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'''
Created on Jan 21, 2014
@author: presto
'''
import random
import re
from PIL import Image
from math import floor, ceil, sqrt, sin, cos, fabs
import string
import ImageFont, ImageDraw
from General import WGMap
class FSMWGMap(WGMap):
"""
Extends WGMap.
A convenient way to organize all the stuff for my 'Finite State Machine' map
# How it all works.
# PC movement
# setupStateTransitions does sets the next PC arrow based on the bits @ the current PC
# first assume no bits, then any 1 bit removes the zero bit setting & adds itself, 2 bits removes its 2 1-bit settings and adds itself, 3 bits, etc.
# Elimination
# For each cell, Factories with wall as member have -1 to head in that wall.
# eliminations for collision with own wall - for head movement factories, also cancel that movement with -1 if head & wall owned.
"""
def doFullSetup(self):
self.loadIDSets()
self.setupStateTransitions()
self.addGrid()
self.addGridFactories()
self.addHeadFactories()
self.addInitializationGrid()
# PC 0,1,2,3,4,5,6,7
# 0 actions r,d,l,u,l,d,u,r
# 1 actions l,d,r,u,r,d,u,l
def addInitializationGrid(self):
for xi in range(3):
for yi in range (1,7):
x = 380+xi*5
y = 600+yi*5
self.addTerritory("Init-"+str(xi)+"-"+str(yi),x,y)
members = set()
members.add(self.getTerritoryIDFromName("Init-"+str(xi)+"-"+str(yi)))
# clear starting values from init grid
factory = self.getTerritoryIDFromName("Init-"+str(xi)+"-"+str(yi))
self.addContinent("Init-"+str(xi)+"-"+str(yi),members,-1,factory,factoryType="AutoCapture")
# transfer starting value to p0 bits
members2 = set(members)
members2.add(self.getTerritoryIDFromName("0-Bit Bank"))
factory = self.getTerritoryIDFromName(self.getBitName("0",self.states[yi], xi))
self.addContinent("Init-P0-"+str(xi)+"-"+str(yi),members2,1,factory,factoryType="AutoCapture")
# transfer starting value to p1 bits
members2 = set(members)
members2.add(self.getTerritoryIDFromName("1-Bit Bank"))
factory = self.getTerritoryIDFromName(self.getBitName("1",self.states[yi], xi))
self.addContinent("Init-P1-"+str(xi)+"-"+str(yi),members2,1,factory,factoryType="AutoCapture")
def getPCDeltaX(self,player,PC):
if (PC == 1 or PC == 3 or PC == 5 or PC == 6):
return 0;
if (player==0):
if (PC==0 or PC == 7):
return 1;
else:
return -1;
if (player==1):
if (PC==0 or PC == 7):
return -1;
else:
return 1;
def getPCDeltaY(self,PC):
if (PC == 0 or PC ==2 or PC == 4 or PC == 7):
return 0;
if (PC==1 or PC == 5):
return 1;
else:
return -1;
def getXOffset(self,stringDir):
if(stringDir=="Left"):
return -1
if(stringDir=="Right"):
return 1
else:
return 0
def getYOffset(self,stringDir):
if(stringDir=="Up"):
return -1
if(stringDir=="Down"):
return 1
else:
return 0
def getPCDirection(self,player,PC):
if self.getPCDeltaX(player,PC) == 1:
return "Right"
if self.getPCDeltaX(player,PC) == -1:
return "Left"
if self.getPCDeltaY(PC) == 1:
return "Down"
if self.getPCDeltaY(PC) == -1:
return "Up"
raise LookupError,"getPCDirection failed. for " + str( player ) + "," + str(PC)
def addGridFactories(self):
# 0 actions r,d,l,u,l,d,u,r
# 1 actions l,d,r,u,r,d,u,l
for xi in range(10):
for yi in range(10):
# head desctruction factories
name="Kill-"+str(xi)+"-"+str(yi)+"-Head"
members = set()
members.add(self.getTerritoryIDFromName("grid-"+str(xi)+"-"+str(yi)+"-Wall"))
factory = self.getTerritoryIDFromName("grid-"+str(xi)+"-"+str(yi)+"-Head")
self.addContinent(name,members,bonus=-1,factory=factory,factoryType="AutoCapture")
# wall building factories
name="Build-"+str(xi)+"-"+str(yi)+"-Wall"
members = set()
members.add(self.getTerritoryIDFromName("grid-"+str(xi)+"-"+str(yi)+"-Head"))
factory = self.getTerritoryIDFromName("grid-"+str(xi)+"-"+str(yi)+"-Wall")
self.addContinent(name,members,bonus=1,factory=factory,factoryType="AutoCapture")
def addGrid(self):
# UL X = 360, UL Y = 250
for xi in range(10):
for yi in range (10):
x = 360+xi*30
y = 250+yi*30
