}", "{C:inactive}#1#{}", }, }, j_cry_sapling = { name = "树苗", text = { - "当{C:attention}#2#{} {C:inactive}[#1#]{} 张{C:attention}增强牌{}计分后", - "卖掉此牌", - "以获得一张{C:cry_epic}史诗{}{C:attention}小丑{}", + "在计分 {C:attention}#2#{} {C:inactive}[#1#]{} 张增强牌后,", + "出售此牌以", + "创造 #4# 张{V:1}#3#{} {C:attention}小丑{}", }, }, j_cry_savvy = { name = "精明小丑", text = { - "如果打出的牌中包含{C:attention}#2#", - "{C:chips}+#1#{} 筹码", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {C:chips}+#1#{} 筹码", + }, + }, + j_cry_Scalae = { + name = "音阶", + text = { + "成长型{C:attention}小丑{}作为", + "{C:attention}#1#{} 次多项式成长", + "在回合结束时", + "多项式次数增加 {C:attention}#2#{}", + "{C:inactive,s:0.8}({C:attention,s:0.8}音阶{C:inactive,s:0.8}排除在外)", + "{C:inactive,s:0.8}(例如:+1, +#3#, +#4#, +#5#)", }, }, j_cry_scrabble = { - name = "拼M游戏", + name = "拼字字块", text = { "当打出手牌时", - "会有{C:green}#1#/#2#{}几率生成一张", - "{C:dark_edition}欢愉{C:green}罕见{}小丑", + "有 {C:green}#1# / #2#{} 几率创造", + "一张{C:dark_edition}欢愉 {C:green}罕见{}小丑", }, }, j_cry_seal_the_deal = { - name = "契约已成", + name = "一锤定音", text = { - "打出本回合{C:attention}最后一手牌{}时", - "每张计分的卡获得{C:attention}随机蜡封{}", + "在回合的{C:attention}最后一手牌{}计分时,", + "为每张计分牌添加一个{C:attention}随机蜡封{}", }, }, j_cry_shrewd = { - name = "敏锐小丑", + name = "精明小丑", text = { - "如果打出的牌中包含{C:attention}#2#", - "{C:chips}+#1#{} 筹码", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {C:chips}+#1#{} 筹码", }, }, j_cry_silly = { - name = "傻傻小丑", + name = "傻瓜小丑", text = { - "如果打出的牌中包含{C:attention}#2#", - "{C:red}+#1#{} 倍率", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {C:red}+#1#{} 倍率", }, }, j_cry_smallestm = { - name = "超小M", + name = "微小", text = { - "打出{C:attention}#1#{}时", - "创造一个{C:cry_jolly}M 标签{}", - "{C:inactive,s:0.8}好吧,基本上我很小", + "如果{C:attention}扑克牌型{}", + "是 {C:attention}#1#{}", + "创造一个{C:cry_jolly}双 M", + "标签", + "{C:inactive,s:0.8}所以基本上我很小", }, }, j_cry_soccer = { name = "合众为一", text = { - "{C:attention}+#1#{} 小丑牌槽位", + "{C:attention}+#1#{} 小丑槽位", "{C:attention}+#1#{} 补充包槽位", "{C:attention}+#1#{} 手牌上限", "{C:attention}+#1#{} 消耗牌槽位", - "{C:attention}+#1#{} 商店栏位", + "商店提供 {C:attention}+#1#{} 卡牌", "{C:attention}+#1#{} 优惠券槽位", }, unlock = { - "仅使用{C:attention}高牌{}", - "赢得一局游戏", + "只打出{C:attention}高牌{}", + "赢下一次游戏", }, }, j_cry_soccer_balanced = { @@ -2863,2918 +2713,2748 @@ return { "{C:attention}+#1#{} 补充包槽位", "{C:attention}+#1#{} 手牌上限", "{C:attention}+#1#{} 消耗牌槽位", - "{C:attention}+#1#{} 商店栏位", + "商店提供 {C:attention}+#1#{} 卡牌", "{C:attention}+#1#{} 优惠券槽位", }, unlock = { - "仅使用{C:attention}高牌{}", - "赢得一局游戏", + "只打出{C:attention}高牌{}", + "赢下一次游戏", + }, + }, + j_cry_fleshpanopticon = { + name = "血肉全景监狱", + text = { + "{C:attention}Boss盲注{}规模 {C:red}X#1#{}", + "当{C:attention}Boss盲注{}被击败时,", + "{C:red}自毁{},并创造", + "一张{C:dark_edition}负片{} {C:spectral}真理之门{}牌", + '{C:inactive,s:0.8}"这座监狱...是为了关住...我?"', }, }, j_cry_sock_and_sock = { name = "袜子配袜子", text = { "重新触发所有打出的", - "{C:attention}抽象{}牌{C:attention}#1#{}次", + "{C:attention}抽象{}牌 {C:attention}#1#{} 次", }, }, j_cry_brokenhome = { - name = "破碎家园", + name = "破碎之家", text = { - "{X:mult,C:white}X#1#{}倍率", - "回合结束时", - "有{C:green}#2#/#3#{}的概率", - "摧毁此牌", + "获得 {X:mult,C:white} X#1# {} 倍率", + "在回合结束时,", + "此卡有 {C:green}#2# / #3#{} 几率", + "被摧毁", }, }, j_cry_yarnball = { name = "毛线球", text = { - "将最高等级{C:attention}猫咪标签{}的等级", - "添加到所有{C:green}列出的概率{}中", + "将最高级{C:attention}猫咪标签{}的等级", + "添加到所有{C:green}列出的几率{}中", + }, + }, + j_cry_pizza = { + name = "披萨", + text = { + "在 {C:attention}#1#{} {C:inactive}[#2#]{} 回合后", + "出售此小丑可创造", + "{C:attention}#3#{} 片披萨", + }, + }, + j_cry_pizza_slice = { + name = "披萨切片", + text = { + "当一片{C:attention}披萨{}被出售时,", + "此小丑获得 {X:mult,C:white}X#1#{} 倍率", + "{C:inactive}(当前为{} {X:mult,C:white}X#2#{}{C:inactive} 倍率){}", + }, + }, + j_cry_paved_joker = { + name = "铺路小丑", + text = { + "石头牌可以填补", + "{C:attention}顺子{}和{C:attention}同花{}中", + "{C:attention}#1#{} 个空缺", + }, + }, + j_cry_fading_joker = { + name = "褪色小丑", + text = { + "每当一张{C:attention}易腐{}牌", + "被削弱时,", + "此小丑获得 {X:mult,C:white}X#1#{} 倍率", + "{C:inactive}(当前为{} {X:mult,C:white}X#2#{} {C:inactive}倍率){}", + }, + }, + j_cry_poor_joker = { + name = "穷苦小丑", + text = { + "每当一张{C:attention}租赁{}牌", + "抽取金钱时,", + "此小丑获得 {C:mult}+#1#{} 倍率", + "{C:inactive}(当前为{} {C:mult}+#2#{} {C:inactive}倍率){}", }, }, j_cry_spaceglobe = { - name = "寰宇天体仪", + name = "天体仪", text = { - "当打出{C:attention}#3#{}{C:attention}牌型{}时", - "获得{X:chips,C:white}X#2#{} 筹码", - "每次触发变化牌型", - "{C:inactive}(当前{} {X:chips,C:white}X#1#{} {C:inactive}筹码){}", + "如果{C:attention}扑克牌型{}是 {C:attention}#3#{},", + "此小丑获得 {X:chips,C:white}X#2#{} 筹码,", + "增加后需求牌型改变{}", + "{C:inactive}(当前为{} {X:chips,C:white}X#1#{} {C:inactive}筹码){}", }, }, j_cry_spectrogram = { - name = "频谱", + name = "声谱图", text = { - "每当一张{C:attention}回响牌{}被打出并计分时", - "{C:attention}重新触发{}最右边的小丑", + "每打出并计分一张{C:attention}回响牌{},", + "最右侧的小丑就", + "{C:attention}重新触发{}一次", }, }, j_cry_speculo = { - name = "镜像", + name = "窥镜", text = { - "离开{C:attention}商店{}时", - "随机复制一张{C:attention}小丑{}并增加{C:dark_edition}负片{}", - "{C:inactive,s:0.8}不复制镜像{}", + "在{C:attention}商店{}结束时", + "创造一张随机{C:attention}小丑{}的", + "{C:dark_edition}负片{}副本", + "{C:inactive,s:0.8}不会复制其他窥镜{}", }, }, j_cry_spy = { name = "间谍", text = { - "{X:mult,C:white} X#2# {}倍率, {C:dark_edition}+1{C:attention}小丑槽{} ", - "{C:inactive} #1# 是间谍!", + "获得 {X:mult,C:white} X#2# {} 倍率,{C:dark_edition}+1{C:attention} 小丑{}槽位", + "{C:inactive}那个 #1# 是间谍!", }, }, j_cry_stardust = { name = "星尘", text = { - "{C:dark_edition}多彩{}卡", - "每张提供{X:mult,C:white}X#1#{} 倍率", - }, - }, - j_cry_starfruit = { - name = "杨桃", - text = { - "{X:dark_edition,C:white}^#1#{} 倍率", - "商店中每{C:attention}重掷{}一次,失去{X:dark_edition,C:white}^#2#{} 倍率", + "其他每张{C:dark_edition}多彩{}卡牌", + "提供 {X:mult,C:white}X#1#{} 倍率", }, }, j_cry_stella_mortis = { - name = "星逝", + name = "死星", text = { - "{C:attention}商店{}结束时", - "摧毁一张随机{C:planet}星球{}牌", - "并在获得 {X:dark_edition,C:white} ^#1# {}倍率", - "{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)", + "在{C:attention}商店{}结束时,", + "此小丑摧毁一张", + "随机{C:planet}星球{}牌", + "以获得 {X:dark_edition,C:white} ^#1# {} 倍率", + "{C:inactive}(当前为 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)", }, }, j_cry_stronghold = { - name = "堡垒", + name = "要塞", text = { "如果打出的手牌包含", "一个 {C:attention}#2#", - "{X:mult,C:white} X#1# {}倍率", + "获得 {X:mult,C:white} X#1# {} 倍率", }, unlock = { - "赢得一局游戏", - "且最终打出的牌型为", - "{E:1,C:attention}碉堡", + "赢下一次游戏,且", + "你的最后一手牌是", + "一个 {E:1,C:attention}碉堡", }, }, j_cry_subtle = { name = "微妙小丑", text = { - "如果打出的牌中包含{C:attention}#2#", - "{C:chips}+#1#{} 筹码", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {C:chips}+#1#{} 筹码", }, }, j_cry_supercell = { - name = "Supercell", + name = "超级单体", text = { - "{C:chips}+#1#{} 筹码, {C:mult}+#1#{} 倍率,", - "{X:chips,C:white}X#2#{} 筹码, {X:mult,C:white}X#2#{} 倍率", - "在回合结束时获得 {C:money}$#3#{}", + "获得 {C:chips}+#1#{} 筹码,{C:mult}+#1#{} 倍率,", + "{X:chips,C:white}X#2#{} 筹码,{X:mult,C:white}X#2#{} 倍率", + "在回合结束时", + "赚取 {C:money}$#3#{}", }, }, j_cry_supercell_balanced = { - name = "Supercell", + name = "超级单体", text = { - "{X:chips,C:white}X#2#{} 筹码, {X:mult,C:white}X#2#{} 倍率", - "在回合结束时获得 {C:money}$#3#{}", + "获得 {X:chips,C:white}X#2#{} 筹码,{X:mult,C:white}X#2#{} 倍率", + "在回合结束时", + "赚取 {C:money}$#3#{}", }, }, j_cry_sus = { - name = "sus小丑", + name = "SUS", text = { - "在回合结束时,{C:attention}随机复制{}一张手牌", - "摧毁其他所有手牌", - "{C:hearts,s:0.8}优先选择红桃K{}", + "在回合结束时,创造", + "一张{C:attention}手中持有{}的随机", + "卡牌的{C:attention}副本{},", + "并摧毁其余卡牌", + "{C:attention,s:0.8}红桃 {C:hearts,s:0.8}K{s:0.8} 会被优先选择", }, }, j_cry_swarm = { - name = "虫群", + name = "蜂群", text = { - "{X:mult,C:white} X#1# {}倍率如果出牌", - "手牌包含", - "一个{C:attention}#2#", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {X:mult,C:white} X#1# {} 倍率", }, unlock = { - "赢得一局游戏", - "且最终打出的牌型为", - "{E:1,C:attention}同花五条", + "赢下一次游戏,且", + "你的最后一手牌是", + "一个 {E:1,C:attention}同花五条", }, }, j_cry_sync_catalyst = { name = "同步催化剂", text = { "平衡{C:chips}筹码{}和{C:mult}倍率{}", - "{C:inactive,s:0.8}嘿!我之前见过这个!(等离子牌组效果)", + "{C:inactive,s:0.8}嘿!我以前见过这个!", }, }, j_cry_tax_fraud = { name = "逃税", text = { - "回合结束后", - "每有一个{C:attention}租用小丑{}", - "获得{C:attention}$#1#{}", + "在回合结束时", + "每有一张{C:attention}租赁小丑", + "获得 {C:attention}$#1#{}", }, }, j_cry_tenebris = { - name = "暗黑", + name = "暗影", text = { - "{C:dark_edition}+#1#{C:attention}小丑{}槽", - "在回合结束时获得{C:money}$#2#{}", + "{C:dark_edition}+#1#{C:attention} 小丑{}槽位", + "在回合结束时赚取 {C:money}$#2#{}", }, }, j_cry_translucent = { name = "半透明小丑", text = { - "卖掉这张小丑时,随机复制一张小丑", - "并且添加易腐贴纸和香蕉贴纸", - "(不会复制对应小丑的腐烂进度)", + "出售此牌以创造", + "一张带有{C:attention}香蕉{}与{C:attention}易腐{}贴纸的", + "随机{C:attention}小丑{}副本", + "{s:0.8,C:inactive}(副本无视易腐限制)", }, }, j_cry_treacherous = { - name = "诡谲小丑", + name = "诡诈小丑", text = { "如果打出的手牌包含", - "一个{C:attention}#2#", - "{C:chips}+#1#{} 筹码", + "一个 {C:attention}#2#", + "获得 {C:chips}+#1#{} 筹码", }, }, j_cry_nebulous = { name = "朦胧小丑", text = { - "如果打出的手牌是{C:attention}#2#{}", - "获得{C:chips}+#1#{}筹码", + "如果打出的手牌", + "是 {C:attention}#2#", + "获得 {C:chips}+#1#{} 筹码", }, }, j_cry_words_cant_even = { - name = "言语甚至无法描述的小丑", + name = "言语无法形容的小丑", text = { "如果打出的手牌包含", - "一个{C:attention}#2#{}", - "获得{X:mult,C:white}X#1#{}倍率", + "一个 {C:attention}#2#", + "获得 {X:mult,C:white}X#1#{} 倍率", }, }, j_cry_many_lost_minds = { name = "无数人因试图理解他而发狂的小丑", text = { "如果打出的手牌包含", - "一个{C:attention}#2#{}", - "获得{C:chips}+#1#{}筹码", + "{C:attention}#2#", + "获得 {C:chips}+#1#{} 筹码", }, }, j_cry_annihalation = { name = "彻底摧毁 Balatro 神圣的终极小丑", text = { "如果打出的手牌包含", - "一个{C:attention}#2#{}", - "获得{X:dark_edition,C:white}^#1#{}倍率", + "一个 {C:attention}#2#", + "获得 {X:dark_edition,C:white}^#1#{} 倍率", }, unlock = { - "赢得一局游戏", - "且最终打出的牌型为", - "{E:1,C:attention}#1#", + "赢下一次游戏,且", + "你的最后一手牌是", + "一个 {E:1,C:attention}#1#", }, }, j_cry_trick_or_treat = { name = "不给糖就捣蛋", text = { - " {C:attention}出售时{}:", - "{C:green}#1# / #2#{} 几率创建 {C:attention}2{}个{C:cry_candy}糖果", - "否则创建一个{X:cry_cursed,C:white}诅咒小丑{} ", - "{C:inactive}(可以溢出)", + "被{C:attention}出售{}时:", + "{C:green}#1# / #2#{} 几率创造 {C:attention}#3#{} 个 {C:cry_candy}糖果", + "否则创造一个{X:cry_cursed,C:white}诅咒{}小丑", + "{C:inactive}(数量可以超出上限)", }, }, j_cry_tricksy = { - name = "诡诈小丑", + name = "狡黠小丑", text = { - "如果打出的牌中包含{C:attention}#2#", - "{C:chips}+#1#{} 筹码", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {C:chips}+#1#{} 筹码", }, }, j_cry_triplet_rhythm = { - name = "三琴定音", + name = "三连音节奏", text = { - "计分牌中刚好有", - " {C:attention}3 张 3 {}时", - "提供{X:mult,C:white} X#1# {}倍率", + "如果计分手牌中", + "{C:attention}恰好{}包含三张 {C:attention}3", + "获得 {X:mult,C:white} X#1# {} 倍率", }, }, j_cry_tropical_smoothie = { - name = "热带风味冰沙", + name = "热带冰沙", text = { - "卖掉这张牌", - "让所拥有的小丑数值{C:attention}X1.5{}", + "出售此牌", + "将所有拥有小丑的数值", + "{C:attention}乘以{} {C:attention}X#1#{}", }, }, j_cry_unity = { - name = "团结", + name = "统一", text = { - "{X:mult,C:white} X#1# {}倍率如果出牌", - "手牌包含", - "一个{C:attention}#2#", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {X:mult,C:white} X#1# {} 倍率", }, unlock = { - "赢得一局游戏", - "且最终打出的牌型为", - "{E:1,C:attention}同花葫芦", + "赢下一次游戏,且", + "你的最后一手牌是", + "一个 {E:1,C:attention}同花葫芦", }, }, j_cry_universe = { name = "宇宙", text = { - "每张{C:dark_edition}星界{}", - "提供{X:dark_edition,C:white}^#1#{} 倍率", + "其他每张{C:dark_edition}星界{}卡牌", + "均提供 {X:dark_edition,C:white}^#1#{} 倍率", }, }, j_cry_universum = { - name = "寰宇", + name = "泛宇宙", text = { - "{C:attention}牌型{}升级时获得", - "{X:red,C:white} X#1# {}倍率和{X:blue,C:white} X#1# {}筹码", + "当{C:attention}扑克牌型{}升级时", + "它将获得", + "{X:red,C:white} X#1# {} 倍率与 {X:blue,C:white} X#1# {} 筹码", }, }, j_cry_unjust_dagger = { name = "不公匕首", text = { - "当选择{C:attention}盲注{}时", - "摧毁左边的小丑", + "选择{C:attention}盲注{}时,", + "摧毁左侧的小丑", "并获得其售价的{C:attention}五分之一{}", - "作为{X:mult,C:white} X倍率 {}", - "{C:inactive}(当前{X:mult,C:white} X#1# {C:inactive} 倍率)", + "作为 {X:mult,C:white} X倍率 {}", + "{C:inactive}(当前为 {X:mult,C:white} X#1# {C:inactive} 倍率)", }, }, j_cry_verisimile = { - name = "虚实", + name = "逼真", text = { - "当任何概率", - "{C:green}成功{}触发时", - "这张小丑获得{X:red,C:white}X倍率{}", - "等于其列出的{C:attention}概率", - "{C:inactive}(当前 {X:mult,C:white} X#1# {C:inactive} 倍率)", + "当任何几率事件", + "{C:green}成功{}触发时,", + "此小丑获得等同于其", + "标示{C:attention}几率{}的 {X:red,C:white}X倍率{}", + "{C:inactive}(当前为 {X:mult,C:white} X#1# {C:inactive} 倍率)", }, }, j_cry_virgo = { - name = "室女座", + name = "处女座", text = { - "如果{C:attention}果出牌牌型{}包含一个{C:attention}#2#{}", - "该小丑增加{C:money}$#1#{}{C:attention}售价{}", - "出售这张牌时", - "每{C:money}$4{}的{C:attention}出售价值{}{C:dark_edition}创造一张多彩{}{C:attention}开心小丑{}", - " {C:inactive}(至少 1){}", + "如果{C:attention}扑克牌型{}包含一个 {C:attention}#2#{}", + "此小丑获得 {C:money}$#1#{} 的{C:attention}售价{}", + "出售此牌,每有 {C:money}$4{} 的{C:attention}售价{}", + "创造一张{C:dark_edition}多彩{}的{C:attention}开心小丑{} {C:inactive}(最少1张){}", }, }, j_cry_wacky = { - name = "搞怪小丑", + name = "古怪小丑", text = { - "如果打出的牌中包含{C:attention}#2#", - "{C:red}+#1#{} 倍率", + "如果打出的手牌包含", + "一个 {C:attention}#2#", + "获得 {C:red}+#1#{} 倍率", }, }, j_cry_waluigi = { name = "瓦路易吉", text = { "所有小丑提供", - "{X:mult,C:white} X#1# {}倍率", + "{X:mult,C:white} X#1# {} 倍率", }, }, j_cry_wario = { - name = "瓦里奥", + name = "瓦力欧", text = { - "触发任意小丑时", - "获得{C:money}$#1#{}", + "所有小丑触发时", + "提供 {C:money}$#1#{}", }, }, j_cry_wee_fib = { - name = "微波那契数列", + name = "微波那契", text = { - "这个小丑获得", - "{C:mult}+#2#{}倍率,当打出的每张", - "{C:attention}A{}, {C:attention}2{}, {C:attention}3{}, {C:attention}5{}, 或 {C:attention}8{}", - "计分时", - "{C:inactive}(当前 {C:mult}+#1#{C:inactive} 倍率)", + "每有一张打出的", + "{C:attention}A{}、{C:attention}2{}、{C:attention}3{}、{C:attention}5{} 或 {C:attention}8{}", + "计分时,此小丑获得 {C:mult}+#2#{} 倍率", + "{C:inactive}(当前为 {C:mult}+#1#{C:inactive} 倍率)", }, }, j_cry_weegaming = { name = "2D", text = { - "每张计分的2", - "重新触发{C:attention:}#1#{}次", - "{C:inactive,s:0.8}我们身处游戏中吗{}", + "每张打出的 {C:attention}2{}", + "额外重新触发 {C:attention:}#1#{} 次", + "{C:inactive,s:0.8}我们在玩游戏吗?