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169 lines (169 loc) · 11.6 KB
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{
"content": [
"<?xml version=\"1.0\"?>",
"<ui>",
" <Panel>",
" <x>10</x>",
" <y>10</y>",
" <width>settings.getStageWidth() - 20</width>",
" <height>settings.getStageHeight() - 80</height>",
" <childs>",
" <QrCode>",
" <Id>QrCodeBox</Id>",
" <x>settings.getStageWidth() / 2 - 100</x>",
" <y>10</y>",
" <content>https://github.com/Robosturm/Commander_Wars/wiki/Beta-Release-40</content>",
" </QrCode>",
" <Label>",
" <x>40</x>",
" <y>lastY + lastHeight + 30</y>",
" <width>parentWidth - 80</width>",
" <text>Beta Release 40</text>",
" <font>\"main\"</font>",
" <hAlign>\"Middle\"</hAlign>",
" <fontSize>48</fontSize>",
" </Label>",
" <Label>",
" <x>40</x>",
" <y>lastY + lastHeight + 30</y>",
" <width>parentWidth - 80</width>",
" <text>Note</text>",
" <font>\"main\"</font>",
" <hAlign>\"Middle\"</hAlign>",
" <fontSize>32</fontSize>",
" </Label>",
" <Label>",
" <x>10</x>",
" <y>lastY + lastHeight + 30</y>",
" <width>settings.getStageWidth() - 80</width>",
" <text>",
"* If you stumble across some longer loading times at certain points. Please report them cause they are related to a missing block which was introduced with the new rendering behavior",
" </text>",
" <font>\"main\"</font>",
" <fontSize>24</fontSize>",
" <multiline>true</multiline>",
" </Label>",
" <Label>",
" <x>40</x>",
" <y>lastY + lastHeight + 30</y>",
" <width>parentWidth - 80</width>",
" <text>Features / Changes</text>",
" <font>\"main\"</font>",
" <hAlign>\"Middle\"</hAlign>",
" <fontSize>32</fontSize>",
" </Label>",
" <Label>",
" <x>10</x>",
" <y>lastY + lastHeight + 30</y>",
" <width>settings.getStageWidth() - 80</width>",
" <text>",
"* moved rendering to a new thread and moved js-engine to the main qt thread. This fixes a crash related to qt running the garbage collector in the wrong thread (main thread).",
"* replaced qt multimedia system with PortAudio cause Qt's sound system crashes or gets stuck. It's not working so it got thrown into the garbage bin.",
"* moved audio replay back to a separate thread",
"* Improved input handling (key, mouse etc.) so they are faster and don't require a hard lock on all other threads",
"* Reverted and improved render tree lock handling. This should significantly improve the performance of the game.",
"* Added several main and loading screen backgrounds and a random selector to switch between one of them",
"* Added script variables to the main gamerule object.",
"* Added several in game backgrounds and a rule to select from them",
"* removed red attackable fields from the auto thread detection system. So now you only get orange and blue fields. So the amount of marked fields is reverted to the pre Beta 39.1 state",
"* added anti brute force code for passwords and recovery codes, so they each get locked after (default 5 failed attempts for 24 hours) can be changed in the settings of the server",
"* upgraded to QT 6.10.3 in order to fix some bugs in qt affecting the game",
"* enhanced / improved logging output",
"* added an external link button to show links to the 3 more prominent made pages for mods etc.",
"* added new animation builder for co powers. Reducing the amount of code for animations and making creating new ones easier. Thx to MrDuck557",
"* improved loading speed",
" </text>",
" <font>\"main\"</font>",
" <fontSize>24</fontSize>",
" <multiline>true</multiline>",
" </Label>",
" <Label>",
" <x>40</x>",
" <y>lastY + lastHeight + 30</y>",
" <width>parentWidth - 80</width>",
" <text>Bug Fixes / Changes</text>",
" <font>\"main\"</font>",
" <hAlign>\"Middle\"</hAlign>",
" <fontSize>32</fontSize>",
" </Label>",
" <Label>",
" <x>10</x>",
" <y>lastY + lastHeight + 30</y>",
" <width>settings.getStageWidth() - 80</width>",
" <text>",
"* Fixed android screen resolution not starting in fullscreen mode as intended. Fullscreen is back",
"* Fixed android file access permissions not working. Leading to stuck on splash screen.",
"* Fixed android unable to open a connection to the internet e.g. dedicated server.",