self.addTerritory("grid-"+str(xi)+"-"+str(yi)+"-Head",x,y,1,scenario_type="Neutral Capital", scenario_seat="0", scenario_units="0")
self.addTerritory("grid-"+str(xi)+"-"+str(yi)+"-Wall",x-10,y-10,1,scenario_type="Neutral", scenario_seat="0", scenario_units="0")
def getBitName(self,computerN,state, bitSignificance):
return str(computerN)+"-"+str(state)+"-b"+str(bitSignificance)
def loadIDSets(self):
self.states = ["000","001", "010","011","100","101", "110","111"]
self.PC = []
self.PC.append([])
self.PC.append([])
for nPC in range(8):
self.PC[0].append(str(self.getTerritoryIDFromName("0-pc-"+str(nPC))))
self.PC[1].append(self.getTerritoryIDFromName("1-pc-"+str(nPC)))
def inBounds(self,targetX,targetY):
if (targetX < 0 or targetX > 9):
return False
if (targetY < 0 or targetY > 9):
return False
return True
# head determines which cell to move into.
# bits & PC determine which heads in cell to turn on/off
# these factories move the heads around.
def addHeadFactories(self):
for xi in range(10):
for yi in range(10):
for nPlayer in [0,1]:
for nPC in range(8):
nextDirection = self.getPCDirection(nPlayer,nPC)
targetX = xi + self.getXOffset(nextDirection)
targetY = yi + self.getYOffset(nextDirection)
if not self.inBounds(targetX,targetY):
continue
targetID = self.getTerritoryIDFromName("grid-"+str(targetX)+"-"+str(targetY)+"-Head")
members = set()
# add member of this xi,yi,head & Program Counter
members.add(self.getTerritoryIDFromName("grid-"+str(xi)+"-"+str(yi)+"-Head"))
members.add(self.PC[nPlayer][nPC])
name = "MoveHead-"+str(xi)+","+str(yi)+"_"+str(nPlayer)+"-State"+str(nPC)
self.addContinent(name,members,factory=targetID,bonus=1,factoryType="AutoCapture")
# now check if the head was in a wall and remove it.
members.add(self.getTerritoryIDFromName("grid-"+str(xi)+"-"+str(yi)+"-Wall"))
name = "RemoveHead-"+str(xi)+","+str(yi)+"_"+str(nPlayer)+"-State"+str(nPC)
self.addContinent(name,members,factory=targetID,bonus=-1,factoryType="AutoCapture")
# remove old heads
members = set()
members.add(self.getTerritoryIDFromName("grid-"+str(xi)+"-"+str(yi)+"-Head"))
targetID = self.getTerritoryIDFromName("grid-"+str(xi)+"-"+str(yi)+"-Head")
name = "RemoveHead-"+str(xi)+","+str(yi)
self.addContinent(name,members,factory=targetID,bonus=-1,factoryType="AutoCapture")
def setupStateTransitions(self):
for computerN in [0,1]:
#Remove all set PC indicators, in case no other bits are set, set 000 as the default
self.addContinent(str(computerN)+"-A0",self.PC[computerN][0],factory=self.PC[computerN][0],bonus=-1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-A1",self.PC[computerN][1],factory=self.PC[computerN][1],bonus=-1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-A2",self.PC[computerN][2],factory=self.PC[computerN][2],bonus=-1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-A3",self.PC[computerN][3],factory=self.PC[computerN][3],bonus=-1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-A4",self.PC[computerN][4],factory=self.PC[computerN][4],bonus=-1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-A5",self.PC[computerN][5],factory=self.PC[computerN][5],bonus=-1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-A6",self.PC[computerN][6],factory=self.PC[computerN][6],bonus=-1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-A7",self.PC[computerN][7],factory=self.PC[computerN][7],bonus=-1,factoryType="AutoCapture")
# def addContinent(self, continentName, memberIDs, bonus=1,factory=-1,factoryType="Standard"):
for nPC in range(8):
for computerN in [0,1]:
self.addContinent(str(computerN)+"-State"+str(nPC)+"-A8",self.PC[computerN][nPC],factory=self.PC[computerN][0],bonus=1,factoryType="AutoCapture")
b0 = str(self.getTerritoryIDFromName(self.getBitName(str(computerN),self.states[nPC],0)))
b1 = str(self.getTerritoryIDFromName(self.getBitName(str(computerN),self.states[nPC],1)))
b2 = str(self.getTerritoryIDFromName(self.getBitName(str(computerN),self.states[nPC],2)))