{}", }, }, j_cry_wheelhope = { name = "希望之轮", text = { - "当{C:attention}命运之轮{}效果失败", - "这张牌获得{X:mult,C:white} X#1# {}倍率", - "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive} 倍率)", + "当{C:attention}命运之轮{}判定失败时", + "此小丑获得", + "{X:mult,C:white} X#1# {} 倍率", + "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_whip = { name = "长鞭", text = { - "这张小丑获得{X:mult,C:white} X#1# {}倍率", - "如果{C:attention}出牌手牌{}包含", - "不同花色的{C:attention}2{}和{C:attention}7{}", - "{C:inactive}(当前 {X:mult,C:white} X#2# {C:inactive} 倍率)", + "如果{C:attention}打出的手牌{}包含一张", + "不同花色的 {C:attention}2{} 和 {C:attention}7{}", + "此小丑获得 {X:mult,C:white} X#1# {} 倍率", + "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_wonka_bar = { - name = "Wonka 巧克力", + name = "旺卡巧克力", text = { - "出售此卡以永久获得", - "{C:attention}+#1#{}卡牌选择上限", + "出售此牌以", + "永久获得 {C:attention}+#1#{}", + "卡牌选择上限", }, }, j_cry_wrapped = { - name = "包裹糖果", + name = "包装糖果", text = { - "{C:attention}#1#{}回合后", - "创建一个随机的{C:attention}食物小丑{}", - "{C:red,E:2}自毁{}", + "在 {C:attention}#1#{} 个回合后", + "创造一张随机{C:attention}食物小丑{}", + "{C:red,E:2}随后自毁{}", }, }, j_cry_wtf = { - name = "我操!?", + name = Cryptid_config.family_mode and "一坨" or "我操!?", text = { "如果打出的手牌包含", - "一个{C:attention}#2#", - "{X:mult,C:white} X#1# {}倍率", + "一个 {C:attention}#2#", + "获得 {X:mult,C:white} X#1# {} 倍率", }, unlock = { - "赢得一局游戏", - "且最终打出的牌型为", - "{E:1,C:attention}#1#", + "赢下一次游戏,且", + "你的最后一手牌是", + "一个 {E:1,C:attention}#1#", }, }, j_cry_zooble = { - name = "祖波", + name = "杂牌", text = { - "打出并计分的牌中", - "每有一个{C:attention}不同点数{},获得{C:mult}+#2#{}倍率", - "{C:inactive}(当前{C:mult}+#1#{C:inactive}倍率)", - "{C:inactive}(包含顺子的出牌不触发)", + "如果打出的手牌", + "{C:attention}不{}包含{C:attention}顺子{},", + "计分手牌中每有1个{C:attention}独特数字{}", + "此小丑获得 {C:mult}+#2#{} 倍率", + "{C:inactive}(当前为 {C:mult}+#1#{C:inactive} 倍率)", }, }, }, - Other = { - alt_wheel_of_fortune = { - name = "命运之轮", + Planet = { + c_cry_asteroidbelt = { + name = "小行星带", text = { - "有{C:green}#1#/#2#{}几率", - "给一张随机{C:attention}小丑牌", - "添加{C:dark_edition}闪箔{}、{C:dark_edition}镭射{}", - "或{C:dark_edition}多彩{}版本", + "{S:0.8}({S:0.8,V:1}等级 #1#{S:0.8}){} 升级", + "{C:attention}#2#", + "{C:mult}+#3#{} 倍率 和", + "{C:chips}+#4#{} 筹码", }, }, - banana = { - name = "香蕉", + c_cry_void = { + name = "虚空", text = { - "{C:green}每回合#1#/#2#{}概率被", - "摧毁", + "{S:0.8}({S:0.8,V:1}等级 #1#{S:0.8}){} 升级", + "{C:attention}#2#", + "{C:mult}+#3#{} 倍率 和", + "{C:chips}+#4#{} 筹码", }, }, - blurred_sdm0 = { - name = "a", + c_cry_marsmoons = { + name = "火卫一与火卫二", text = { - "{C:inactive,s:0.8}我讨厌这张牌- SDM_0, 2024{}", + "{S:0.8}({S:0.8,V:1}等级 #1#{S:0.8}){} 升级", + "{C:attention}#2#", + "{C:mult}+#3#{} 倍率 和", + "{C:chips}+#4#{} 筹码", }, }, - cry_absolute = { - name = "绝对", + c_cry_nibiru = { + name = "尼比鲁", text = { - "不能出售", - "或被摧毁", - "{C:attention}不可移除{}", + "{S:0.8}({S:0.8,V:1}等级 #1#{S:0.8}){} 升级", + "{C:attention}#2#", + "{C:mult}+#3#{} 倍率 和", + "{C:chips}+#4#{} 筹码", }, }, - cry_azure_seal = { - name = "蔚蓝蜡封", + c_cry_universe = { + name = Cryptid_config.family_mode and "宇宙" or "TM的整个宇宙", text = { - "打出附带该蜡封的牌时", - "{C:red}摧毁{}这张牌", - "之后创造{C:attention}#1#{}张{C:dark_edition}负片{}{C:planet}对应牌型的星球牌{}", + "{S:0.8}({S:0.8,V:1}等级 #1#{S:0.8}){} 升级", + "{C:attention}#2#", + "{C:mult}+#3#{} 倍率 和", + "{C:chips}+#4#{} 筹码", }, }, - cry_banana_booster = { - name = "香蕉补充包", + c_cry_planetlua = { + name = "Planet.lua", text = { - "包中的所有卡牌", - "都带有{C:attention}香蕉{}贴纸", + "有 {C:green}#1# / #2#{} 几率", + "将每种{C:legendary,E:1}扑克牌型{}", + "都升 {C:attention}1{} 级", }, }, - cry_banana_consumeable = { - name = "香蕉消耗牌", + c_cry_nstar = { + name = "中子星", text = { - "{C:green}#1# / #2#{}概率", - "使用时无效", + "本局游戏中每使用过", + "一张{C:attention}中子星{},", + "随机将一个扑克牌型", + "升 {C:attention}1{} 级", + "{C:inactive}(当前为{C:attention} #1#{C:inactive}){}", }, }, - cry_banana_voucher = { - name = "香蕉优惠券", + c_cry_sunplanet = { + name = "太阳", text = { - "每回合{C:green}#1# / #2#{}概率", - "失去此券", + "{S:0.8}({S:0.8,V:1}等级 #1#{S:0.8}){}", + "使{C:attention}晋升{}牌型的指数", + "增加 {X:gold,C:white}#2#{}", + "{C:inactive}(目前指数为 {X:gold,C:white}X(#3#^晋升数){C:inactive}", + "{C:inactive}每 {C:attention}1{C:inactive} 晋升强度)", }, }, - cry_eternal_booster = { - name = "永恒补充包", + c_cry_sunplanet2 = { + name = "太阳", text = { - "包中的所有卡牌", - "都带有{C:attention}永恒{}贴纸", + "{S:0.8}({S:0.8,V:1}等级 #1#{S:0.8}){}", + "使{C:attention}晋升{}牌型的指数", + "增加 {X:gold,C:white}#2#{}", + "{C:inactive}(目前每 {C:attention}1{C:inactive} 晋升强度", + "{C:inactive}提供 {X:gold,C:white}+#3#{C:inactive} {C:chips}筹码{}与{C:mult}倍率{C:inactive}乘数)", }, }, - cry_eternal_voucher = { - name = "永恒优惠券", + c_cry_Timantii = { + name = "Ruutu", text = { - "不能被摧毁", + "({V:1}等级 #4#{})({V:2}等级 #5#{})({V:3}等级 #6#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "以及 {C:attention}#3#{}", }, }, - cry_flickering = { - name = "闪烁", + c_cry_Klubi = { + name = "Risti", text = { - "{C:attention}#1#{}次触发后摧毁", - "{C:inactive}(剩余{C:attention}#2#{C:inactive} 次)", + "({V:1}等级 #4#{})({V:2}等级 #5#{})({V:3}等级 #6#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "以及 {C:attention}#3#{}", }, }, - cry_flickering_desc = { - name = "闪烁", + c_cry_Sydan = { + name = "Hertta", text = { - "{C:attention}#1#{}次触发后摧毁", + "({V:1}等级 #4#{})({V:2}等级 #5#{})({V:3}等级 #6#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "以及 {C:attention}#3#{}", }, }, - cry_function_sticker = { - name = "函数://", + c_cry_Lapio = { + name = "Pata", text = { - "使用后按顺序依次创建", - "{C:cry_code}#1#{}、{C:cry_code}#2#{}和{C:cry_code}#3#{}", + "({V:1}等级 #4#{})({V:2}等级 #5#{})({V:3}等级 #6#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "以及 {C:attention}#3#{}", }, }, - cry_function_sticker_desc = { - name = "函数://", + c_cry_Kaikki = { + name = "Kaikki", text = { - "创建一张", - "带有{C:cry_code}函数://{}贴纸的消耗牌", - "{C:inactive}当前:#1#、#2#和#3#{}", + "({V:1}等级 #4#{})({V:2}等级 #5#{})({V:3}等级 #6#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "以及 {C:attention}#3#{}", }, }, - cry_global_sticker = { - name = "全局", + c_cry_perkele = { + name = "Perkele", text = { - "尽可能在其他牌之前", - "{C:cry_code}抽到此卡{}", + "({V:1}等级 #4#{})({V:2}等级 #5#{})({V:3}等级 #6#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "以及 {C:attention}#3#{}", + "{C:inactive}(目前每 {C:attention}1{C:inactive} 晋升强度", + "{C:inactive}提供 {X:gold,C:white}X#7#{C:inactive} {C:chips}筹码{}与{C:mult}倍率{C:inactive}乘数)", }, }, - cry_green_seal = { - name = "秩绿蜡封", + c_cry_voxel = { + name = "Voxel", text = { - "仅当被打出且不计分时", - "创造一张{C:cry_code}代码{}卡牌", - "{C:inactive}(必须有空间)", + "({V:1}等级 #4#{})({V:2}等级 #5#{})({V:3}等级 #6#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "以及 {C:attention}#3#{}", }, }, - cry_hooked = { - name = "连锁", + }, + Sleeve = { + sleeve_cry_beige_sleeve = { + name = "四重牌套", text = { - "当这个小丑被{C:cry_code}触发{}时", - "触发{C:cry_code}#1#{}", + "{C:attention}普通{}小丑具有", + "{C:attention}四倍{}的数值", }, }, - cry_https_disabled = { - name = "M", + sleeve_cry_beige_sleeve_alt = { + name = "四重牌套", text = { - "{C:attention,s:0.7}更新{s:0.7} 默认情况下被禁用 ({C:attention,s:0.7}HTTPS模块{s:0.7})", + "{C:attention}罕见{}小丑具有", + "{C:attention}四倍{}的数值", }, }, - cry_multiuse = { - name = "多次使用", + sleeve_cry_beta_sleeve = { + name = "怀旧牌套", text = { - "{C:inactive}可多次使用: ({C:inactive}剩余{C:cry_code}#1#{C:inactive}次)", + "{C:attention}小丑槽{}和{C:attention}消耗牌槽{}", + "{C:attention}合并", + "{C:attention}怀旧{}盲注将取代", + "它们目前的盲注", }, }, - cry_perishable_booster = { - name = "易腐", + sleeve_cry_bountiful_sleeve = { + name = "丰饶牌套", text = { - "包中的所有卡牌", - "都带有{C:attention}易腐{}贴纸", + "每次{C:blue}出牌{}或{C:red}弃牌{}后,", + "始终抽 {C:attention}5{} 张牌", }, }, - cry_perishable_consumeable = { - name = "易腐消耗牌", + sleeve_cry_ccd_sleeve = { + name = "CCD牌套", text = { - "回合结束时被削弱", + "每张牌也是一张", + "{C:attention}随机{}消耗牌", }, }, - cry_perishable_voucher = { - name = "易腐优惠券", + sleeve_cry_conveyor_sleeve = { + name = "传送带牌套", text = { - "{C:attention}#1#{}回合后被削弱", - "{C:inactive}({C:attention}#2#{C:inactive} 剩余)", + "小丑牌{C:attention}不可{}被移动", + "回合开始时,", + "{C:attention}复制{}最右侧的小丑", + "并{C:attention}摧毁{}最左侧的小丑", }, }, - cry_pinned_booster = { - name = "固定补充包", + sleeve_cry_critical_sleeve = { + name = "暴击牌套", text = { - "包中的所有卡牌", - "都带有{C:attention}固定{}贴纸", + "每打出一手牌后,", + "{C:green}1 / 4{} 几率获得 {X:dark_edition,C:white} ^2 {} 倍率", + "{C:green}1 / 8{} 几率获得 {X:dark_edition,C:white} ^0.5 {} 倍率", }, }, - cry_pinned_consumeable = { - name = "固定消耗牌", + sleeve_cry_encoded_sleeve = { + name = "编码牌套", text = { - "不能使用其他", - "非{C:attention}固定{}消耗牌", + "以一张{C:cry_code,T:j_cry_CodeJoker}代码小丑{}", + "和一张{C:cry_code,T:j_cry_copypaste}复制/粘贴{}开局", + "商店中只会出现{C:cry_code}代码牌{}", }, }, - cry_pinned_voucher = { - name = "固定优惠券", + sleeve_cry_equilibrium_sleeve = { + name = "均衡牌套", text = { - "在商店中保留", - "直到被兑换", + "所有卡牌在", + "商店中出现的{C:attention}几率相同{}", + "以{C:attention,T:v_overstock_plus}+2 商店栏位{}开局", }, }, - cry_possessed = { - name = "作祟", + sleeve_cry_glowing_sleeve = { + name = "发光牌套", text = { - "{C:attention}禁用{}此牌效果", - "如果可能的话{C:attention}反转{}此牌的效果", - "随着{C:attention}幽灵{}的摧毁而摧毁", + "击败Boss盲注时", + "所有小丑的数值乘以{X:dark_edition,C:white} X1.25 {}", + "{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", }, }, - cry_rental_booster = { - name = "租赁补充包", + sleeve_cry_infinite_sleeve = { + name = "无限牌套", text = { - "包中的所有卡牌", - "都带有{C:attention}租赁{}贴纸", + "你可以选择{C:attention}任意", + "数量的卡牌", }, }, - cry_rental_consumeable = { - name = "租赁消耗牌", + sleeve_cry_misprint_sleeve = { + name = "错版牌套", text = { - "回合结束时和使用时失去{C:money}$#1#{}", + "卡牌的数值", + "会被{C:attention}随机化{}", }, }, - cry_rental_voucher = { - name = "租赁优惠券", + sleeve_cry_redeemed_sleeve = { + name = "赎回牌套", text = { - "回合结束时失去{C:money}$#1#{}", + "购买{C:attention}优惠券{}时,", + "获得其{C:attention}后续等级{}", }, }, - cry_rigged = { - name = "灌铅", + sleeve_cry_spooky_sleeve = { + name = "万圣节牌套", text = { - "这张小丑或手牌上{C:cry_code}所有的{}概率效果", - "都{C:cry_code}必定触发", + "以一张{C:eternal}永恒{}{C:attention,T:j_cry_chocolate_dice}巧克力骰{}开局", + "每个{C:attention}底注{}结束后,创建一个", + "{C:cry_candy}糖果{}或{X:cry_cursed,C:white}诅咒{}小丑", }, }, - disabled = { - name = "Disabled", + sleeve_cry_very_fair_sleeve = { + name = "超平衡的牌套", text = { - "不再在本局游戏中出现", + "每回合{C:blue}-2{}次出牌,{C:red}-2{}次弃牌", + "{C:attention}优惠券{}不再", + "出现在商店中", }, }, - disabled_card_dependency = { - name = "Disabled", + sleeve_cry_wormhole_sleeve = { + name = "虫洞牌套", text = { - "需要{C:attention}#1#", + "以一张{C:cry_exotic}域外{C:attention}小丑{}开局", + "小丑牌成为{C:dark_edition}负片{}的", + "概率是原本的{C:attention}20倍{}", + "{C:attention}-2{} 小丑槽", }, }, - disabled_mod_dependency = { - name = "Disabled", + sleeve_cry_legendary_sleeve = { + name = "传奇牌套", text = { - "需要mod: {C:attention}#1#", + "以一张{C:legendary}传奇{C:legendary}小丑{}开局", + "击败Boss盲注后", + "{C:green}1 / 5{} 几率创造另一张", + "{C:inactive}(必须有空间){}", }, }, - disabled_mod_conflict = { - name = "Disabled", + sleeve_cry_antimatter_sleeve = { + name = "反物质牌套", text = { - "与以下mod冲突:", - "{C:attention}#1#", + "拥有所有牌套的", + "{C:attention}效果{}和", + "{C:attention}特殊效果{}", + "{C:red}开发中", }, }, - ev_cry_choco0 = { - name = "", + sleeve_cry_antimatter_sleeve_balanced = { + name = "反物质牌套", text = { - "激活事件后", - "{C:cry_ascendant,E:1}事件{}的具体信息将会出现", + "拥有{C:attention}所有{}在{C:gold}金注{}中获胜过的", + "牌套的{C:attention}效果{}", + "和{C:attention}特殊效果{}", }, }, - ev_cry_choco1 = { - name = "1: 恶灵附身", + }, + Spectral = { + c_cry_adversary = { + name = "敌手", text = { - "{C:attention}小丑牌{}和打出的牌有", - "{C:green}1 / 3{} 几率获得闪烁", - "创造一张{C:attention}幽灵", - "{C:inactive,s:0.7}你被幽灵附身了", - "{C:inactive,s:0.7}意识时而清醒,时而模糊", + "你拥有的{C:red}所有{}{C:attention}小丑牌{}均变为{C:dark_edition}负片{},", + "本局游戏中商店里{C:red}所有{}{C:attention}小丑牌{}", + "的价格{C:red}翻倍{}", }, }, - ev_cry_choco10 = { - name = "10: 珍贵古董", + c_cry_analog = { + name = "模拟", text = { - "一张售价{C:money}$50{}的{C:legendary}传奇{}{C:attention}小丑{} ", - "出现在商店{C:attention}优惠券{}槽位", - "只有作为商店{C:attention}最后一件物品{}时才能购买", - "{C:inactive,s:0.7}你已经引起了遗物之灵的注意", - "{C:inactive,s:0.7}但想要平息它,可没那么简单", + "为一张随机的{C:attention}小丑{}", + "创造 {C:attention}#1#{} 个副本,摧毁", + "所有其他小丑,{C:attention}+#2#{} 底注", }, }, - ev_cry_choco2 = { - name = "2: 鬼屋", + c_cry_chambered = { + name = "腔室", text = { - "不能跳过{C:attention}盲注{}", - "商店中只能{C:attention}重掷{}一次", - "{C:attention}优惠券{}售价翻倍", - "{C:inactive,s:0.7}幽灵们已经占领这里!", - "{C:inactive,s:0.7}千万别碰任何东西,快点逃出去!", + "为你拥有的", + "一张{C:attention}随机{}消耗牌", + "创造 {C:attention}#1#{} 张{C:dark_edition}负片{}副本", + "{C:inactive,s:0.8}无法复制腔室本身{}", }, }, - ev_cry_choco3 = { - name = "3: 女巫药剂", + c_cry_conduit = { + name = "渠道", text = { - "创造3个{C:attention}魔药", - "在{C:attention}小盲注{}结束前使用其中之一", - "否则{C:attention}所有的{}减益效果都会在这个{C:attention}底注{}生效", - "{C:inactive,s:0.7}你被女巫绑架了!", - "{C:inactive,s:0.7}她盯着你,递上三瓶药剂", - "{C:inactive,s:0.7}选一个吧,不然她可要替你做决定了。", + "交换 {C:attention}2{} 张选定的扑克牌", + "或{C:attention}小丑牌{}的{C:attention}版本{}", }, }, - ev_cry_choco4 = { - name = "4: 月之深渊", + c_cry_gateway = { + name = "真理之门", text = { - "打出的牌有{C:green}1 / 4{} 几率", - "变为随机的{C:club}梅花{}人头牌", - "将{C:attention}倍率{}除以打出人头牌的数量", - "{C:inactive,s:0.7}即便是心地善良、", - "{C:inactive,s:0.7}夜晚虔诚祈祷之人……", + "创造一张随机的", + "{C:cry_exotic,E:1}域外{C:attention}小丑牌{},摧毁", + "所有其他小丑牌", }, }, - ev_cry_choco5 = { - name = "5: 吸血鬼", + c_cry_hammerspace = { + name = "次元之袋", text = { - "移除所有打出的牌的{C:attention}增强{} ", - "并有{C:green}1 / 3{} 几率摧毁", - "{C:heart}红桃{}和{C:diamond}方块{}卡牌", - "{C:inactive,s:0.7}夜深人静时,你必须更加谨慎", - "{C:inactive,s:0.7,E:1}因为它们在阴影中{C:inactive,s:0.7}伺机满足自己的饥渴……", + "将随机{C:attention}消耗牌{}", + "如同{C:dark_edition}增强{}一样", + "应用到手中的卡牌上", }, }, - ev_cry_choco6 = { - name = "6: 选一个吧", + c_cry_lock = { + name = "锁定", text = { - "{C:attention}回合结束{}打开一个随机的{C:attention}补充包{} ", - "{C:inactive,s:0.7}在你漫步街道时", - "{C:inactive,s:0.7}突然发现一箱各式各样的补充包。