"* Fixed clicking on a unit playing the select sound twice",
"* Fixed that you can go a folder up in the campaign menu",
"* Fixed a bug in which panels didn't show scrollbars cutting of certain content",
"* Fixed macOs launching deadlock",
"* Fixed Lash/Cairn's wiki page not working correctly",
"* Fixed Jake now gets firebonus from a couple of destroyed plains tiles",
"* Fixed terrain loading with palette in some scenarios the wrong default palette was used e.g. for plains. when modifying a forest style",
"* Fixed some login handling onto the server to be more error proof",
" </text>",
" <font>\"main\"</font>",
" <fontSize>24</fontSize>",
" <multiline>true</multiline>",
" </Label>",
" <QrCode>",
" <Id>QrCodeBox</Id>",
" <x>settings.getStageWidth() / 2 - 100</x>",
" <y>lastY + lastHeight + 30</y>",
" <content>https://github.com/Robosturm/Commander_Wars/wiki/Beta-Release-39</content>",
" </QrCode>",
" <Label>",
" <x>40</x>",
" <y>lastY + lastHeight + 30</y>",
" <width>parentWidth - 80</width>",
" <text>Beta Release 39.1</text>",
" <font>\"main\"</font>",
" <hAlign>\"Middle\"</hAlign>",
" <fontSize>48</fontSize>",
" </Label>",
" <Label>",
" <x>10</x>",
" <y>lastY + lastHeight + 30</y>",
" <width>settings.getStageWidth() - 80</width>",
" <text>",
"* fixed multiplayer lobby readying not happening corretly. Thx to Creed",
"* fixed action repair not working as intended in certain situations with fog of war. Thx to Creed",
"* fixed victory rules not working correctly when viewing the game rules a second time. Thx to Creed",
"* improved yukio's sprites. Thx to Creed",
"* improved battle sprite handling to counter measure some rare flickering",
"* fixed password serialization for multiplayer lobby not fully working as intended when loading a save game",
"* added a new game rule allowing players to select if hovercrafts can be build from factories or harbours",
"* fixed custom game rules not working",
"* fixed a crash related to pressing certain keys in the editor",
"* added support for gamepads for all platforms / improved it. Tested with linux and windows already exists. Added debug prints in case something doesn't work, so people can report wrongly mapped keys. Code created with AI",
"* Improved ai speed and rendering speed",
"* added new meiyo art as main sprite. Thx to XnKradst",
"* Fixed mod loading order. Thx to Creed",
"* Added auto thread range when moving. Can be turned off in the options. This should reduce counting tiles.",
" If you select a unit you'll see Red Marked tiles you can get attacked here. Orange Tiles you can move here and get attacked. Blue tiles you can move here and won't get attacked.",
"* disabled account resetting via e-mai for the time being.",
"* Fixed an issue where moving the cursor lead to stale visual effects etc. Mouse cursor movement is now efficient and works correctly",
"* Improved message handling for incompatible mods when hosting a game on the main server. Thx to Creed",
"* Fixed issues related to sound replay which may lead to crashes",
"* Fixed the autosave pointer for continuing a game not always getting stored when saving a game.",
"* heavily improved the ui for loading and saving maps in the editor and for save games.",
" Note: Maps created before this won't show the minimap. You can press F1 and enter updateMaps(\"maps\") to update them.",
" Ingame maps have been updated with this command",
" Maps can still be played but the minimap preview will be missing.",
"* fixed some cases in which co dialogs (powers) may have crashed the game",
"* added support to reset passwords via 2-factor authentication with 2 factor apps like google authenticator",
" Note: This is an optional feature and not required to play",
" Note: Not setting it up means your account may get lost and can't be restored",
"* Added support for generating qr codes and displaying them in the game.",
"* Added news ticker support. You can now get news about the game in the main menu.",
" </text>",
" <font>\"main\"</font>",
" <fontSize>24</fontSize>",
" <multiline>true</multiline>",
" </Label>",
" </childs>",
" </Panel>",
"</ui>"
]
}