# For all single bit next states, clear the 000 state, and set the according next state.
# 001
self.addContinent(str(computerN)+"-State"+str(nPC)+"-B0",[self.PC[computerN][nPC], b0],factory=self.PC[computerN][1],bonus=1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-State"+str(nPC)+"-B1",[self.PC[computerN][nPC] , b0],factory=self.PC[computerN][0],bonus=-1,factoryType="AutoCapture")
# 010
self.addContinent(str(computerN)+"-State"+str(nPC)+"-B2",[self.PC[computerN][nPC] , b1],factory=self.PC[computerN][2],bonus=1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-State"+str(nPC)+"-B3",[self.PC[computerN][nPC] , b1],factory=self.PC[computerN][0],bonus=-1,factoryType="AutoCapture")
# 100
self.addContinent(str(computerN)+"-State"+str(nPC)+"-B4",[self.PC[computerN][nPC] , b2],factory=self.PC[computerN][4],bonus=1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-State"+str(nPC)+"-B5",[self.PC[computerN][nPC] , b2],factory=self.PC[computerN][0],bonus=-1,factoryType="AutoCapture")
# For all double bit next states, clear the 1 bit states, and set the next state
# 011
self.addContinent(str(computerN)+"-State"+str(nPC)+"-C0",[self.PC[computerN][nPC] , b0 , b1],factory=self.PC[computerN][3],bonus=1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-State"+str(nPC)+"-C1",[self.PC[computerN][nPC] , b0 , b1],factory=self.PC[computerN][1],bonus=-1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-State"+str(nPC)+"-C2",[self.PC[computerN][nPC] , b0 , b1],factory=self.PC[computerN][2],bonus=-1,factoryType="AutoCapture")
# 101
self.addContinent(str(computerN)+"-State"+str(nPC)+"-C4",[self.PC[computerN][nPC] , b2 , b0],factory=self.PC[computerN][5],bonus=1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-State"+str(nPC)+"-C5",[self.PC[computerN][nPC] , b2 , b0],factory=self.PC[computerN][1],bonus=-1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-State"+str(nPC)+"-C7",[self.PC[computerN][nPC] , b2 , b0],factory=self.PC[computerN][4],bonus=-1,factoryType="AutoCapture")
# 110
self.addContinent(str(computerN)+"-State"+str(nPC)+"-C8",[self.PC[computerN][nPC] , b2 , b1],factory=self.PC[computerN][6],bonus=1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-State"+str(nPC)+"-C10",[self.PC[computerN][nPC] , b2 , b1],factory=self.PC[computerN][2],bonus=-1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-State"+str(nPC)+"-C11",[self.PC[computerN][nPC] , b2 , b1],factory=self.PC[computerN][4],bonus=-1,factoryType="AutoCapture")
# For 111, clear all states except 111.
self.addContinent(str(computerN)+"-State"+str(nPC)+"-D1",[self.PC[computerN][nPC] , b2 , b1 , b0],factory=self.PC[computerN][7],bonus=1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-State"+str(nPC)+"-D5",[self.PC[computerN][nPC] , b2 , b1 , b0],factory=self.PC[computerN][3],bonus=-1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-State"+str(nPC)+"-D7",[self.PC[computerN][nPC] , b2 , b1 , b0],factory=self.PC[computerN][5],bonus=-1,factoryType="AutoCapture")
self.addContinent(str(computerN)+"-State"+str(nPC)+"-D8",[self.PC[computerN][nPC] , b2 , b1 , b0],factory=self.PC[computerN][6],bonus=-1,factoryType="AutoCapture")
def setupFSMMap():
wgmap = FSMWGMap()
wgmap.load_map_from_file('//DISKSTATION/data/wargear development/Finite State Machine/Finite State Machine(6).xml')
#wgmap.loadMapFromFile('//DISKSTATION/data/wargear development/LEGO/Hoarding LEGO.xml')
wgmap.doFullSetup()
wgmap.save_map_to_file('//DISKSTATION/data/wargear development/Finite State Machine/out.xml', False)
if __name__ == '__main__':
pass