不妨来一个吧!", + "从{C:red}所有{}小丑上", + "移除{C:red}所有{}贴纸,", + "然后将{C:purple,E:1}永恒{}贴纸", + "应用到一张随机{C:attention}小丑{}上", }, }, - ev_cry_choco7 = { - name = "7: 节日气氛", + c_cry_pointer = { + name = "://指针", text = { - "创建三个{C:attention}不给糖就捣蛋{}和一个{C:attention}糖果篮子", - "每回合商店有一个{C:attention}不给糖就捣蛋{}", - "获得{C:cry_candy}糖果{}时,得到{C:money}$3{}", - "{C:inactive,s:0.7}整个社区都为恐怖的盛会装饰一新,", - "{C:inactive,s:0.7}快来享受这节日气氛吧!", + "创造一张", + "{C:cry_code}由你指定{}的卡牌", + "{C:inactive,s:0.8}(域外小丑除外)", }, }, - ev_cry_choco8 = { - name = "8: 糖果雨", + c_cry_replica = { + name = "复录", text = { - "击败{C:attention}盲注{}后, 每剩余一次出牌获得 1 个{C:cry_candy}糖果{}", - "当获得一个{C:cry_candy}糖果{}后,获得一个{C:attention}食物小丑{}", - "{C:inactive,s:0.7}糖果从天而降!", - "{C:inactive,s:0.7,E:1}快点,抓住你能抓到的所有糖果!", + "将手中持有的", + "所有牌", + "转换为手中一张{C:attention}随机{}卡牌的复制", }, }, - ev_cry_choco9 = { - name = "9: 鬼魅财富", + c_cry_ritual = { + name = "仪典", text = { - "获得{C:money}$20", - "所有赚到的{C:money}钱{}都变为{C:attention}双倍", - "{C:inactive,s:0.7}你已故亲戚的幽灵在午夜时分来访!", - "{C:inactive,s:0.7}他们默默地将一袋钱放在你的手中", - "{C:inactive,s:0.7}温暖一笑,随即化为虚影消散在空气中~", + "将 {C:dark_edition}负片{}、{C:dark_edition}马赛克{}", + "或 {C:dark_edition}星界{} 版本应用到你手中", + "{C:attention}#1#{} 张选定的卡牌上", }, }, - food_jokers = { - name = "食物小丑", + c_cry_source = { + name = "源码", text = { - "{s:0.8}Gros Michel,鸡蛋,冰淇淋,卡文迪许", - "{s:0.8}乌龟豆,饮料可乐,爆米花,拉面", - "{s:0.8}苏打水,泡菜,辣椒,焦糖", - "{s:0.8}怀旧糖果,M当劳", - "{s:0.8}切奶酪,咖啡馆美食,樱桃", - "{s:0.8}全糖可乐,星果,火锅", - "{s:0.8}幸运饼干,瑞士小丑,塔利亚费罗", - "{s:0.8}皇家佳丽,优质葡萄酒,神秘苏打水", - "{s:0.8}爆米花袋,火鸡晚餐,咖啡", - "{s:0.8}蜡烛服务,燃烧的西瓜", - "{s:0.8}燃烧的樱桃,软玉米饼,脆玉米饼", - "{s:0.8}玉米片,幽灵可乐,汉堡,披萨", + "为你手中", + "{C:attention}#1#{} 张选定的卡牌", + "添加一个{C:cry_code}绿色蜡封{}", }, }, - p_cry_baneful_1 = { - name = "诅咒小丑包", + c_cry_summoning = { + name = "召唤", text = { - "从最多{C:attention}#2#张{X:cry_cursed,C:white}诅咒{}小丑中", - "选择{C:attention}#1#张{}", - "{C:attention}跳过{}将{C:red}移除{}", - "最右侧拥有的小丑", + "创造一张随机的", + "{V:1}#1#{} {C:joker}小丑牌{},摧毁", + "一张随机{C:joker}小丑牌{}", }, }, - p_cry_code_jumbo_1 = { - name = "巨型代码包", + c_cry_trade = { + name = "交易", text = { - "选择{C:attention}#1#{}张最多", - "{C:attention}#2#{C:cry_code}代码{}卡牌", + "{C:attention}失去{}一张随机优惠券,", + "获得 {C:attention}2{} 张随机优惠券", }, }, - p_cry_code_mega_1 = { - name = "超级代码包", + c_cry_typhoon = { + name = "台风", text = { - "选择{C:attention}#1#{}张最多", - "{C:attention}#2#{C:cry_code}代码{}卡牌", + "为你手中", + "{C:attention}#1#{} 张选定的卡牌", + "添加一个{C:cry_azure}蔚蓝蜡封{}", }, }, - p_cry_code_normal_1 = { - name = "代码补充包", + c_cry_meld = { + name = "融合", text = { - "选择{C:attention}#1#{}张最多", - "{C:attention}#2#{C:cry_code}代码{}卡牌", + "选择一张{C:attention}小丑{}或", + "{C:attention}扑克牌{},使其变成", + "{C:dark_edition}双面{}状态", }, }, - p_cry_code_normal_2 = { - name = "代码补充包", + c_cry_vacuum = { + name = "虚空", text = { - "选择{C:attention}#1#{}张最多", - "{C:attention}#2#{C:cry_code}代码{}卡牌", + "移除手中{C:red}所有{}卡牌的", + "{C:red}所有{C:green}词条修改{}", + "每移除一个{C:green}修改{},赚取 {C:money}$#1#{}", + "{C:inactive,s:0.7}(例如增强、蜡封、版本等)", }, }, - p_cry_empowered = { - name = "究极幻灵包", + c_cry_white_hole = { + name = "白洞", text = { - "选择{C:attention}#1#{}张,最多", - "{C:attention}#2#{C:spectral}幻灵{}牌", - "{s:0.8,C:inactive}(由强化标签生成)", + "将你{C:legendary,E:1}打出次数最多{}的", + "扑克牌型升 {C:attention}4{} 级", + "{C:attention}清空{}所有其他牌型的等级", }, }, - p_cry_meme_1 = { - name = "玩梗包1", + c_cry_white_hole2 = { + name = "白洞", text = { - "选择{C:attention}#1#{}张,最多", - "可达{C:attention}#2#张玩梗的小丑{}", + "{C:attention}清空{}所有牌型的等级,", + "将你{C:legendary,E:1}打出次数最多{}的扑克牌型", + "升 {C:attention}3{} 级 (每清空一个等级)", }, }, - p_cry_meme_three = { - name = "玩梗包3", + }, + Stake = { + stake_cry_pink = { + name = "粉红注", + colour = "Pink", text = { - "选择{C:attention}#1#{}张,最多", - "可达{C:attention}#2#张玩梗的小丑{}", + "分数要求随每个{C:attention}底注{}", + "提升的速度变得更快", }, }, - p_cry_meme_two = { - name = "玩梗包2", + stake_cry_brown = { + name = "棕色注", + colour = "Brown", text = { - "选择{C:attention}#1#{}张,最多", - "可达{C:attention}#2#张玩梗的小丑{}", + "所有的{C:attention}贴纸{}相互之间", + "均能够兼容", }, }, - undiscovered_code = { - name = "未发现", + stake_cry_yellow = { + name = "灿黄注", + colour = "Yellow", text = { - "在未设定的", - "游戏中购买或使用", - "此卡以了解其作用", + "{C:attention}贴纸{}可以出现在", + "所有可购买的物品上", }, }, - undiscovered_unique = { - name = "未发现", + stake_cry_jade = { + name = "碧玉注", + colour = "Jade", text = { - "在未设定的", - "游戏中购买或使用", - "此卡以了解其作用", + "抽到的卡牌有可能是{C:attention}面朝下{}的", }, }, - }, - Planet = { - c_cry_Kaikki = { - name = "Kaikki", + stake_cry_cyan = { + name = "靛青注", + colour = "Cyan", text = { - "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", - "升级", - "{C:attention}#1#{},", - "{C:attention}#2#{},", - "以及 {C:attention}#3#{}", - "(芬兰语万物)", + "{C:green}罕见{}和{C:red}稀有{}小丑", + "出现的概率降低", }, }, - c_cry_Klubi = { - name = "Klubi", + stake_cry_gray = { + name = "灰色注", + colour = "Gray", text = { - "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", - "升级", - "{C:attention}#1#{},", - "{C:attention}#2#{},", - "以及 {C:attention}#3#{}", - "(芬兰语Club)", + "每次重掷商店花费增加 {C:attention}$2{}", }, }, - c_cry_Lapio = { - name = "Lapio", + stake_cry_crimson = { + name = "猩红注", + colour = "Crimson", text = { - "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", - "升级", - "{C:attention}#1#{},", - "{C:attention}#2#{},", - "以及 {C:attention}#3#{}", - "(芬兰语Spade)", + "优惠券只在{C:attention}偶数{}底注时进货", }, }, - c_cry_Sydan = { - name = "Sydan", + stake_cry_diamond = { + name = "钻石注", + colour = "Diamond", text = { - "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", - "升级", - "{C:attention}#1#{},", - "{C:attention}#2#{},", - "以及 {C:attention}#3#{}", - "(芬兰语Heart)", + "必须击败底注 {C:attention}10{} 才能获胜", }, }, - c_cry_Timantii = { - name = "Timantii", + stake_cry_amber = { + name = "琥珀注", + colour = "Amber", text = { - "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", - "升级", - "{C:attention}#1#{},", - "{C:attention}#2#{},", - "以及 {C:attention}#3#{}", - "(芬兰语Diamond)", + "{C:attention}-1{} 补充包槽位", }, }, - c_cry_asteroidbelt = { - name = "小行星带", + stake_cry_bronze = { + name = "青铜注", + colour = "Bronze", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", - "{C:attention}#2#", - "{C:mult}+#3#{} 倍率和", - "{C:chips}+#4#{} 筹码", + "优惠券的价格提高 {C:attention}50%{}", }, }, - c_cry_marsmoons = { - name = "火卫一和土卫二", + stake_cry_quartz = { + name = "石英注", + colour = "Quartz", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", - "{C:attention}#2#", - "{C:mult}+#3#{} 倍率和", - "{C:chips}+#4#{} 筹码", + "小丑可能会带有{C:attention}固定{}贴纸", + "{s:0.8,C:inactive}(固定在最左侧的位置){}", }, }, - c_cry_nstar = { - name = "中子星", + stake_cry_ruby = { + name = "红宝石注", + colour = "Ruby", text = { - "本局游戏中", - "每使用过一张中子星", - "升级一次随机扑克牌型", - "{C:inactive}(当前{C:attention} #1#{C:inactive}){}", + "{C:attention}大{}盲注有可能", + "变成{C:attention}Boss{}盲注", }, }, - c_cry_nibiru = { - name = "尼比鲁", + stake_cry_glass = { + name = "玻璃注", + colour = "Glass", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", - "{C:attention}#2#", - "{C:mult}+#3#{} 倍率和", - "{C:chips}+#4#{} 筹码", + "卡牌计分后可能会{C:attention}破碎{}", }, }, - c_cry_planetlua = { - name = "星球.lua", + stake_cry_sapphire = { + name = "蓝宝石注", + colour = "Sapphire", text = { - "{C:green}#1# / #2#{} 的几率", - "升级所有种类", - "{C:legendary,E:1}扑克牌型{} {C:attention}1{} 级", + "在底注结束时,失去当前金钱的 {C:attention}25%{}", + "{s:0.8,C:inactive}(最高扣除 $10){}", }, }, - c_cry_universe = { - name = "TM的整个宇宙!", + stake_cry_emerald = { + name = "翡翠注", + colour = "Emerald", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", - "{C:attention}#2#", - "{C:mult}+#3#{} 倍率和", - "{C:chips}+#4#{} 筹码", + "卡牌、卡包和优惠券", + "可能以{C:attention}面朝下{}的形式出现", + "{s:0.8,C:inactive}(购买前无法查看详情){}", }, }, - c_cry_void = { - name = "虚空", + stake_cry_platinum = { + name = "铂金注", + colour = "Platinum", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", - "{C:attention}#2#", - "{C:mult}+#3#{} 倍率和", - "{C:chips}+#4#{} 筹码", + "小盲注被{C:attention}移除{}", }, }, - c_cry_voxel = { - name = "Voxel", + stake_cry_twilight = { + name = "暮光注", + colour = "Twilight", text = { - "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", - "升级", - "{C:attention}#1#{},", - "{C:attention}#2#{},", - "以及{C:attention}#3#{}", - "{C:inactive,S:0.8}(译者注:升级的为{C:cry_code}://声明{}创建的牌型)", + "卡牌可能会带有{C:attention}香蕉{}贴纸", + "{s:0.8,C:inactive}(每回合有十分之一的几率被摧毁){}", }, }, - c_cry_sunplanet = { - name = "太阳", + stake_cry_verdant = { + name = "翠绿注", + colour = "Verdant", text = { - "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", - "使{C:attention}晋升{}牌型的指数", - "增加{X:gold,C:white}#2#{}", - "{C:inactive}(目前指数 {X:gold,C:white}X(#3#^晋升数){C:inactive})", + "分数要求随每个{C:attention}底注{}", + "提升的速度进一步加快", }, }, - }, - Sleeve = { - sleeve_cry_beige_sleeve = { - name = "四重牌套", + stake_cry_ember = { + name = "余烬注", + colour = "Ember", text = { - "{C:attention}普通{}小丑具有", - "{C:attention}四倍{}的效果", + "所有物品售出时不提供任何金钱", }, }, - sleeve_cry_beige_sleeve_alt = { - name = "四重牌套", + stake_cry_dawn = { + name = "黎明注", + colour = "Dawn", text = { - "{C:attention}罕见{}小丑具有", - "{C:attention}四倍{}的效果", + "塔罗牌和幻灵牌的作用目标", + "减少 {C:attention}1{} 个", + "{s:0.8,C:inactive}(最少为 1){}", }, }, - sleeve_cry_beta_sleeve = { - name = "怀旧牌套", + stake_cry_horizon = { + name = "地平线注", + colour = "Horizon", text = { - "{C:attention}小丑牌槽{}和{C:attention}消耗牌槽{}", - "{C:attention}合并", - "boss底注被替换为它们的怀旧版本", + "选择盲注时,添加一张", + "{C:attention}随机卡牌{}到你的牌组中", }, }, - sleeve_cry_bountiful_sleeve = { - name = "丰饶牌套", + stake_cry_blossom = { + name = "花开注", + colour = "Blossom", text = { - "每次{C:attention}出牌{}或{C:attention}弃牌{}后", - "固定抽五张牌", + "{C:attention}最终{}Boss盲注可能", + "出现在{C:attention}任何{}底注中", }, }, - sleeve_cry_ccd_sleeve = { - name = "CCD 牌套", + stake_cry_azure = { + name = "蔚蓝注", + colour = "Azure", text = { - "每张卡牌也是", - "一张{C:attention}随机{}消耗牌", + "小丑上的所有数值减少", + "{C:attention}20%{}", }, }, - sleeve_cry_conveyor_sleeve = { - name = "传送带牌套", + stake_cry_ascendant = { + name = "飞升注", + colour = "Ascendant", text = { - "{C:attention}不能{}移动小丑卡", - "回合开始时", - "{C:attention}复制{}最右边的小丑卡", - "并且{C:attention}销毁{}最左边的小丑卡", + "{C:attention}-1{} 商店栏位", }, }, - sleeve_cry_critical_sleeve = { - name = "暴击牌套", + }, + Tag = { + tag_cry_astral = { + name = "星界标签", text = { - "每打出一手牌后", - "{C:green}1/4{}几率获得{X:dark_edition,C:white} ^2 {}倍率", - "{C:green}1/8{}几率获得{X:dark_edition,C:white} ^0.5 {}倍率", + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}星界{}版本", }, }, - sleeve_cry_encoded_sleeve = { - name = "编码牌套", + tag_cry_banana = { + name = "香蕉标签", text = { - "开始时获得一张{C:cry_code,T:j_cry_curse_sob}代码小丑卡{}", - "和一张{C:cry_code,T:j_cry_copypaste}复制/粘贴{}", - "商店中只出现{C:cry_code}代码牌{}", + "创造 {C:attention}#1#", + "{C:inactive}(必须有空间){}", }, }, - sleeve_cry_equilibrium_sleeve = { - name = "均衡牌套", + tag_cry_bettertop_up = { + name = "进阶充值标签", text = { - "所有卡牌在", - "商店中的 {C:attention}出现几率相同{}", - "开始时拥有", - "{C:attention,T:v_overstock_plus}+2 商店栏位", + "创造最多 {C:attention}#1#{} 张", + "{C:green}罕见{}小丑牌#1#", + "{C:inactive}(必须有空间){}", }, }, - sleeve_cry_glowing_sleeve = { - name = "发光牌组", + tag_cry_better_voucher = { + name = "黄金优惠券标签", text = { - "在击败Boss盲注时", - "所有小丑牌的数值乘以{X:dark_edition,C:white}X1.25{}", - "{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", + "在下一次商店中添加一张", + "等级 {C:attention}#1#{} 的优惠券", }, }, - - sleeve_cry_infinite_sleeve = { - name = "无限牌套", + tag_cry_blur = { + name = "模糊标签", text = { - "你可以选择{C:attention}任意数量", - "的卡牌", + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}模糊{}版本", }, }, - sleeve_cry_legendary_sleeve = { - name = "传奇牌套", + tag_cry_booster = { + name = "补充包标签", text = { - "以一张{C:legendary}传奇{C:legendary}小丑牌开始", - "击败Boss盲注后", - "{C:green}1 / 5{} 几率创建另外一张", - "{C:inactive}(必须有空间){}", + "下一个{C:cry_code}补充包{}含有", + "{C:attention}双倍{}卡牌数量与", + "{C:attention}双倍{}选择次数", }, }, - sleeve_cry_misprint_sleeve = { - name = "错印牌套", + tag_cry_bundle = { + name = "组合包标签", text = { - "卡牌的数值", - "是{C:attention}随机{}的", + "创造一个{C:attention}标准标签{}、{C:tarot}护身符标签{}、", + "{C:attention}小丑标签{}和{C:planet}流星标签", }, }, - sleeve_cry_redeemed_sleeve = { - name = "赎回牌套", + tag_cry_cat = { + name = "猫咪标签", + text = { "喵。", "{C:inactive}等级 {C:dark_edition}#1#" }, + }, + tag_cry_console = { + name = "控制台标签", text = { - "当购买{C:attention}优惠券{}时", - "会获得对应{C:attention}高级{}版", + "获得一个免费的", + "{C:cry_code}程序包", }, }, - sleeve_cry_spooky_sleeve = { - name = "万圣节牌套", + tag_cry_double_m = { + name = "双 M 标签", text = { - "以一张{C:eternal}永恒{}{C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始", - "每个{C:attention}底注{}结束后,", - "创建一个{C:cry_candy}糖果{}或{X:cry_cursed,C:white}诅咒{}", + "商店包含一张", + "{C:dark_edition}欢愉 {C:legendary}M 小丑{}", }, }, - sleeve_cry_very_fair_sleeve = { - name = "超平衡的牌组", + tag_cry_empowered = { + name = "强化标签", text = { - "每回合{C:blue}-2{}手牌,{C:red}-2{}弃牌", - "{C:attention}优惠券{}不再出现在商店中", + "获得一个免费的{C:spectral}幻灵包", + "内含{C:legendary,E:1}灵魂{}和{C:cry_exotic,E:1}真理之门{}", }, }, - sleeve_cry_wormhole_sleeve = { - name = "虫洞牌套", + tag_cry_epic = { + name = "史诗标签", text = { - "开始时获得一张{C:cry_exotic}域外{C:attention}小丑卡", - "小丑牌{C:attention}20倍{}更有可能成为{C:dark_edition}负片{}", - "{C:attention}-2{}小丑牌槽位", + "商店含有一张半价的", + "{C:cry_epic}史诗小丑", }, }, - sleeve_cry_antimatter_sleeve = { - name = "反物质牌套", + tag_cry_gambler = { + name = "赌徒标签", text = { - "拥有{C:attention}所有{}牌套的", - "{C:attention}增益{}和{C:attention}特殊增益{}效果", - "{C:red}WIP", + "有 {C:green}#1# / #2#{} 几率创造", + "一个{C:cry_exotic,E:1}强化标签", }, }, - sleeve_cry_antimatter_sleeve_balanced = { - name = "Antimatter Sleeve", + tag_cry_glass = { + name = "灰质琉璃标签", text = { - "拥有{C:attention}所有{}在{C:gold}金注{}中获胜过的", - "牌组的{C:attention}增益{}和{C:attention}特殊增益{}效果", - "{C:red}WIP", + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}灰质琉璃{}版本", }, }, - }, - Spectral = { - c_cry_adversary = { - name = "敌手", + tag_cry_glitched = { + name = "故障标签", text = { - "拥有的{C:red}所有{}{C:attention}小丑牌{}变为{C:dark_edition}负片{},", - "本局游戏的小丑牌购买价格{C:red}翻倍{}", + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}故障{}版本", }, }, - c_cry_analog = { - name = "模拟", + tag_cry_gold = { + name = "鎏金标签", text = { - "为一个随机{C:attention}小丑{}生成{C:attention}#1#{}张复制", - "摧毁所有其他小丑,{C:attention}+#2#{}底注", + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}鎏金{}版本", }, }, - c_cry_chambered = { - name = "腔室", + tag_cry_gourmand = { + name = "老饕标签", text = { - "随机复制{C:attention}#1#{}张{C:dark_edition}负片{}版本", - "的{C:attention}持有{}的消耗牌", + "商店包含一张免费的", + "{C:attention}食物小丑", }, }, - c_cry_conduit = { - name = "渠道", + tag_cry_loss = { + name = "Loss", text = { - "交换两张所选择的小丑或手牌的{C:attention}版本{}", + "获得一个免费的", + "{C:cry_ascendant}玩梗包", }, }, - c_cry_gateway = { - name = "真理之门", + tag_cry_m = { + name = "欢愉标签", text = { - "生成一张随机的", - "{C:cry_exotic,E:1}域外{C:attention}小丑{}", - "摧毁所有其他小丑", + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}欢愉{}版本", }, }, - c_cry_hammerspace = { - name = "次元之袋", + tag_cry_memory = { + name = "记忆标签", text = { - "所有手牌获得特殊{C:dark_edition}增强{}效果", - "此增强效果会将它们变为随机{C:attention}消耗牌{}", + "创造 {C:attention}#1#{} 个本次游戏中", + "你上一次使用的", + "{C:attention}标签{}的副本", + "{s:0.8,C:inactive}复制类标签除外", + "{s:0.8,C:inactive}当前为: {s:0.8,C:attention}#2#", }, }, - c_cry_lock = { - name = "锁定", + tag_cry_mosaic = { + name = "马赛克标签", text = { - "从{C:red}所有{}小丑中", - "移除{C:red}所有{}贴纸", - "然后随机给一张小丑牌增加{C:purple,E:1}永恒{}贴纸", + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}马赛克{}版本", }, }, - c_cry_pointer = { - name = "://指针", + tag_cry_oversat = { + name = "过曝标签", text = { - "创造一张", - "任选{C:cry_code}卡牌", - "{C:inactive,s:0.8}(域外小丑 #1# 排除)", - "(输入对应名字)", + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}过曝{}版本", }, }, - c_cry_replica = { - name = "复录", + tag_cry_quadruple = { + name = "四重标签", text = { - "转换所有手牌", - "为一张{C:attention}随机{}", - "手牌", + "获得下一个选定{C:attention}标签", + "的 {C:attention}#1#{} 个副本", + "{s:0.8,C:inactive}复制类标签除外", }, }, - c_cry_ritual = { - name = "仪典", + tag_cry_quintuple = { + name = "五重标签", text = { - "增强{C:attention}#1#{}张选定的卡牌", - "为{C:dark_edition}负片{}, {C:dark_edition}马赛克{}", - "或{C:dark_edition}星界{}", + "获得下一个选定{C:attention}标签", + "的 {C:attention}#1#{} 个副本", + "{s:0.8,C:inactive}复制类标签除外", }, }, - c_cry_source = { - name = "源码", + tag_cry_rework = { + name = "重制标签", text = { - "向你手中的{C:attention}#1#{}张选定的牌", - "添加{C:cry_code}绿色蜡封{}", + "商店包含一张", + "{C:dark_edition}#1# {C:cry_code}#2#", }, }, - c_cry_summoning = { - name = "召唤", + tag_cry_schematic = { + name = "草图标签", text = { - "创造一张随机的", - "{C:cry_epic}史诗{}{C:joker}小丑{},摧毁", - "一张随机{C:joker}小丑{}", + "商店包含一张", + "{C:attention}头脑风暴", }, }, - c_cry_trade = { - name = "交易", + tag_cry_scope = { + name = "机缘标签", text = { - "{C:attention}失去{}1张随机优惠券", - "获得{C:attention}2{}张随机优惠券", + "下一回合获得", + "{C:attention}+#1# {C:blue}次出牌#1#{} 与 {C:red}次弃牌#1#{}", }, }, - c_cry_typhoon = { - name = "台风", + tag_cry_triple = { + name = "三重标签", text = { - "向你手中的{C:attention}#1#{}张选定的牌", - "添加{C:cry_azure}蔚蓝蜡封{}", + "获得下一个选定{C:attention}标签", + "的 {C:attention}#1#{} 个副本", + "{s:0.8,C:inactive}复制类标签除外", }, }, - c_cry_meld = { - name = "融合", + tag_cry_clone = { + name = "克隆标签", text = { - "选择一张{C:attention}小丑{}或", - "{C:attention}扑克牌{}将其变成", - "{C:dark_edition}双面{}", + "商店物品价格变为原来的 {C:attention}X#1#{}", + "在购买下一张卡牌时获得", + "它的一张{C:attention}副本{}", }, }, - c_cry_vacuum = { - name = "虚空", + tag_cry_lens = { + name = "透镜标签", text = { - "从{C:red}所有{}手中的牌", - "移除{C:red}所有{C:green}修改{}", - "每移除一个{C:green}修改{},获得{C:money}$#1#{}", - "{C:inactive,s:0.7}(例如: 强化、蜡封、版本)", + "将{C:dark_edition}负片{}版本", + "应用到 {C:attention}#1#{} 张随机", + "消耗牌上", }, }, - c_cry_white_hole = { - name = "白洞", + tag_cry_palette_cleanser = { + name = "清洗标签", text = { - "升级{C:legendary,E:1}最常用{}扑克牌型{C:attention}4{}级", - "{C:attention}移除{}所有其他手牌等级", + "从一张{C:attention}随机{}小丑或", + "扑克牌上,移除一个", + "{C:attention}随机{}贴纸", }, }, - c_cry_white_hole2 = { - name = "白洞", + }, + Tarot = { + c_cry_automaton = { + name = "机械人", text = { - "{C:attention}移除{}所有手牌等级", - "升级{C:legendary,E:1}最常用{}扑克牌型", - "每移除1级,最常用牌型升{C:attention}3{}级", + "创造最多 {C:attention}#1#{} 张", + "随机的{C:cry_code}代码{}牌", + "{C:inactive}(必须有空间)", }, }, - }, - Stake = { - stake_cry_amber = { - colour = "琥珀", - name = "琥珀注", + c_cry_eclipse = { + name = "日食", text = { - "商店的{C:attention}补充包-1{}", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "将 {C:attention}#1#{} 张选定的卡牌", + "增强为{C:attention}回响牌", }, }, - stake_cry_ascendant = { - colour = "飞升", - name = "飞升注", + c_cry_instability = { + name = "不稳定性", text = { - "商店栏位{C:attention}-1{}", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "将 {C:attention}#1#{} 张选定的卡牌", + "增强为{C:attention}抽象牌", }, }, - stake_cry_azure = { - colour = "蔚蓝", - name = "蔚蓝注", + c_cry_theblessing = { + name = "祝福", text = { - "所有小丑牌的数值降低", - "{C:attention}20%{}", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "创造 {C:attention}1{} 张", + "随机的{C:attention}消耗牌{}", + "{C:inactive}(必须有空间){}", }, }, - stake_cry_blossom = { - colour = "花锦", - name = "花锦注", + c_cry_seraph = { + name = "炽天使", text = { - "{C:attention}最终{}Boss版盲注可以出现在", - "{C:attention}任何{}底注中", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "将 {C:attention}#1#{} 张选定的卡牌", + "增强为{C:attention}明亮牌", }, }, - stake_cry_bronze = { - colour = "青铜", - name = "青铜注", + }, + Voucher = { + v_cry_copies = { + name = "多重复制", text = { - "优惠券价格增加{C:attention}50%{}", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "双倍标签变为", + "{C:attention}三重标签{}且", + "出现率是原先的 {C:attention}2倍{}", }, }, - stake_cry_brown = { - colour = "棕色", - name = "棕色注", + v_cry_tag_printer = { + name = "标签打印机", text = { - "所有的{C:attention}贴纸(如永恒,易腐,租赁){}互相兼容", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "双倍标签变为", + "{C:attention}四重标签{}且", + "出现率是原先的 {C:attention}3倍{}", }, }, - stake_cry_crimson = { - colour = "猩红", - name = "猩红注", + v_cry_pairing = { + name = "配对", text = { - "优惠券只会在{C:attention}双数{}底注时刷新", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "如果打出的手牌是{C:attention}对子", + "{C:attention}重新触发{}所有的 M 小丑", }, }, - stake_cry_cyan = { - colour = "靛青", - name = "靛青注", + v_cry_repair_man = { + name = "修理工", text = { - "{C:green}罕见{}和{C:red}稀有{}小丑牌出现", - "概率降低", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "如果打出的手牌包含{C:attention}对子", + "{C:attention}重新触发{}所有的 M 小丑", }, }, - stake_cry_dawn = { - colour = "黎明", - name = "黎明注", + v_cry_double_vision = { + name = "重影", text = { - "塔罗牌和幻灵牌的选择目标{C:attention}减 1{}", - "{s:0.8,C:inactive}(最少 1 张){}", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "{C:dark_edition}双面{}卡牌的出现率", + "变为原先的 {C:attention}4倍{}", }, }, - stake_cry_diamond = { - colour = "钻石", - name = "钻石注", + v_cry_double_slit = { + name = "双缝实验", text = { - "获胜的底注变成{C:attention}10{}", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "{C:attention}融合{}卡牌能够", + "在{C:spectral}幻灵{}包中出现", }, }, - stake_cry_ember = { - colour = "余烬", - name = "余烬注", + v_cry_stickyhand = { + name = "粘粘手", text = { - "所有卡牌出售时不再产生金钱", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "{C:attention}+#1#{} 选牌上限", }, }, - stake_cry_emerald = { - colour = "翡翠", - name = "翡翠注", + v_cry_grapplinghook = { + name = "抓钩", text = { - "卡牌、包和优惠券可以是{C:attention}面朝下{}的", - "{s:0.8,C:inactive}(购买前无法查看)", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "{C:attention}+#1#{} 选牌上限", + "{C:inactive,s:0.7}你可以用它做到比想象中更多的事。{}", }, }, - stake_cry_glass = { - colour = "玻璃", - name = "玻璃注", + v_cry_command_prompt = { + name = "命令提示符", text = { - "卡牌在得分时可能会被{C:attention}摧毁", - "{}{s:0.8,C:inactive}之前所有赌注也都起效{}", + "{C:cry_code}代码{}牌", + "可以出现在", + "{C:attention}商店{}中", }, }, - stake_cry_gray = { - colour = "灰色", - name = "灰色注", + v_cry_satellite_uplink = { + name = "卫星连结", text = { - "重新投掷的费用每次增加{C:attention}$2{}", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "{C:cry_code}代码{}牌可以", + "出现在所有的", + "{C:attention}天体包{}中", }, }, - stake_cry_horizon = { - colour = "地平线", - name = "地平线注", + v_cry_overstock_multi = { + name = "多重库存", text = { - "选择盲注时,增加一张", - "{C:attention}随机卡牌{}到牌堆", - " {s:0.8,C:inactive}之前所有赌注也都起效{}", + "商店中提供", + "{C:attention}+#1#{} 卡牌槽位,", + "{C:attention}+#1#{} 补充包槽位,", + "以及 {C:attention}+#1#{} 优惠券槽位", + }, + unlock = { + "在单次游戏中", + "在商店里消费", + "{C:attention}1000${}", }, }, - stake_cry_jade = { - colour = "碧玉", - name = "碧玉注", + v_cry_massproduct = { + name = "批量生产", text = { - "抽取手牌时有概率是{C:attention}面朝下{}的", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "商店中的所有卡牌与卡包", + "价格都降为 {C:attention}$1{}", + }, + unlock = { + "在单次游戏中", + "兑换 {C:attention}25", + "{C:attention}张优惠券", }, }, - stake_cry_pink = { - colour = "粉红", - name = "粉红注", + v_cry_curate = { + name = "精选", text = { - "{C:attention}底注{}提升时,过关需求分数再次增速", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "出现的所有卡牌", + "都自带一个", + "{C:dark_edition}版本{}", + }, + unlock = { + "发现", + "所有的{C:attention}版本", }, }, - stake_cry_platinum = { - colour = "铂金", - name = "铂金注", + v_cry_rerollexchange = { + name = "重掷交易", text = { - "小盲注{C:attention}不会出现{}", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "所有的重掷", + "都只需花费 {C:attention}$2{}", + }, + unlock = { + "在单次游戏中", + "{C:attention}重掷{}商店", + "累计达到 {C:attention}250次{}", }, }, - stake_cry_quartz = { - colour = "石英", - name = "石英注", + v_cry_dexterity = { + name = "灵巧", text = { - "商店有可能出现{C:attention}固定{}小丑牌", - "{s:0.8,C:inactive}(固定在最左侧的位置){}", - "{s:0.8,C:inactive}之前所有赌注也都起效", + "永久", + "每回合获得 {C:blue}+#1#{} 次出牌", + }, + unlock = { + "累计打出", + "{C:attention}5000{}", + "张{C:attention}扑克牌{}", }, }, - stake_cry_ruby = { - colour = "红玉", - name = "红玉注", + v_cry_threers = { + name = "三思而行", text = { - "{C:attention}大{}盲注有可能变为", - "{C:attention}Boss{}盲注", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "永久", + "每回合获得 {C:red}+#1#{} 次弃牌", + }, + unlock = { + "累计弃掉", + "{C:attention}5000{}", + "张{C:attention}扑克牌{}", }, }, - stake_cry_sapphire = { - colour = "蓝晶", - name = "蓝晶注", + v_cry_tacclimator = { + name = "塔罗适应器", text = { - "在底注结束时,失去当前总资金的{C:attention}25%{}", - "{s:0.8,C:inactive}(最高失去至$10)", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "{C:tarot}塔罗{}牌在商店中的", + "出现率变为 {C:attention}X#1#{}", + "允许你直接控制商店的", + "{C:tarot}塔罗牌出现率{}", + "{C:inactive}(请查看{C:attention}游戏信息{C:inactive})", + }, + unlock = { + "在商店中", + "累计购买 {C:attention}100{} 张", + "{C:tarot}塔罗牌", }, }, - stake_cry_twilight = { - colour = "暮光", - name = "暮光注", + v_cry_pacclimator = { + name = "星球适应器", text = { - "商店有可能出现{C:attention}香蕉{}小丑牌", - "{s:0.8,C:inactive}(每回合有 1/10 的几率销毁){}", - "{s:0.8,C:inactive}之前所有赌注也都起效", + "{C:planet}星球{}牌在商店中的", + "出现率变为 {C:attention}X#1#{}", + "允许你直接控制商店的", + "{C:planet}星球牌出现率{}", + "{C:inactive}(请查看{C:attention}游戏信息{C:inactive})", + }, + unlock = { + "在商店中", + "累计购买 {C:attention}100{} 张", + "{C:planet}星球牌", }, }, - stake_cry_verdant = { - colour = "翠绿", - name = "翠绿注", + v_cry_moneybean = { + name = "摇钱豆蔓", text = { - "所需分数会随每个{C:attention}底注加速增加", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "将每回合赚取", + "利息的上限提高", + "至 {C:money}$#1#{}", + }, + unlock = { + "在{C:attention}整局游戏{}", + "期间始终拉满", + "{C:attention}利息收益{}", }, }, - stake_cry_yellow = { - colour = "灿黄", - name = "灿黄注", + v_cry_fabric = { + name = "宇宙结构", text = { - "{C:attention}永恒,易腐,租赁等贴纸{}", - "有可能出现在所有可以购买的物品上", - "{s:0.8,C:inactive}之前所有赌注也都起效{}", + "{C:dark_edition}+#1#{} 小丑槽位", + }, + unlock = { + "兑换{C:dark_edition}反物质{}", + "优惠券达 {C:attention}10{} 次", }, }, - }, - Tag = { - tag_cry_astral = { - name = "星界标签", + v_cry_asteroglyph = { + name = "星形象形文字", text = { - "下一张在商店里的小丑", - "增加{C:dark_edition}星界版本{}并且免费", + "将底注设定为 {C:attention}#1#{}", + }, + unlock = { + "到达底注 {C:attention}36", }, }, - tag_cry_banana = { - name = "香蕉标签", + v_cry_blankcanvas = { + name = "空白画布", text = { - "创造{C:attention}#1#", - "{C:inactive}(必须有空间){}", + "{C:attention}+#1#{} 手牌上限", + }, + unlock = { + "将你的{C:attention}手牌上限", + "降低至 {C:attention}0", }, }, - tag_cry_better_voucher = { - name = "黄金优惠券标签", + v_cry_clone_machine = { + name = "克隆机器", text = { - "下个商店增加一张 T{C:attention}#1#{} 等级优惠券", + "双倍标签变为", + "{C:attention}五重标签{}且", + "出现率是原先的 {C:attention}4倍{}", }, }, - tag_cry_bettertop_up = { - name = "进阶充值标签", + v_cry_pairamount_plus = { + name = "至高无上", text = { - "创造{C:attention}#1#张{C:green}罕见{}小丑", - "{C:inactive}(必须有空间){}", + "打出的手牌中每{C:attention}包含{}一个对子", + "就将所有 M 小丑", + "{C:attention}重新触发{}一次", }, }, - tag_cry_blur = { - name = "模糊标签", + v_cry_double_down = { + name = "加倍下注", text = { - "下一张在商店里的小丑", - "增加 {C:dark_edition}模糊版本{}并且免费", + "每回合结束后,将", + "{C:dark_edition}双面{}卡牌背面的", + "所有数值 {X:dark_edition,C:white} X1.5 {}", }, }, - tag_cry_booster = { - name = "增强包标签", + v_cry_hyperspacetether = { + name = "超时空系索", text = { - "下一个{C:cry_code}增强包{}有", - "{C:attention}双倍{}卡牌数量", - "{C:attention}双倍{}选择次数", + "{C:attention}+#1#{} 选牌上限", + "所有选定的卡牌都会", + "为{C:attention}晋升牌型{}贡献强度", }, }, - tag_cry_bundle = { - name = "组合标签", + v_cry_quantum_computing = { + name = "量子计算", text = { - "创造一个{C:attention}标准标签{},{C:tarot}吊饰标签{}", - "{C:attention}小丑标签{},和{C:planet}流星标签", + "未来生成的所有{C:cry_code}代码{}牌", + "均附带 {C:cry_code}+#1#{} 可使用次数", }, }, - tag_cry_cat = { - name = "猫猫标签", + }, + Other = { + alt_wheel_of_fortune = { + name = "命运之轮", text = { - "喵。", - "{C:inactive}等级 {C:dark_edition}#1#", + "有 {C:green}#1# / #2#{} 几率为一张", + "随机{C:attention}小丑{}添加{C:dark_edition}闪箔{}、", + "{C:dark_edition}镭射{}或{C:dark_edition}多彩{}版本", }, }, - tag_cry_console = { - name = "控制台标签", + asc_misc = { + name = "晋升牌型信息", text = { - "给予一个免费", - "{C:cry_code}代码包", + "{C:gold}#1#{} 晋升强度", + "{X:gold,C:white}X#2#{C:chips} 筹码{}与{C:mult}倍率", + "{C:inactive}({C:gold}#3#{C:inactive} ^ {C:gold}#1#{C:inactive})", }, }, - tag_cry_clone = { - name = "克隆标签", + asc_misc2 = { + name = "晋升牌型信息", text = { - "商店物品价格为原来的{C:attention}X#1#{}倍", - "获得下一张购买卡牌的{C:attention}复制{}", + "{C:gold}#1#{} 晋升强度", + "{X:gold,C:white}X#2#{C:chips} 筹码{}与{C:mult}倍率", + "{C:inactive}({C:gold}#3#{C:inactive} X {C:gold}#1#{C:inactive})", }, }, - tag_cry_double_m = { - name = "M标签", + disabled = { + name = "已禁用", text = { - "商店增加一张{C:legendary}M系列小丑{}", + "在此次游戏中", + "不再出现", }, }, - tag_cry_empowered = { - name = "强化标签", + disabled_card_dependency = { + name = "已禁用", text = { - "给予一个{C:spectral}究极幻灵{}包", - "包括{C:legendary,E:1}灵魂{}和{C:cry_exotic,E:1}真理之门{}", + "依赖于:{C:attention}#1#", }, }, - tag_cry_epic = { - name = "史诗标签", + disabled_mod_dependency = { + name = "已禁用", text = { - "下个商店有一张半价的", - "{C:cry_epic}史诗小丑", + "需要模组:", + "{C:attention}#1#", }, }, - tag_cry_gambler = { - name = "赌徒标签", + disabled_mod_conflict = { + name = "已禁用", text = { - "{C:green}#1# / #2#{} 的几率", - "创造一个{C:cry_exotic,E:1}强化{}标签", + "与以下模组冲突:", + "{C:attention}#1#", }, }, - tag_cry_glass = { - name = "琉璃标签", + banana = { + name = "香蕉", text = { - "下一张在商店里的小丑", - "增加{C:dark_edition}灰质琉璃{}版本并且免费", + "每回合有 {C:green}#1# / #2#{} 几率", + "被摧毁", }, }, - tag_cry_glitched = { - name = "故=@+/?”障", + cry_absolute = { + name = "绝对", text = { - "下《##一张商", - "//“小&获得 {C:dark_edition}故#_《障&效果并且免@{}", + "不能被出售", + "或被摧毁", + "{C:attention}不可被移除{}", }, }, - tag_cry_gold = { - name = "鎏金标签", + cry_rigged = { + name = "灌铅", text = { - "下一张在商店里的小丑", - "增加{C:dark_edition}鎏金版本{}并且免费", + "将此卡上{C:cry_code}标示{}的", + "所有概率加倍", }, }, - tag_cry_gourmand = { - name = "美餐标签", + cry_hooked = { + name = "钩住", text = { - "商店里增加一张", - "免费的{C:attention}食物小丑{}", + "当此小丑被{C:cry_code}触发{}时,", + "触发 {C:cry_code}#1#", + "{C:inactive}并非所有卡牌都能以此方式触发,{}", + "{C:inactive}但所有小丑都可以互相触发{}", + "在回合结束时移除", }, }, - tag_cry_loss = { - name = "loss", + cry_hooked_2 = { + name = "钩住", text = { - "给予一个免费", - "的{C:cry_ascendant}玩梗{}包", + "当此小丑被{C:cry_code}触发{}时,", + "触发 {C:cry_code}#1#", + "{C:inactive}并非所有卡牌都能以此方式触发,{}", + "{C:inactive}但所有小丑都可以互相触发{}", }, }, - tag_cry_lens = { - name = "透镜标签", + cry_global_sticker = { + name = "全局", text = { - "将{C:dark_edition}负片{}效果", - "添加至{C:attention}#1#{}个随机消耗牌上", + "{C:cry_code}先于其他牌{}", + "抽到此卡(如果可能的话)", }, }, - tag_cry_m = { - name = "欢愉~标签", + cry_flickering = { + name = "闪烁", text = { - "下一张在商店里的小丑", - "增加{C:dark_edition}欢愉{}版本并且免费", + "触发 {C:attention}#1#{} 次后被摧毁", + "{C:inactive}(剩余 {C:attention}#2#{C:inactive} 次)", }, }, - tag_cry_memory = { - name = "记忆标签", + cry_flickering_desc = { + name = "闪烁", text = { - "创造{C:attention}#1#{}份", - "本局游戏上一次使用的{C:attention}标签{}", - "{s:0.8,C:inactive}复制类标签除外", - "{s:0.8,C:inactive}当前: {s:0.8,C:attention}#2#", + "触发 {C:attention}#1#{} 次后被摧毁", }, }, - tag_cry_mosaic = { - name = "马赛克标签", + cry_function_sticker = { + name = "函数://", text = { - "下一张在商店里的小丑", - "增加{C:dark_edition}马赛克版本{}并且免费", + "使用后按顺序创造", + "{C:cry_code}#1#{}", }, }, - tag_cry_oversat = { - name = "过曝标签", + cry_function_sticker_desc = { + name = "函数://", text = { - "下一张在商店里的小丑", - "增加{C:dark_edition}过曝版本{}并且免费", + "创造下一张带有", + "{C:cry_code}函数://{} 贴纸的消耗牌", + "{C:inactive}目前顺序:#1#,#2# 与 #3#{}", }, }, - tag_cry_palette_cleanser = { - name = "清洁标签", + cry_possessed = { + name = "作祟", text = { - "从{C:attention}随机{}一个小丑或扑克牌上", - "移除一个{C:attention}随机{}贴纸", + "{C:attention}禁用{}并尽可能", + "{C:attention}反转{}其效果", + "随着{C:attention}幽灵{}一起被摧毁", }, }, - tag_cry_quadruple = { - name = "四方标签", + food_jokers = { + name = "食物小丑", text = { - "给予{C:attention}#1#{}份", - "下一个选择的{C:attention}标签", - "{s:0.8,C:inactive}复制类标签除外", + "{s:0.8}大米歇尔、鸡蛋、冰淇淋、卡文迪许、", + "{s:0.8}乌龟豆、无糖可乐、爆米花、拉面、", + "{s:0.8}苏打水、酸黄瓜、红辣椒、焦糖、", + "{s:0.8}怀旧糖果、快餐 M 等等。", }, }, - tag_cry_quintuple = { - name = "五重标签", + ev_cry_choco0 = { + name = "可能的事件", text = { - "给予{C:attention}#1#{}份", - "下一个选择的{C:attention}标签", - "{s:0.8,C:inactive}复制类标签除外", + "{T:ev_cry_choco1}1{} {T:ev_cry_choco2}2{} {T:ev_cry_choco3}3{} {T:ev_cry_choco4}4{} {T:ev_cry_choco5}5{}", + "{T:ev_cry_choco6}6{} {T:ev_cry_choco7}7{} {T:ev_cry_choco8}8{} {T:ev_cry_choco9}9{} {T:ev_cry_choco10}10{}", + "{C:inactive}(悬停以查看详情)", }, }, - tag_cry_rework = { - name = "重制标签", + ev_cry_choco1 = { + name = "1:恶灵附身", text = { - "商店有一张", - "{C:dark_edition}#1#{C:cry_code}#2#", + "{C:attention}小丑{}和扑克牌有", + "{C:green}1 / 3{} 几率获得闪烁状态", + "创造一张{C:attention}幽灵{}", + "{C:inactive,s:0.7}你被幽灵附身了,", + "{C:inactive,s:0.7}你的意识开始忽隐忽现。", }, }, - tag_cry_schematic = { - name = "原理图标签", + ev_cry_choco2 = { + name = "2:鬼屋探险", text = { - "下个商店有一张", - "{C:attention}头脑风暴{}", + "禁止跳过{C:attention}盲注{}", + "每进一次商店只能{C:attention}重掷{}一次", + "{C:attention}优惠券{}价格翻倍", + "{C:inactive,s:0.7}阴森的幽灵占领了这里!", + "{C:inactive,s:0.7}什么都别碰,赶快离开这里!", }, }, - tag_cry_scope = { - name = "机遇标签", + ev_cry_choco3 = { + name = "3:女巫魔药", text = { - "下回合增加1出牌次数", - "增加1弃牌次数", + "创造 3 个{C:attention}魔药{}", + "在{C:attention}小盲注{}结束前使用其中一个,", + "否则在当前的{C:attention}底注{}期间,{C:attention}所有{}负面效果都会被施加", + "{C:inactive,s:0.7}你被一个女巫绑架了!", + "{C:inactive,s:0.7}她递给你三瓶魔药,并死死地盯着你。", + "{C:inactive,s:0.7}赶紧选一个,免得她替你做决定。", }, }, - tag_cry_triple = { - name = "三连标签", + ev_cry_choco4 = { + name = "4:月之深渊", text = { - "给予{C:attention}#1#{}份", - "下一个选择的{C:attention}标签", - "{s:0.8,C:inactive}复制类标签除外", + "打出的卡牌有 {C:green}1 / 4{} 几率", + "变成随机的{C:club}梅花{}人头牌", + "{C:attention}倍率{}除以打出人头牌的数量", + "{C:inactive,s:0.7}即便他心地纯洁,", + "{C:inactive,s:0.7}并在夜间虔诚祈祷...", }, }, - }, - Tarot = { - c_cry_automaton = { - name = "机械人", + ev_cry_choco5 = { + name = "5:吸血魔影", text = { - "创造{C:attention}#1#", - "随机{C:cry_code}代码{}卡", - "{C:inactive}(必须有空间)", + "移除所有打出卡牌的{C:attention}增强{}效果", + "有 {C:green}1 / 3{} 几率摧毁", + "{C:heart}红桃{}和{C:diamond}方块{}牌", + "{C:inactive,s:0.7}在夜深人静时务必小心,", + "{C:inactive,s:0.7,E:1}藏在暗处的它们{C:inactive,s:0.7}正伺机解渴...", }, }, - c_cry_eclipse = { - name = "日食", + ev_cry_choco6 = { + name = "6:请拿一个", text = { - "增强{C:attention}#1#{}张选定的卡牌", - "为{C:attention}回响卡", + "在{C:attention}回合结束{}时,打开一个", + "随机的{C:attention}补充包{}", + "{C:inactive,s:0.7}当你漫步在街道上时,你看到一个", + "{C:inactive,s:0.7}装满各种补充包的箱子。顺手拿一个吧!", }, }, - c_cry_instability = { - name = "不稳定性", + ev_cry_choco7 = { + name = "7:节日气氛", text = { - "将{C:attention}#1#{}张选定卡牌", - "增强为{C:attention}抽象牌", + "创造 3 个{C:attention}不给糖就捣蛋{}与 1 个{C:attention}糖果篮{}", + "每回合商店都会出现一个{C:attention}不给糖就捣蛋{}", + "获得 {C:cry_candy}糖果{} 时提供 {C:money}$3{}", + "{C:inactive,s:0.7}整个街区都在为这毛骨悚然的盛会装饰,", + "{C:inactive,s:0.7}快来沉浸在节日的氛围中吧!", }, }, - c_cry_theblessing = { - name = "祝福", + ev_cry_choco8 = { + name = "8:糖果雨落", text = { - "创造{C:attention}1{}", - "随机{C:attention}消耗牌{}", - "{C:inactive}(必须有空间){}", + "当{C:attention}盲注{}被击败时,每剩余一次出牌次数", + "就获得 1 个 {C:cry_candy}糖果{};当生成一个 {C:cry_candy}糖果{} 时", + "获得一个{C:attention}食物小丑{}", + "{C:inactive,s:0.7}天上掉糖果了!快,", + "{C:inactive,s:0.7,E:1}能抓多少抓多少!", }, }, - c_cry_seraph = { - name = "六翼天使", + ev_cry_choco9 = { + name = "9:鬼魅财富", text = { - "增强{C:attention}#1#{}张选定的手牌", - "为{C:attention}明亮牌", + "获得 {C:money}$20{}", + "赚取的所有{C:money}金钱{}翻{C:attention}倍{}", + "{C:inactive,s:0.7}你逝去已久的亲戚化作幽灵,", + "{C:inactive,s:0.7}在半夜拜访了你!", + "{C:inactive,s:0.7}他们一言不发,将一袋钱塞进你手里,", + "{C:inactive,s:0.7}露出温暖的笑容,随后挥手消散在空气中。", }, }, - }, - Unique = { - c_cry_potion = { - name = "魔药", + ev_cry_choco10 = { + name = "10:尊贵古董", text = { - "使用后获取一种未知的", - "{C:attention}魔力{}", - "{C:inactive,s:0.7}从巧克力骰子中获取", + "一张{C:legendary}传奇{}{C:attention}小丑{}", + "将以 {C:money}$50{} 的价格出现在{C:attention}优惠券{}槽位", + "并且只能作为商店的{C:attention}最后一件{}物品购买", + "{C:inactive,s:0.7}你引起了一位遗物之灵的注意,", + "{C:inactive,s:0.7}但要平息它可没那么容易。", }, }, - }, - Voucher = { - v_cry_asteroglyph = { - name = "星象文字", + cry_https_disabled = { + name = "M", text = { - "设置底注为{C:attention}#1#{}", - }, - unlock = { - "到达底注", - "{C:attention}36", + "{C:attention,s:0.7}更新{s:0.7} 默认处于禁用状态 ({C:attention,s:0.7}HTTPS 模块{s:0.7})", }, }, - v_cry_blankcanvas = { - name = "空白画布", + cry_eternal_booster = { + name = "永恒", text = { - "{C:attention}+#1#{}手牌上限", - }, - unlock = { - "将你的{C:attention}手牌上限", - "降至{C:attention}0", + "包内的所有卡牌", + "均为{C:attention}永恒{}状态", }, }, - v_cry_clone_machine = { - name = "克隆机器", + cry_perishable_booster = { + name = "易腐", text = { - "双倍标签变成", - "{C:attention}五重标签{},并且", - " {C:attention}4X{}常见", + "包内的所有卡牌", + "均为{C:attention}易腐{}状态", }, }, - v_cry_command_prompt = { - name = "命令提示符", + cry_rental_booster = { + name = "租赁", text = { - "{C:cry_code}代码{}牌可以", - "出现在 {C:attention}商店{}", + "包内的所有卡牌", + "均为{C:attention}租赁{}状态", }, }, - v_cry_copies = { - name = "多重复制", + cry_pinned_booster = { + name = "固定", text = { - "双倍标签变成", - "{C:attention}三连标签{},并且", - "是 {C:attention}2X{}常见", + "包内的所有卡牌", + "均为{C:attention}固定{}状态", }, }, - v_cry_curate = { - name = "策展", + cry_banana_booster = { + name = "香蕉", text = { - "所有牌出现时均", - "带有{C:dark_edition}版本{}", - }, - unlock = { - "发现所有", - "{C:attention}版本", + "包内的所有卡牌", + "均为{C:attention}香蕉{}状态", }, }, - v_cry_dexterity = { - name = "灵巧", + cry_eternal_voucher = { + name = "永恒", text = { - "永久", - "每回合获得{C:blue}+#1#{}出牌", - }, - unlock = { - "累计打出", - "{C:attention}5000张{}", - "{C:attention}扑克牌{}", + "不可被交易", }, }, - v_cry_double_down = { - name = "双倍下注", + cry_perishable_voucher = { + name = "易腐", text = { - "每轮之后", - " {C:dark_edition}双面{}牌背面的所有数值{X:dark_edition,C:white} X1.5 {}", + "{C:attention}#1#{} 回合后被削弱", + "{C:inactive}(剩余 {C:attention}#2#{C:inactive} 回合)", }, }, - v_cry_double_slit = { - name = "成对裂隙", + cry_rental_voucher = { + name = "租赁", text = { - "{C:attention}融合{}可以", - "出现在商店和", - "秘术包中", + "回合结束时失去 {C:money}$#1#{}", }, }, - v_cry_double_vision = { - name = "重影", + cry_pinned_voucher = { + name = "固定", text = { - "{C:dark_edition}双面{}牌出现", - "{C:attention}4X{}更频繁", + "在被兑换前始终", + "保留在商店中", }, }, - v_cry_fabric = { - name = "宇宙结构", + cry_banana_voucher = { + name = "香蕉", text = { - "{C:dark_edition}+#1#{}小丑槽", - }, - unlock = { - "累计兑换{C:dark_edition}反物质{}优惠券", - "{C:attention}10次{}", + "每回合有 {C:green}#1# / #2#{} 几率被", + "取消兑换", }, }, - v_cry_grapplinghook = { - name = "抓钩", + cry_perishable_consumeable = { + name = "易腐", text = { - "{C:attention}+#1#{}牌", - "选择限制", - "{C:inactive,s:0.7}你可以用它做很多事情,比你想象的要多得多。{}", + "在回合结束时", + "被削弱", }, }, - v_cry_hyperspacetether = { - name = "超时空钩锁", + cry_rental_consumeable = { + name = "租赁", text = { - "{C:attention}+#1#{}牌", - "选择限制", - "{C:inactive,s:0.7}注意:未来会有额外的{}", - "{C:inactive,s:0.7}功能{}", + "在回合结束与", + "使用时失去 {C:money}$#1#{}", }, }, - v_cry_massproduct = { - name = "规模量产", + cry_pinned_consumeable = { + name = "固定", text = { - "商店中的所有牌和包", - "费用为 {C:attention}$1{}", - }, - unlock = { - "在一局中", - "兑换{C:attention}25个{}", - "{C:attention}优惠券", + "{C:inactive}目前似乎毫无作用...", }, }, - v_cry_moneybean = { - name = "金钱魔豆", + cry_banana_consumeable = { + name = "香蕉", text = { - "提高每轮获得的", - "利息上限至{C:money}$#1#{}", + "使用时有 {C:green}#1# / #2#{} 几率", + "不发生任何事", }, - unlock = { - "在{C:attention}一整局中{}", - "达到{C:attention}利息收益{}上限", + }, + o_nstar = { + name = "天文台效果", + text = { + "本局游戏中每使用过", + "一张{C:attention}中子星{},", + "提供 {X:mult,C:white}X#1#{} 倍率", + "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive} 倍率)", }, }, - v_cry_overstock_multi = { - name = "多重库存", + o_planetlua = { + name = "天文台效果", + text = { "" }, + }, + o_sunplanet = { + name = "天文台效果", text = { - "{C:attention}+#1#{}卡槽和", - "{C:attention}+#1#{}补充包槽", - "在商店中可用", + "手中持有的{C:attention}太阳{}与{C:attention}Perkele{}牌", + "将增加{C:attention}晋升强度{}", + "{C:inactive}(当前为 {X:gold,C:white}+#1#{C:inactive})", }, - unlock = { - "在一局中", - "在商店花费{C:attention}1000$", + }, + o_perkele = { + name = "天文台效果", + text = { + "如果打出牌型是 {C:attention}#4#{},提供 {X:dark_edition,C:white}^#2#{} 倍率", + "如果打出牌型是 {C:attention}#3#{},提供 {X:mult,C:white}X#2#{} 倍率", + "手中持有的{C:attention}太阳{}与{C:attention}Perkele{}牌", + "将增加{C:attention}晋升强度{}", + "{C:inactive}(当前为 {X:gold,C:white}+#1#{C:inactive})", }, }, - v_cry_pacclimator = { - name = "星球适应器", + p_cry_code_normal_1 = { + name = "程序补充包", text = { - "{C:planet}星球{}牌出现的概率", - "{C:attention}X#1#{}", - "购买此优惠券后本赛局所有", - "{C:planet}星球{}牌都{C:green}免费{}", + "从最多 {C:attention}#2#{} 张{C:cry_code}代码{}卡牌中", + "选择 {C:attention}#1#{} 张", }, - unlock = { - "在商店中", - "累计购买{C:attention}100张{}", - "{C:planet}星球{}牌", + }, + p_cry_code_normal_2 = { + name = "程序补充包", + text = { + "从最多 {C:attention}#2#{} 张{C:cry_code}代码{}卡牌中", + "选择 {C:attention}#1#{} 张", }, }, - v_cry_pairamount_plus = { - name = "至高山巅", + p_cry_code_jumbo_1 = { + name = "巨型程序包", text = { - "打出的牌中每包含一个对子", - "{C:attention}重新触发{}一次所有 M 小丑", + "从最多 {C:attention}#2#{} 张{C:cry_code}代码{}卡牌中", + "选择 {C:attention}#1#{} 张", }, }, - v_cry_pairing = { - name = "配对", + p_cry_code_mega_1 = { + name = "大号程序包", text = { - "{C:attention}重新触发{}所有 M 小丑", - "如果出牌是{C:attention}对子", + "从最多 {C:attention}#2#{} 张{C:cry_code}代码{}卡牌中", + "选择 {C:attention}#1#{} 张", }, }, - v_cry_quantum_computing = { - name = "量子计算", + p_cry_empowered = { + name = "强化幻灵包", text = { - "{C:cry_code}代码{}牌生成时概率", - "带有{C:dark_edition}负片{}版本", + "从最多 {C:attention}#2#{} 张{C:spectral}幻灵{}牌中", + "选择 {C:attention}#1#{} 张", + "{s:0.8,C:inactive}(由强化标签生成)", }, }, - v_cry_repair_man = { - name = "修理工", + p_cry_meme_1 = { + name = "玩梗包", text = { - "{C:attention}重新触发{}所有 M 小丑", - "如果出牌包含{C:attention}对子", + "从最多 {C:attention}#2#{} 张梗小丑中", + "选择 {C:attention}#1#{} 张", }, }, - v_cry_rerollexchange = { - name = "重掷交换", + p_cry_meme_two = { + name = "玩梗包", text = { - "所有重掷", - "费用{C:attention}$2{}", + "从最多 {C:attention}#2#{} 张梗小丑中", + "选择 {C:attention}#1#{} 张", }, - unlock = { - "在一局中", - "{C:attention}重掷{}商店", - "共计{C:attention}250次{}", + }, + p_cry_meme_three = { + name = "玩梗包", + text = { + "从最多 {C:attention}#2#{} 张梗小丑中", + "选择 {C:attention}#1#{} 张", }, }, - v_cry_satellite_uplink = { - name = "卫星串联", + p_cry_baneful_1 = { + name = "诅咒小丑包", text = { - "{C:cry_code}代码{}牌可能", - "出现在任何", - "{C:attention}天体包{}中", + "从最多 {C:attention}#2#{} 张{X:cry_cursed,C:white}诅咒{}小丑中", + "选择 {C:attention}#1#{} 张", + "{C:attention}跳过{}将会{C:red}放逐{}", + "你最右侧拥有的小丑", }, }, - v_cry_scope = { - name = "银河望远镜", + undiscovered_code = { + name = "未发现", text = { - "为出牌{C:attention}牌型{}", - "创造对应{C:planet}星球牌{}", - "{C:inactive}(必须有空间){}", + "在未设定种子的对局中", + "购买或使用此卡", + "以了解其作用", }, }, - v_cry_stickyhand = { - name = "粘粘手", + undiscovered_unique = { + name = "未发现", text = { - "选择限制", - "{C:attention}+#1#{}牌", + "在未设定种子的对局中", + "购买或使用此卡", + "以了解其作用", }, }, - v_cry_tacclimator = { - name = "塔罗适应器", + cry_green_seal = { + name = "绿色蜡封", text = { - "{C:tarot}塔罗{}牌出现的概率", - "{C:attention}X#1#{}", - "购买此优惠券后本赛局所有", - "{C:tarot}塔罗{}牌都{C:green}免费{}", + "被打出且不参与计分时", + "创造一张{C:cry_code}代码{}牌", + "{C:inactive}(必须有空间)", }, - unlock = { - "在商店中", - "累计购买{C:attention}100张{}", - "{C:tarot}塔罗{}牌", + }, + cry_azure_seal = { + name = "蔚蓝蜡封", + text = { + "打出该牌所在{C:attention}扑克牌型{}时,创造 {C:attention}#1#{} 张", + "{C:dark_edition}负片{}的对应{C:planet}星球{}牌,", + "随后{C:red}摧毁{}这张牌", }, }, - v_cry_tag_printer = { - name = "标签打印机", + blurred_sdm0 = { + name = "a", text = { - "双倍标签变成", - "{C:attention}四方标签{},并且", - " {C:attention}3X{}常见", + '{C:inactive,s:0.8}"我好讨厌这张牌" - SDM_0, 2024{}', }, }, - v_cry_threers = { - name = "读,写,算", + cry_multiuse = { + name = "m", text = { - "永久", - "每回合获得{C:red}+#1#{}弃牌", + "{C:inactive}可使用次数: ({C:inactive}剩余 {C:cry_code}#1#{C:inactive} 次)", }, - unlock = { - "累计弃掉", - "{C:attention}5000张{}", - "{C:attention}扑克牌{}", + }, + }, + Unique = { + c_cry_potion = { + name = "魔药", + text = { + "使用后施加一种", + "未知的{C:attention}减益效果{}", + "{C:inactive,s:0.7}从巧克力骰子中获得", }, }, }, }, misc = { - achievement_descriptions = { - ach_cry_ace_in_crash = "check_for_unlock({type = ace_in_crash})", - ach_cry_blurred_blurred_joker = "获得模糊的模糊小丑", - ach_cry_break_infinity = "在单次出牌中获得1.79e308筹码", - ach_cry_bullet_hell = "拥有15个AP小丑", - ach_cry_cryptid_the_cryptid = "用神秘生物复制神秘生物", - ach_cry_exodia = "拥有5个域外小丑", - ach_cry_freak_house = "打出由6和9的红心组成的同花顺,同时拥有Nice", - ach_cry_googol_play_pass = "灌铅一张Googol Play卡", - ach_cry_haxxor = "使用作弊代码", - ach_cry_home_realtor = "在底注 8之前激活快乐之家(不使用均衡牌组或反物质牌组)", - ach_cry_jokes_on_you = "在底注 1上触发笑料boss的效果并赢得比赛", - ach_cry_niw_uoy = "达到底注 -8", - ach_cry_now_the_fun_begins = "获得画布", - ach_cry_patience_virtue = "在打出第一手牌之前等待薰衣草环2分钟并击败盲注", - ach_cry_perfectly_balanced = "使用超平衡牌组击败飞升注", - ach_cry_pull_request = "让 ://提交 生成它摧毁的相同小丑", - ach_cry_traffic_jam = "击败所有高峰时段挑战", - ach_cry_ult_full_skip = "在1回合内获胜", - ach_cry_used_crash = "使用://崩溃", - ach_cry_what_have_you_done = "删除或献祭一张域外小丑牌", + tutorial = { + cry_intro_1 = { + "你好,我是{C:attention}约瑟夫·J·小丑{}!", + "欢迎来到{C:cry_exotic,E:1}Cryptid{}!", + }, + cry_intro_2 = { + "看起来你在这个存档中", + "还没玩过{C:cry_exotic,E:1}Cryptid{}。", + "让我来为你展示一下它的玩法!", + }, + cry_intro_3 = { + "*长出双手*", + }, + cry_intro_4 = { + "用几句话来总结这个 Mod 很难,", + "但我能告诉你的是,你即将经历一段{C:cry_exotic,E:1}疯狂{}的旅程!", + "这可不再是你熟悉的那个{C:attention}小丑牌{}了...", + }, + cry_intro_5 = { + "从这些{C:cry_ascendant}游戏设置集{}中你大概能看出来,我很喜欢 {C:attention}M{} 这个字母。", + "选择一个游戏设置集,让我为你解释一下...", + "{s:0.8}注意:游戏集的平衡性目前仍在大量测试调整中。", + "{s:0.8}请做好内容频繁改动的准备!", + }, + cry_modest_1 = { + "想要寻找接近原版的游戏体验?", + "那么{C:cry_ascendant}Modest(适度){}设置集绝对是你的不二之选!", + }, + cry_modest_2 = { + "即便如此,你依然要小心隐藏在 Cryptid", + "各个角落的诡计与机关!你永远不知道", + "下一个回合会遇到什么...", + }, + cry_mainline_1 = { + "想要{E:1,C:attention}打破{}游戏平衡?好消息是,", + "你可以不用把游戏彻底搞崩就能做到!", + }, + cry_mainline_2 = { + "这里的内容依旧疯狂,但你将有机会", + "体验完整的{C:cry_ascendant}进程系统{}。", + "只不过,别觉得一切会很轻松...", + }, + cry_mainline_3 = { + "虽然你的确会变得更强,但我可是精心设计了一些", + "{E:1,C:dark_edition}Boss{},它们可能会让你后悔", + "选择了这个{C:cry_ascendant}设置集{}...", + }, + cry_madness_1 = { + "你想把你的硬盘给彻底{C:red,E:1}摧毁{}吗?", + "哦,那可太有趣了!{C:cry_ascendant}Madness(疯狂){}设置集的名言就是", + "“平衡?{E:1,C:red}那是什么鬼东西!?{}”", + }, + cry_madness_2 = { + "我靠着{C:green}激浪饮料{}撑过了无数个不眠之夜,", + "花费数周时间,只为你确保这个游戏集", + "达到了{C:cry_ascendant}绝对完美的平衡{}!", + }, + cry_madness_3 = { + "你将以解锁所有物品的状态开局,", + "因此你可以直接释放 Cryptid 的{C:red,E:1}全部力量{}!", + "只是千万要小心,别让游戏{C:attention,E:1}崩溃{}了,", + "因为那极有可能在你输掉对局之前就发生...", + }, + }, + poker_hands = { + ["cry_Bulwark"] = "碉堡", + ["cry_Clusterfuck"] = Cryptid_config.family_mode and "一坨" or "彻底搞砸", + ["cry_UltPair"] = "至尊对子", + ["cry_WholeDeck"] = Cryptid_config.family_mode and "整副牌" or "TM的一整副牌", + ["cry-Cluster Bulwark"] = "碉堡坨坨", + ["cry_None"] = "无", + }, + poker_hand_descriptions = { + ["cry_Bulwark"] = { + "5 张没有点数、没有花色的牌", + }, + ["cry_Clusterfuck"] = { + "至少 8 张无法构成", + "对子、同花或顺子的牌", + }, + ["cry_UltPair"] = { + "两组“两对”,要求", + "每组“两对”必须是单一花色,", + "且这四对牌总共只由两种花色组成", + }, + ["cry_WholeDeck"] = { + "一手包含了标准 52 张扑克牌", + "中每一张牌的牌型。", + "你疯了吗?", + }, + ["cry_None"] = { "一手不包含任何牌的牌型" }, + + ["cry_Declare0"] = { "始终被算作顺子" }, + ["cry_Declare1"] = { "始终被算作同花" }, + ["cry_Declare2"] = { "始终被算作葫芦" }, + + ["cry_Declare0_suitless"] = { "始终被算作顺子", "手牌不需要特定花色" }, + ["cry_Declare1_suitless"] = { "始终被算作同花", "手牌不需要特定花色" }, + ["cry_Declare2_suitless"] = { "始终被算作葫芦", "手牌不需要特定花色" }, }, achievement_names = { - ach_cry_ace_in_crash = "口袋ACE", + ach_cry_ace_in_crash = "口袋 ACE", ach_cry_blurred_blurred_joker = "法律盲点", + ach_cry_bullet_hell = "弹幕地狱", ach_cry_break_infinity = "突破无限", - ach_cry_bullet_hell = "子弹地狱", - ach_cry_cryptid_the_cryptid = "神秘神秘生物", + ach_cry_cryptid_the_cryptid = "神秘的神秘生物", ach_cry_exodia = "艾克佐迪亚", ach_cry_freak_house = "怪物之家", ach_cry_googol_play_pass = "Googol Play Pass", - ach_cry_haxxor = "黑客", + ach_cry_haxxor = "黑客帝国", ach_cry_home_realtor = "房产经纪人", ach_cry_jokes_on_you = "现在谁是笑料?", ach_cry_niw_uoy = "!了赢你", - ach_cry_now_the_fun_begins = "乐趣开始了", + ach_cry_now_the_fun_begins = "乐趣才刚刚开始", ach_cry_patience_virtue = "耐心是美德", ach_cry_perfectly_balanced = "完美平衡", ach_cry_pull_request = "拉取请求", ach_cry_traffic_jam = "交通堵塞", ach_cry_ult_full_skip = "终极全跳过", - ach_cry_used_crash = "早告诉过你", + ach_cry_used_crash = "早告诉过你别用", ach_cry_what_have_you_done = "你到底做了什么?!", + ach_cry_pin = "耻辱之别针", + ach_cry_technically_positive = "负负得正", + ach_cry_youre_fucking_kidding = Cryptid_config.family_mode and "你在开玩笑吧" or "你TM在逗我吗", + ach_cry_stoned = "磐石之固", + ach_cry_fucked = Cryptid_config.family_mode and "乱成一团" or "彻底搞砸", + ach_cry_despaired = "陷入绝望", + ach_cry_decked = "尽收囊中", + }, + achievement_descriptions = { + ach_cry_ace_in_crash = 'check_for_unlock({type = "ace_in_crash"})', + ach_cry_blurred_blurred_joker = "获得一张模糊的模糊小丑", + ach_cry_bullet_hell = "拥有 15 张穿甲小丑", + ach_cry_break_infinity = "在单次出牌中获得 1.79e308 的分数", + ach_cry_cryptid_the_cryptid = "在神秘生物上使用神秘生物", + ach_cry_exodia = "拥有 5 张域外小丑", + ach_cry_freak_house = "在拥有 Nice 小丑的情况下,打出由红桃 6 和红桃 9 组成的同花葫芦", + ach_cry_googol_play_pass = "为一张 Googol 游戏牌添加灌铅效果", + ach_cry_haxxor = "使用作弊代码", + ach_cry_home_realtor = "在底注 8 之前激活快乐之家(不使用均衡牌组/反物质牌组)", + ach_cry_jokes_on_you = "在底注 1 触发“笑料”Boss盲注的效果并赢得对局", + ach_cry_niw_uoy = "到达底注 -8", + ach_cry_now_the_fun_begins = "获得画布", + ach_cry_patience_virtue = "在打出第一手牌前等待薰衣草环 2 分钟,并击败该盲注", + ach_cry_perfectly_balanced = "在飞升注的难度下使用超平衡牌组获胜", + ach_cry_pull_request = "让 ://提交 创造出一张与它摧毁的小丑完全相同的牌", + ach_cry_traffic_jam = "完成所有的“高峰时段”挑战", + ach_cry_ult_full_skip = "在 1 个回合内赢得对局", + ach_cry_used_crash = "使用 ://崩溃", + ach_cry_what_have_you_done = "删除或献祭一张域外小丑", + ach_cry_pin = "在“别针”盲注中输掉游戏", + ach_cry_technically_positive = "获得一张负片的负片小丑", + ach_cry_youre_fucking_kidding = "弃掉一次 " .. localize("cry_WholeDeck", "poker_hands"), + ach_cry_stoned = "将 " .. localize("cry_Bulwark", "poker_hands") .. " 升至 420 级", + ach_cry_fucked = "将 " .. localize("cry_Clusterfuck", "poker_hands") .. " 升至 69 级", + ach_cry_despaired = "将 " .. localize("cry_UltPair", "poker_hands") .. " 升至 2222 级", + ach_cry_decked = "将 " .. localize("cry_WholeDeck", "poker_hands") .. " 升至 5252 级", + -- 译者注:原版英文文件中出现了键值覆盖(ach_cry_stoned 写了三次),此处已根据逻辑修复为正确的键值 }, challenge_names = { c_cry_ballin = "炫酷风采", - c_cry_boss_rush = "进入地牢", - c_cry_dagger_war = "匕首战争", + c_cry_boss_rush = "挺进地牢 (Boss Rush)", + c_cry_dagger_war = "匕首之战", c_cry_joker_poker = "小丑扑克", c_cry_onlycard = "单卡挑战", - c_cry_rng = "随机挑战", + c_cry_rng = "随机数之神 (RNG)", c_cry_rush_hour = "高峰时段 I", c_cry_rush_hour_ii = "高峰时段 II", c_cry_rush_hour_iii = "高峰时段 III", - c_cry_sticker_sheet = "贴纸纸张", - c_cry_sticker_sheet_plus = "贴纸纸张+", + c_cry_sticker_sheet = "贴纸图鉴", + c_cry_sticker_sheet_plus = "贴纸图鉴+", }, dictionary = { - b_code_cards = "代码牌", - b_flip = "翻转", - b_merge = "融合", - b_pull = "拉取", - b_reset_gameset_modest = "重设游戏集设置(Modest)", - b_reset_gameset_mainline = "重设游戏集设置(Mainline)", - b_reset_gameset_madness = "重设游戏集设置(Madness)", - b_unique_cards = "独特牌", - cry_active = "激活", - cry_again_q = "再来?", - cry_circus_generic = "{V:#1#}#2#{}每个小丑给予{X:mult,C:white} X#3# {}倍率", - cry_code_apply = "应用", - cry_code_apply_previous = "应用之前的", - cry_code_cancel = "取消", - cry_code_create = "创建", - cry_code_create_previous = "创建之前的", - cry_code_enh = "输入增强", - cry_code_enter_card = "输入一张牌", - cry_code_enter_hand = "输入扑克牌型", - cry_code_empty = "[声明手牌]", - cry_code_execute = "执行", - cry_code_exit = "离开", - cry_code_exploit = "利用", - cry_code_exploit_previous = "利用之前的", - cry_code_hand = "输入扑克手牌", - cry_code_rank = "输入等级", - cry_critical_hit_ex = "致命一击!", - cry_critical_miss_ex = "致命失误!", - cry_curse = "诅咒", - cry_curse_ex = "诅咒!", - cry_debuff_obsidian_orb = "拥有所有已击败 Boss 的能力", - cry_debuff_oldarm = "必须打4张或更少的牌", - cry_debuff_oldflint = "同花不计分", - cry_debuff_oldhouse = "葫芦不计分", - cry_debuff_oldmark = "包含对子的牌型不计分", - cry_debuff_oldpillar = "顺子不计分", - cry_epic = "史诗", - cry_exotic = "域外", + --设置菜单 + cry_set_features = "功能", + cry_set_music = "音乐", + cry_set_enable_features = "使用此选项卡来启用或禁用整个主题集合。", cry_feat_achievements = "成就", ["cry_feat_antimatter deck"] = "反物质牌组", cry_feat_blinds = "盲注", cry_feat_challenges = "挑战", ["cry_feat_code cards"] = "代码牌", + ["cry_feat_misc. decks"] = "杂项牌组", + ["cry_feat_https module"] = "HTTPS 模块", + ["cry_feat_timer mechanics"] = "计时机制", ["cry_feat_enhanced decks"] = "增强牌组", ["cry_feat_epic jokers"] = "史诗小丑", ["cry_feat_exotic jokers"] = "域外小丑", - ["cry_feat_https module"] = "HTTPS 模块", - cry_feat_jokerdisplay = "展示小丑 (没有意义)", ["cry_feat_m jokers"] = "M 小丑", cry_feat_menu = "自定义主菜单", ["cry_feat_misc."] = "杂项", - ["cry_feat_misc. decks"] = "杂项牌组", ["cry_feat_misc. jokers"] = "杂项小丑", - ["cry_feat_more stakes"] = "注", - cry_feat_planets = "星球", + cry_feat_planets = "星球牌", + cry_feat_jokerdisplay = "JokerDisplay 兼容 (没啥用)", + cry_feat_tags = "标签", cry_feat_sleeves = "牌套", - cry_feat_spectrals = "幻灵", + cry_feat_spectrals = "幻灵牌", cry_feat_spooky = "万圣节更新", - cry_feat_tags = "标签", - ["cry_feat_timer mechanics"] = "计时器机制", + ["cry_feat_more stakes"] = "底注难度", cry_feat_vouchers = "优惠券", - cry_gameset_explanation = { - "选择游戏集配置选项以应用于此卡。", - }, - cry_gameset_disabled = "已禁用", - cry_gameset_exp = "实验性内容", - cry_gameset_exp_modest = "实验性内容(Modest)", - cry_gameset_exp_mainline = "实验性内容(Mainline)", - cry_gameset_exp_madness = "实验性内容(Madness)", - cry_gaming = "游戏中", - cry_gaming_ex = "开赌!", - cry_good_luck_ex = "祝你好运!", + cry_mus_jimball = "小丑球 (Funkytown by Lipps Inc. - 受版权保护)", + cry_mus_code = "代码牌 (://LETS_BREAK_THE_GAME by HexaCryonic)", + cry_mus_exotic = "域外小丑 (Joker in Latin by AlexZGreat)", + cry_mus_high_score = "高分记录 (Final Boss [For Your Computer] by AlexZGreat)", + cry_mus_alt_bg = "背景音乐 (by MathIsFun_)", + cry_force_tooltips = "强制显示提示框", + cry_family = "家庭友好模式", + cry_experimental = "实验性模式", + + k_cry_program_pack = "程序补充包", + k_cry_meme_pack = "玩梗补充包", + k_cry_baneful_pack = "诅咒小丑包", + cry_baneful_warning = "跳过将会放逐最右侧的小丑", + + cry_critical_hit_ex = "暴击!", + cry_critical_miss_ex = "致命失误!", + + cry_potion1 = "-1 所有牌型等级", + cry_potion2 = "X1.15 盲注要求", + cry_potion3 = "-1 出牌和弃牌次数", + + cry_debuff_oldhouse = "无法打出葫芦", + cry_debuff_oldarm = "必须打出 4 张或更少的牌", + cry_debuff_oldpillar = "无法打出顺子", + cry_debuff_oldflint = "无法打出同花", + cry_debuff_oldmark = "包含对子的手牌不计分", + cry_debuff_obsidian_orb = "拥有所有已击败Boss的能力", + cry_blind_baneful_pack = "回合结束后,打开一个诅咒小丑包", + + cry_tax_placeholder = "(X0.4 盲注要求)", + cry_joke_placeholder = "(8 的倍数)", + + k_code = "代码", + k_chips = "筹码", + k_content_set = "主题集合", + b_content_sets = "主题集合", + --为什么原版里没有这些? + b_tag = "标签", + b_blind = "盲注", + rush_hour_reminder = "请启用“时钟”与“薰衣草环”机制来游玩高峰时段挑战", + + b_tarot_rate = "塔罗牌出现率", + b_planet_rate = "星球牌出现率", + + k_unique = "独特", + b_code_cards = "代码牌", + b_unique_cards = "独特卡牌", + b_pull = "拉取", + b_playing_cards = "扑克牌", + cry_hooked_ex = "被钩住了!", + k_end_blind = "结束盲注", + k_cry_shiny = "闪耀", + + cry_code_rank = "输入点数", + cry_code_enh = "输入增强效果", + cry_code_hand = "输入扑克牌型", + cry_code_enter_card = "输入一张卡牌", + cry_code_apply = "应用", + cry_code_apply_previous = "应用之前的", + cry_code_exploit = "利用", + cry_code_exploit_previous = "利用之前的", + cry_code_create = "创造", + cry_code_create_previous = "创造之前的", + cry_code_execute = "执行", + cry_code_cancel = "取消", + cry_code_enter_hand = "输入扑克牌型名称", + cry_code_with_suits = "包含花色", + cry_code_without_suits = "忽略花色", + cry_code_suitless = "手牌不需要特定花色", + cry_code_empty = "[声明手牌]", + cry_code_exit = "退出", + cry_code_antevoucher = "接下来的Boss盲注与优惠券", + cry_code_nextjokers = "接下来的商店小丑", + cry_code_nextcards = "接下来的抽牌", + + b_flip = "翻转", + b_merge = "融合", + b_store = "储存", + cry_hand_bulwark = "碉堡", cry_hand_clusterfuck = "一坨", cry_hand_ultpair = "至尊对子", + cry_asc_hands = "晋升牌型", - cry_p_star = "星星", - cry_hooked_ex = "被勾住!", - cry_inactive = "Inactive", - cry_jolly_ex = "红红火火恍恍惚惚红红火火恍恍惚惚!", - cry_m = "M", - cry_m_ex = "M!", + cry_p_star = "星型", + + cry_again_q = "再来一次?", + cry_balanced_q = "这平衡吗...?", + cry_curse = "诅咒", + cry_curse_ex = "诅咒!", + cry_demicolon = "半分号触发!", + cry_sobbing = "救救我...", + cry_gaming = "游戏中", + cry_gaming_ex = "开玩!", + cry_good_luck_ex = "祝你好运!", + cry_sus_ex = "内鬼!", + cry_jolly_ex = "欢愉起来!", + cry_highfive_ex = "击掌!", cry_m_minus = "m", + cry_m = "M", + cry_m_ex = "M!", cry_minus_round = "-1 回合", - cry_mus_code = "代码牌 (://LETS_BREAK_THE_GAME)", - cry_mus_exotic = "域外小丑 (by AlexZGreat)", - cry_mus_high_score = "高分 (最终 Boss [For Your Computer] by AlexZGreat)", - cry_mus_jimball = "小丑球 (Funkytown by Lipps Inc.)", - cry_no_triggers = "无触发次数!", - cry_notif_jimball_1 = "小丑球", - cry_notif_jimball_2 = "版权提示", - cry_notif_jimball_d1 = "小丑球播放的音乐 Funkytown,", - cry_notif_jimball_d2 = "是受到版权保护的", - cry_notif_jimball_d3 = "不能用于流媒体和视频。", cry_plus_cryptid = "+1 神秘生物", - cry_potion1 = "-1 所有牌型等级", - cry_potion2 = "X1.15 盲注要求", - cry_potion3 = "-1 出牌和弃牌", - cry_set_enable_features = "选择要启用的功能(游戏重新启动后生效):", - cry_set_features = "功能", - cry_set_music = "音乐", - cry_sobbing = "救救我...", - cry_sus_ex = "骗子!", - cry_unredeemed = "Unredeemed...", - cry_view_set_contents = "查看集合中的项目", - cry_code_antevoucher = "接下来的Boss盲注和优惠券", - cry_code_nextjokers = "下一个商店的小丑", - cry_code_nextcards = "接下来抽到的牌", - cry_code_with_suits = "包括花色", - cry_code_without_suits = "忽略花色", - k_code = "代码", - k_chips = "筹码", - k_cry_candy = "糖果", - k_cry_cursed = "诅咒", + cry_plus_card = "+1 卡牌", + cry_plus_code = "+1 代码", + cry_no_triggers = "没有触发次数了!", + cry_unredeemed = "未被兑换...", + cry_active = "激活", + cry_inactive = "未激活", + cry_divorced = "已离婚!", + cry_destroyed_ex = "已摧毁!", + + k_disable_music = "禁用音乐", + k_cry_epic = "史诗", k_cry_exotic = "域外", - k_cry_meme_pack = "玩梗包", - k_cry_program_pack = "代码包", - k_disable_music = "禁用音乐", - k_end_blind = "结束盲注", - k_hooked_ex = "钩住了!", + k_cry_candy = "糖果", + k_cry_cursed = "诅咒", + + k_downgraded_ex = "已降级!", + k_planet_disc = "星周盘", k_planet_satellite = "天然卫星", - k_planet_universe = "整个TMD宇宙", - k_unique = "独特", + k_planet_universe = Cryptid_config.family_mode and "宇宙" or "TM的整个宇宙", + k_planet_nibiru = "无物", + + cry_notif_jimball_1 = "小丑球", + cry_notif_jimball_2 = "版权通知", + cry_notif_jimball_d1 = '小丑球播放的歌曲 "Funkytown",', + cry_notif_jimball_d2 = "受版权保护,不得用于", + cry_notif_jimball_d3 = "直播和视频中。", + + cry_gameset_explanation = { + "选择一个游戏设置集", + "以应用到此卡上。", + }, + cry_gameset_disabled = "已禁用", + cry_gameset_modest = "适度 (Modest)", + cry_gameset_mainline = "主线 (Mainline)", + cry_gameset_madness = "疯狂 (Madness)", + cry_gameset_custom = "已修改", + cry_gameset_Custom = "自定义", + cry_gameset_exp = "实验性", + cry_gameset_exp_modest = "实验性 (适度)", + cry_gameset_exp_mainline = "实验性 (主线)", + cry_gameset_exp_madness = "实验性 (疯狂)", + + cry_view_set_contents = "查看集合内项目", + + cry_sapling_an = "一张", + cry_sapling_a = "一张", + + b_reset_gameset_modest = "重置游戏设置集 (适度)", + b_reset_gameset_mainline = "重置游戏设置集 (主线)", + b_reset_gameset_madness = "重置游戏设置集 (疯狂)", + + cry_circus_generic = "{V:#1#}#2#{} 小丑每张提供 {X:mult,C:white} X#3# {} 倍率", }, labels = { + food_jokers = "食物小丑", banana = "香蕉", + pinned = "固定", + cry_absolute = "绝对", code = "代码", - cry_astral = "星界", + unique = "独特", + cry_rigged = "灌铅", + cry_hooked = "钩住", + cry_global_sticker = "全局", + cry_flickering = "闪烁", + cry_possessed = "作祟", + + cry_green_seal = "绿色蜡封", cry_azure_seal = "蔚蓝蜡封", + + cry_astral = "星界", cry_blur = "模糊", cry_double_sided = "双面", - cry_epic = "史诗", - cry_exotic = "域外", - cry_flickering = "闪烁", - cry_glass = "易碎", + cry_glass = "灰质琉璃", cry_glitched = "故障", cry_gold = "鎏金", - cry_green_seal = "秩绿蜡封", - cry_hooked = "钩住", cry_m = "欢愉", cry_mosaic = "马赛克", cry_noisy = "噪声", cry_oversat = "过曝", - cry_possessed = "作祟", - cry_rigged = "灌铅", - food_jokers = "食物小丑", - k_cry_candy = "糖果", - k_cry_cursed = "诅咒", + k_cry_epic = "史诗", k_cry_exotic = "域外", - unique = "独特", - }, - tutorial = { - cry_intro_1 = { - "你好,我是{C:attention}约瑟夫·J·小丑{}!", - "欢迎来到{C:cry_exotic,E:1}Cryptid{}!", - }, - cry_intro_2 = { - "看起来你从未在这个存档中", - "玩过{C:cry_exotic,E:1}Cryptid{}。", - "让我来告诉你怎么玩!", - }, - cry_intro_3 = { - "*长出双手*", - }, - cry_intro_4 = { - "用几句话总结这个模组很难,", - "但我能说的是,你即将经历一段{C:cry_exotic,E:1}疯狂{}的旅程!", - "这可不是你熟悉的{C:attention}小丑扑克{}...", - }, - cry_intro_5 = { - "你可能从这些{C:cry_ascendant}游戏集{}中看出来了,我喜欢字母{C:attention}M{}。", - "选择一个游戏集,我来为你解释...", - "{s:0.8}注意:游戏集平衡仍在大力开发中。", - "{s:0.8}预计会频繁更新!", - }, - cry_modest_1 = { - "想体验接近原版的玩法?", - "那么{C:cry_ascendant}Modest{}游戏集适合你!", - }, - cry_modest_2 = { - "不过,还是要小心隐藏在", - "Cryptid中的各种机制!你永远不知道", - "下一轮会遇到什么...", - }, - cry_mainline_1 = { - "想{E:1,C:attention}打破{}游戏?好消息,", - "不用太离谱就能做到!", - }, - cry_mainline_2 = { - "这里的内容仍然很疯狂,但你能有机会", - "体验{C:cry_ascendant}成长{}系统。", - "只是别太放松...", - }, - cry_mainline_3 = { - "因为你会变得更强,但我也设计了一些", - "{E:1,C:dark_edition}Boss{},可能会让你后悔选择这个{C:cry_ascendant}游戏集{}...", - }, - cry_madness_1 = { - "想彻底{C:red,E:1}毁灭{}你的硬盘?", - "太有趣了!{C:cry_ascendant}Madness{}游戏集的口号是:", - "'平衡?{E:1,C:red}那是什么鬼东西!{}'", - }, - cry_madness_2 = { - "我花了数周无眠的、喝着{C:green}Mountain Dew{}的夜晚,", - "确保这个游戏集{C:cry_ascendant}绝对平衡{},只为你!", - }, - cry_madness_3 = { - "你会解锁所有内容,这样就能释放", - "Cryptid的{C:red,E:1}全部力量{}!", - "只是小心别让游戏{C:attention,E:1}崩溃{},", - "因为这可能在你失败前就发生...", - }, + k_cry_candy = "糖果", + k_cry_cursed = "诅咒", }, - poker_hand_descriptions = { - ["cry_Bulwark"] = { - "5 张无等级,无花色的牌", - }, - ["cry_Clusterfuck"] = { - "至少 8 张不包含", - "对子、同花或顺子的牌", - }, - ["cry_UltPair"] = { - "两个两对,共两种花色", - "每对两对是一种花色", - "他们之间共有两种花色", + rnj_loc_txts = { + stats = { + plus_mult = { "{C:red}+#2#{} 倍率" }, + plus_chips = { "{C:blue}+#2#{} 筹码" }, + x_mult = { "{X:red,C:white} X#2#{} 倍率" }, + x_chips = { "{X:blue,C:white} X#2#{} 筹码" }, + h_size = { "{C:attention}+#2#{} 手牌上限" }, + money = { "结算时获得 {C:money}$#2#{}" }, }, - ["cry_WholeDeck"] = { - "在一次出牌中,包含", - "52张牌的牌组中的每一张牌", - "你疯了?", + stats_inactive = { + plus_mult = { "{C:inactive}(当前为 {C:red}+#1#{C:inactive} 倍率)" }, + plus_chips = { "{C:inactive}(当前为 {C:blue}+#1#{C:inactive} 筹码)" }, + x_mult = { "{C:inactive}(当前为 {X:red,C:white} X#1# {C:inactive} 倍率)" }, + x_chips = { "{C:inactive}(当前为 {X:blue,C:white} X#1# {C:inactive} 筹码)" }, + h_size = { "{C:inactive}(当前为 {C:attention}+#1#{C:inactive} 手牌上限)" }, + money = { "{C:inactive}(当前为 {C:money}$#1#{C:inactive})" }, }, - ["cry_None"] = { "出牌为 0 张牌" }, - - ["cry_Declare0"] = { "始终算作顺子" }, - ["cry_Declare1"] = { "始终算作同花" }, - ["cry_Declare2"] = { "始终算作葫芦" }, - ["cry_Declare0_suitless"] = { "始终算作顺子", "手牌不需要特定花色" }, - ["cry_Declare1_suitless"] = { "始终算作同花", "手牌不需要特定花色" }, - ["cry_Declare2_suitless"] = { "始终算作葫芦", "手牌不需要特定花色" }, - }, - poker_hands = { - cry_Bulwark = "碉堡", - cry_Clusterfuck = "一坨", - cry_UltPair = "至尊对子", - cry_WholeDeck = "一整副牌", - }, - rnj_loc_txts = { actions = { - add_dollars = { - "获得{C:money}$#2#{}", - }, - make_joker = { - "创造{C:attention}#2#小丑{}牌", - }, - make_planet = { - "创造{C:attention}#2#{C:planet}星球{}牌", - }, - make_spectral = { - "创造{C:attention}#2#{C:spectral}幻灵{}牌", - }, - make_tarot = { - "创造{C:attention}#2#{C:tarot}塔罗{}牌", - }, - }, - conds = { - big = { - "如果{C:attention}盲注{}是{C:attention}大{C:attention}盲注{}", - }, - boss = { - "如果{C:attention}盲注{}是{C:attention}Boss{C:attention}盲注{}", - }, - buy_common = { - "如果是{C:blue}普通{}{C:attention}小丑{}", - }, - buy_uncommon = { - "如果是{C:green}罕见{}{C:attention}小丑{}", - }, - common = { - "如果是{C:blue}普通{}{C:attention}小丑{}", - }, - discards_left = { - "如果回合结束时剩余{C:red}#3#{}次弃牌", - }, - face = { - "如果卡牌是{C:attention}人头牌{}", - }, - first = { - "如果是{C:attention}第一次出牌{}", - }, - first_discard = { - "如果是{C:attention}第一次{C:attention}弃牌{}", - }, - hands_left = { - "如果回合结束时剩余{C:blue}#3#{}手牌", - }, - joker = { - "如果卡牌是{C:attention}小丑{}", - }, - last = { - "如果是{C:attention}最后一次{}出牌", - }, - last_discard = { - "如果是{C:attention}最后一次{C:attention}弃牌{}", - }, - non_boss = { - "如果{C:attention}盲注{}是{C:attention}非Boss{C:attention}盲注{}", - }, - odds = { - "以{C:green}#4# / #3#{}的概率", - }, - or_less = { - "如果手牌包含{C:attention}#3#{}张或更少卡牌", - }, - or_more = { - "如果手牌包含{C:attention}#3#{}张或更多卡牌", - }, - planet = { - "如果卡牌是{C:planet}星球牌{}", - }, - poker_hand = { - "如果手牌是{C:attention}#3#{}", - }, - rank = { - "如果卡牌的等级是{C:attention}#3#{}", - }, - rare = { - "如果是{C:red}稀有{}{C:attention}小丑{}", - }, - small = { - "如果{C:attention}盲注{}是{C:attention}小{C:attention}盲注{}", - }, - spectral = { - "如果卡牌是{C:spectral}幻灵牌{}", - }, - suit = { - "如果卡牌是{V:1}#3#{}", - }, - tarot = { - "如果卡牌是{C:tarot}塔罗牌{}", - }, - uncommon = { - "如果是{C:green}罕见{}{C:attention}小丑{}", - }, + make_joker = { "创造 {C:attention}#2#{} 张小丑" }, + make_tarot = { "创造 {C:attention}#2#{} 张{C:tarot}塔罗{}牌" }, + make_planet = { "创造 {C:attention}#2#{} 张{C:planet}星球{}牌" }, + make_spectral = { "创造 {C:attention}#2#{} 张{C:spectral}幻灵{}牌" }, + add_dollars = { "获得 {C:money}$#2#{}" }, }, contexts = { - after = { - "每次{C:attention}出牌{}后", - }, - before = { - "每次{C:attention}出牌{}前", - }, - buying_card = { - "购买卡牌时", - }, - debuffed_hand = { - "如果已打出{C:attention}手牌{}被削弱", - }, - discard = { - "为每张丢弃的卡牌", - }, - end_of_round = { - "回合结束时", - }, - ending_shop = { - "在{C:attention}商店{}结束时", - }, - first_hand_drawn = { - "回合开始时", - }, - individual_hand_end = { - "回合结束时手中的每张卡牌", - }, - individual_hand_score = { - "结算期间为手中的每张卡牌", - }, - individual_play = { - "为每张计分的卡牌", - }, + open_booster = { "当一个{C:attention}补充包{}被打开时" }, + buying_card = { "当购买一张牌时" }, + selling_self = { "当这张牌被出售时" }, + selling_card = { "当任意牌被出售时" }, + reroll_shop = { "每次重掷时" }, + ending_shop = { "在{C:attention}商店{}结束时" }, + skip_blind = { "当一个{C:attention}盲注{}被跳过时" }, + skipping_booster = { "当任何{C:attention}补充包{}被跳过时" }, + playing_card_added = { "每当一张{C:attention}扑克牌{}被加入牌组时" }, + first_hand_drawn = { "当回合开始时" }, + setting_blind = { "当选择{C:attention}盲注{}时" }, + remove_playing_cards = { "当一张牌被摧毁时" }, + using_consumeable = { "当一张{C:attention}消耗牌{}被使用时" }, + debuffed_hand = { "如果打出的{C:attention}手牌{}是不被允许的" }, + pre_discard = { "在每次弃牌之前" }, + discard = { "每弃掉一张牌" }, + end_of_round = { "在{C:attention}回合{}结束时" }, + individual_play = { "每有一张卡牌计分时" }, + individual_hand_score = { "在计分期间,每有一张卡牌留在手中时" }, + individual_hand_end = { "在{C:attention}回合{}结束时,每有一张卡牌留在手中时" }, + repetition_play = { "重新触发已打出的卡牌" }, + repetition_hand = { "重新触发留在手中的卡牌" }, + other_joker = { "每一个{C:attention}小丑{}" }, + before = { "在每次打出{C:attention}手牌{}之前" }, + after = { "在每次打出{C:attention}手牌{}之后" }, joker_main = {}, - open_booster = { - "当{C:attention}补充包{}被打开时", - }, - other_joker = { - "每个{C:attention}小丑{}", - }, - playing_card_added = { - "每次将{C:attention}手牌{}添加到牌组时", - }, - pre_discard = { - "每次丢弃前", - }, - remove_playing_cards = { - "卡牌被销毁时", - }, - repetition_hand = { - "重新触发手中的卡牌", - }, - repetition_play = { - "重新触发已打出的卡牌", - }, - reroll_shop = { - "重掷商店", - }, - selling_card = { - "出售卡牌时", - }, - selling_self = { - "出售此卡时", - }, - setting_blind = { - "选择{C:attention}盲注{}时", - }, - skip_blind = { - "跳过{C:attention}盲注{}时", - }, - skipping_booster = { - "跳过任何{C:attention}补充包{}时", - }, - using_consumeable = { - "使用{C:attention}消耗牌{}卡牌时", - }, }, - stats = { - h_size = { - "{C:attention}+#2#{}手牌数目", - }, - money = { - "{C:money}+$#2#{}金钱", - }, - plus_chips = { - "{C:blue}+#2#{}筹码", - }, - plus_mult = { - "{C:red}+#2#{}增加倍数", - }, - x_chips = { - "{X:blue,C:white} X#2#{} 筹码", - }, - x_mult = { - "{X:red,C:white} X#2#{} 倍数", - }, - }, - stats_inactive = { - h_size = { - "{C:inactive}(当前 {C:attention}+#1#{C:inactive} 手牌数目)", - }, - money = { - "{C:inactive}(当前 {C:money}+$#1#{C:inactive})", - }, - plus_chips = { - "{C:inactive}(当前 {C:blue}+#1#{C:inactive} 筹码)", - }, - plus_mult = { - "{C:inactive}(当前 {C:red}+#1#{C:inactive} 倍率)", - }, - x_chips = { - "{C:inactive}(当前 {X:blue,C:white} X#1# {C:inactive} 筹码)", - }, - x_mult = { - "{C:inactive}(当前 {X:red,C:white} X#1# {C:inactive} 倍率)", - }, + conds = { + buy_common = { "如果它是一张{C:blue}普通{}的{C:attention}小丑{}" }, + buy_uncommon = { "如果它是一张{C:green}罕见{}的{C:attention}小丑{}" }, + tarot = { "如果该牌是一张{C:tarot}塔罗{}牌" }, + planet = { "如果该牌是一张{C:planet}星球{}牌" }, + spectral = { "如果该牌是一张{C:spectral}幻灵{}牌" }, + joker = { "如果该牌是一张{C:attention}小丑{}" }, + suit = { "如果该牌的花色是 {V:1}#3#{}" }, + rank = { "如果该牌的点数是 {C:attention}#3#{}" }, + face = { "如果该牌是一张{C:attention}人头牌{}" }, + boss = { "如果{C:attention}盲注{}是{C:attention}Boss盲注{}" }, + non_boss = { "如果{C:attention}盲注{}是{C:attention}非Boss盲注{}" }, + small = { "如果{C:attention}盲注{}是{C:attention}小盲注{}" }, + big = { "如果{C:attention}盲注{}是{C:attention}大盲注{}" }, + first = { "如果是{C:attention}第一手牌{}" }, + last = { "如果是{C:attention}最后一手牌{}" }, + common = { "如果它是一张{C:blue}普通{}的{C:attention}小丑{}" }, + uncommon = { "如果它是一张{C:green}罕见{}的{C:attention}小丑{}" }, + rare = { "如果它是一张{C:red}稀有{}的{C:attention}小丑{}" }, + poker_hand = { "如果打出的牌型是 {C:attention}#3#{}" }, + or_more = { "如果打出的手牌包含 {C:attention}#3#{} 张或更多的牌" }, + or_less = { "如果打出的手牌包含 {C:attention}#3#{} 张或更少的牌" }, + hands_left = { "如果回合结束时还剩余 #3# 次 {C:blue}出牌{}" }, + discards_left = { "如果回合结束时还剩余 #3# 次 {C:red}弃牌{}" }, + first_discard = { "如果是{C:attention}第一次弃牌{}" }, + last_discard = { "如果是{C:attention}最后一次弃牌{}" }, + odds = { "有 {C:green}#4# / #3#{} 的几率" }, }, }, v_dictionary = { - a_candy = "+#1# 糖果", - a_powchips = "^#1# 筹码", - a_powchips_minus = "-^#1# 筹码", + a_xchips = "X#1# 筹码", a_powmult = "^#1# 倍率", - a_powmult_minus = "-^#1# 倍率", + a_powchips = "^#1# 筹码", a_powmultchips = "^#1# 倍率+筹码", - a_powmultchips_minus = "-^#1# 倍率+筹码", a_round = "+#1# 回合", + a_candy = "+#1# 糖果", + a_xchips_minus = "-X#1# 筹码", + a_powmult_minus = "-^#1# 倍率", + a_powchips_minus = "-^#1# 筹码", + a_powmultchips_minus = "-^#1# 倍率+筹码", a_round_minus = "-#1# 回合", a_tag_minus = "-#1# 标签", a_tags_minus = "-#1# 标签", - a_tag = "#1# 标签", - a_tags = "#1# 标签", - a_xchips = "X#1# 筹码", - a_xchips_minus = "-X#1# 筹码", - cry_art = "美术: #1#", - cry_code = "程序: #1#", - cry_idea = "想法: #1#", + a_tag = "+#1# 标签", + a_tags = "+#1# 标签", + + cry_sticker_name = "#1#贴纸", cry_sticker_desc = { - "使用这张小丑", - "在#2##1##2#注#3#", - "难度下获胜", - }, - cry_sticker_name = "#1# 贴纸", + "曾在#2##1#", + "#2#注#3#难度下", + "使用此小丑赢得游戏", + }, + tax_hand = "最高为需求筹码的 #1#%", + cry_art = "美术设计: #1#", + cry_code = "程序代码: #1#", + cry_idea = "创意提供: #1#", + cry_trade_add = "#1# 已通过交易兑换", + cry_trade_remove = "#1# 已通过交易退回", }, v_text = { - ch_c_all_rnj = { - "所有小丑都是{C:attention}随机小丑{}", - }, - ch_c_cry_all_banana = { - "所有小丑都是{C:eternal}香蕉{}", - }, - ch_c_cry_all_perishable = { - "所有小丑都是{C:eternal}易腐{}", - }, - ch_c_cry_all_pinned = { - "所有小丑都是{C:eternal}固定{}", - }, - ch_c_cry_all_rental = { - "所有小丑都是{C:eternal}租赁{}", - }, - ch_c_cry_no_boosters = { - "{C:attention}补充包{}不再出现在商店中", - }, - ch_c_cry_no_consumables = { - "不再出现{C:attention}消耗牌{} ", - }, - ch_c_cry_no_rerolls = { - "禁止{C:attention}重掷{}", - }, - ch_c_cry_no_tags = { - "跳过功能已{C:attention}禁用{}", - }, - ch_c_cry_no_vouchers = { - "{C:attention}优惠券{}不再出现在商店中", - }, - ch_c_cry_rush_hour = { - "所有Boss 盲注都是{C:attention}时钟{}或{C:attention}薰衣草循环", - }, - ch_c_cry_rush_hour_ii = { - "所有盲注都是{C:attention}Boss 盲注{}", - }, + ch_c_cry_all_perishable = { "所有小丑均为{C:eternal}易腐{}状态" }, + ch_c_cry_all_rental = { "所有小丑均为{C:eternal}租赁{}状态" }, + ch_c_cry_all_pinned = { "所有小丑均为{C:eternal}固定{}状态" }, + ch_c_cry_all_banana = { "所有小丑均为{C:eternal}香蕉{}状态" }, + ch_c_all_rnj = { "所有小丑均为{C:attention}随机小丑{}" }, + ch_c_cry_sticker_sheet_plus = { "所有可购买物品都附带所有可能的贴纸" }, + ch_c_cry_rush_hour = { "所有Boss盲注均为{C:attention}时钟{}或{C:attention}薰衣草环{}" }, + ch_c_cry_rush_hour_ii = { "所有盲注均为{C:attention}Boss盲注{}" }, ch_c_cry_rush_hour_iii = { - "{C:attention}时钟{}和{C:attention}薰衣草循环{}的规模是{C:attention}两倍{}快", - }, - ch_c_cry_sticker_sheet_plus = { - "所有可购买的物品都有所有贴纸", + "{C:attention}时钟{}与{C:attention}薰衣草环{}的倍率增长速度变为{C:attention}两倍{}", }, + ch_c_cry_no_tags = { "跳过盲注已被{C:attention}禁用{}" }, + ch_c_cry_no_vouchers = { "{C:attention}优惠券{}将不再出现于商店中" }, + ch_c_cry_no_boosters = { "{C:attention}补充包{}将不再出现于商店中" }, + ch_c_cry_no_rerolls = { "重掷功能已被{C:attention}禁用{}" }, + ch_c_cry_no_consumables = { "{C:attention}消耗牌{}将不再出现" }, }, + -- 这里包含了非常公平牌组在不出优惠券时的疯狂嘲讽语录 very_fair_quips = { + { "寄", "没有优惠券", "给你" }, + { "蠢货", "你真以为我会", "给你发优惠券?" }, + { "想得美!", "这里根本没有优惠券!", "(拉胯版特供)" }, + { "纯属技术问题", "想象一下只要够强", "就能拿到优惠券" }, + { "管理层的", "小丑吉姆波", "忘了进货了" }, + { "哎呀!", "没有优惠券", "" }, + { "你这个小丑,", "干嘛盯着", "这边看?哈哈" }, + { "你要的优惠券", "被藏在", "另一个城堡里了" }, + { "$0", "空白优惠券", "(懂我意思吗?)" }, + { "错误", "无法对NIL值进行运算", "(tier4vouchers.lua 崩了)" }, + { "100% 免费", "全场优惠券", "(只要你不嫌弃早被人买光了)" }, + { "请稍后再试", "提示:反正你也没", "足够的钱买" }, + { "哈?", "“优惠券”?", "那是个什么东西..." }, + { "按住 “R” 键", "来立刻重新进货", "所有优惠券" }, + { "你知道吗?", "按下 ALT+F4", "就能拿到免费的优惠券!" }, + { "抱歉,", "因为资金短缺", "我们砍掉了优惠券" }, + { "请拨打 1-600-JIMBO", "来给您的", "优惠券体验打个分" }, + { "击败", "底注 39 的 Boss盲注", "即可补充库存" }, + { "魔术表演:", "我把这张优惠券", "变不见了!" }, + { "为什么", "优惠券长得像", "写字台?" }, + { "我们已撤回", "您的优惠券,它们被拿去", "用到别人的对局里了" }, + { "为什么要叫优惠券", "难道是因为", "多重倍率辣得吃不下筹码" }, + { "抱歉", "由于技术故障,优惠券正在经历", "薛定谔的打折" }, + { "很遗憾", "关于优惠券系统的重写更新", "已经被取消了" }, + { "击败", "Boss盲注", "除了浪费时间什么也不会发生" }, + { "鸟儿在歌唱,", "花儿在绽放,", "像你这样的孩子..." }, + { "我们很抱歉地通知您", "所有优惠券均已被召回,", "因为它们沾染了沙门氏菌" }, + { "优惠券未能送达", "因为规划的商店占地面积", "严重超出了200%的预算" }, + { "你很喜欢", "买优惠券,对吧?", "你这个优惠券狂鬼" }, + { "优惠券池", "!异常!", "查无此券" }, + { "这里", "根本", "没有优惠券" }, + { "世上没有圣诞老人,", "而且,", "也没有优惠券!" }, + { "", "优惠券't", "" }, + { "你", "刚刚输掉了", "这场游戏" }, + { "在如此艰难的时期", "要不要我给你", "来个好蛋?" }, + { "出门摸摸草吧", "别在这", "死磕这个牌组了" }, + { "你其实现在", "本可以去玩蓝色牌组的", "对吧" }, + { "免费域外小丑!", "快来拿,在它", "卖完之前 (已售罄)" }, + { "证明他们是错的", "花 $10 去买一张", "隐形优惠券吧!" }, + { "", "没券咯?", "" }, { - "L", - "没有优惠券", - "给你", - }, - { - "傻瓜", - "你以为我会", - "给你优惠券?", - }, - { - "不行!", - "这里没有优惠券!", - "(崩溃版)", - }, - { - "操作水平问题", - "想象一下能", - "获得优惠券的水平", - }, - { - "小丑球", - "管理层", - "忘记补货了", - }, - { - "哎呀!", - "没有优惠券", - "", - }, - { - "你这个小丑,", - "你在这还在", - "看什么看呢?哈哈", - }, - { - "优惠券", - "在", - "另一个城堡", - }, - { - "$0", - "空白优惠券", - "(明白了吗?)", - }, - { - "错误", - "无法对 NIL 值进行算术运算", - "(T4优惠券.lua)", - }, - { - "100% OFF", - "所有优惠券", - "(有人已经买了)", - }, - { - "稍后再试", - "提示:你没有", - "足够的钱", - }, - { - "啊?", - "优惠券 ", - "那甚至不是一个词...", - }, - { - "按住 R", - "补货", - "所有优惠券", - }, - { - "你知道吗?", - "按 ALT+F4", - "会得到免费优惠券!", - }, - { - "对不起", - "由于预算削减", - "没有优惠券", - }, - { - "拨打 1-600-JIMBO", - "来评价你的", - "优惠券体验", - }, - { - "击败", - "底注 39 BOSS 盲注", - "以补货", - }, - { - "来个魔术", - "我把这张优惠券", - "变消失了~", - }, - { - "为什么优惠券像", - "写字台一样?", - }, - { - "我们已经撤回了", - "你的优惠券,它们", - "在其他局中会更好用", - }, - { - "为什么叫优惠券", - "既不优惠", - "又没有券", - }, - { - "对不起", - "优惠券正在经历", - "VOUCHIFIA ABORTUS", - }, - { - "不幸的是", - "优惠券重写更新", - "已被取消", - }, - { - "击败", - "BOSS 盲注", - "以改变……啥都不变", - }, - { - "鸟儿在歌唱,花儿在绽放", - "像你这样的孩子...", - "没有优惠券可买", - }, - { - "我们很抱歉", - "由于沙门氏菌污染", - "所有优惠券都已被召回", - }, - { - "优惠券未能到达", - "由于商店布局超出", - "200% 预算", - }, - { - "你喜欢", - "买优惠券,对吧", - "你是优惠券买家", - }, - { - "优惠券", - "!E", - "优惠券池", - }, - { - "没有", - "优惠券", - }, - { - "没有圣诞老人", - "也没有优惠券", - }, - { - "", - "优惠券't", - "", - }, - { - "你", - "刚刚输掉了", - "游戏", - }, - { - "我可以给你", - "一个漂亮的鸡蛋", - "在这些困难时期?", - }, - { - "出门摸摸草", - "而不是玩", - "这个牌组", - }, - { - "你现在可以", - "玩蓝色牌组", - "对吧", - }, - { - "免费域外小丑!", - "快来拿,在它还没", - "卖完之前(已售罄)", - }, - { - "证明他们错了", - "购买一张隐形", - "优惠券,仅需 $10", - }, - { - "", - "没有优惠券?", - "", - }, - { - "看到这个广告了吗?", - "如果你看到了,那就说明它有效", - "你也可以拥有它", - }, - { - "你现在错过了", - "至少 5 张优惠券", - "噔噔等噔~", - }, - { - "10", - "20 没有优惠券 XD", - "30 返回 10", - }, - { - "优惠券", - "是一项高级功能", - "$199.99 JOLLARS 解锁", - }, - { - "真正的无优惠券! ! ", - "仅限飞升注", - "超平衡的牌组", - }, - { - "享受你的", - "优惠券体验吗?在 JESTELP 上", - "给我们一个五星评价", - }, + "看到这条广告了吗?", + "只要你看到了,它就奏效了", + "你本可以拥有它的" + }, + { "你现在错过了", "至少 5 张优惠券", "噔 噔 噔 噔 噔~" }, + { "10", "20 没有优惠券 XD", "30 返回 10" }, + { "优惠券", "是一项高级功能", "需支付 $199.99 小丑币解锁" }, + { "真正的无券纯享版!", "仅限飞升注", "超平衡牌组特供" }, + { "喜欢您的", "优惠券体验吗?请在大众点评上", "给我们一个五星好评吧" }, { "免费优惠券", - "火辣的单身优惠券就在你附近", - "使用这个技巧快速获得优惠券", - }, - { - "隆重介绍", - "第一张 T0 优惠券!", - "(即将来到 Cryptid 1.0)", + "火辣的优惠券就在你附近", + "仅需一招即可快速获取优惠券" }, + { "隆重介绍", "史上第一张 0 阶优惠券!", "(即将随 Cryptid 1.0 上线)" }, { "一张优惠券!", - "但它只是想象中的", - "我还以为你想要呢", + "只不过它仅存在于你的想象中", + "我是说,我们猜你肯定想要" }, + { "请关闭广告拦截器", "如果没有广告,我们", "怎么把优惠券卖给你" }, { - "关闭广告拦截器", - "没有广告,我们就不能", - "向你出售优惠券", - }, - { - "如果你有", - "关于这个的问题", - "请通过 NORESPONSE@JMAIL.COM 发送电子邮件给我们", - }, - { - "没有足够的钱", - "来购买这张优惠券", - "所以我们为什么要把它放在这里?", - }, - { - "想要优惠券吗?", - "那就闭嘴", - "你不能得到任何优惠券 笑死", - }, - { - "^$%& 不", - "优惠券 ^%&% %&$^% 给你", - "$%&%%$ %&$&*%$^", - }, - { - "一张优惠券 (相信)", - "|/|", - "|/|", - }, + "如果您对本服务", + "有任何不满,", + "请发送邮件至 NORESPONSE@JMAIL.COM" + }, + { "反正你的钱也不够", "买不起这张优惠券", "那我们干嘛把它放出来?" }, + { "想要优惠券?", "给我闭嘴吧", "你这辈子都别想拿到 哈哈" }, + { "^$%& 不给", "优惠券 ^%&% %&$^% 去", "$%&%%$ %&$&*%$^ 你的" }, + { "一张优惠券 (信任我)", "|\\/|", "|/\\|" }, { "... --- ...", ".--. .-.. .- -.-- . .-. -.. . -.-. --- -.. . -.. -- --- .-. ... .", - "-.-. --- -.. . - --- ..-. .. -. -.. .- ...- --- ..- -.-. .... . .-.", - }, - { - "开始游戏 > 新一局", - "盯着屏幕什么也不做", - "一个小时或两个小时", - }, - { - "我们非常抱歉", - "上一个人紧急购买了", - "所有优惠券", - }, - { - "没有优惠券", - "可买的感觉如何", - }, - { - "小丑球掷出 1", - "把所有优惠券", - "扔进了一个沟里", - }, - { - "尝试索引", - "字段 '优惠券'", - "(一个 NIL 值)", - }, - { - "哦,你真的以为阅读所有这些行会让你的优惠券回来?", - "很抱歉告诉你,这副牌中没有你所寻求的优惠券。", - "这个异常长的文本是为了浪费你的时间和精力而设计的。", + "-.-. --- -.. . - --- ..-. .. -. -.. .- ...- --- ..- -.-. .... . .-." }, + { "新游戏 > 开始", "然后盯着空荡荡的商店", "傻看一两个小时" }, + { "我们非常抱歉", "上一位客人因为恐慌", "买空了所有的优惠券" }, + { "没买到优惠券的", "感觉", "怎么样?" }, + { "吉姆波投了个大失败", "然后把所有的", "优惠券扔进了沟里" }, + { "尝试索引", "字段 '优惠券'", "(这是一个 NIL 空值)" }, { - "访问", - "https://youtu.be/p7YXXieghto", - "获取免费优惠券", + "哦,你真以为读完这些废话就能把优惠券变回来?", + "很抱歉告诉你,这副牌组里压根就没有你在找的优惠券。", + "这段长得离谱的文本就是专门设计出来浪费你阅读的时间和精力的。" }, + { "请访问", "https://youtu.be/dQw4w9WgXcQ", "获取免费优惠券" }, }, }, }