Describe the bug
When hackEarlySend is set to true, the user will log in with the wrong UUID (I assume an offline one) rather than online. Unfortunately, disabling it does not let us use LuckPerms, but in return uses the right UUID.
Expected behavior
Users should have their correct UUID upon login, so the data in luckperms isn't using the wrong uuids and players are able to have the right data loaded, including their skins.
Minecraft version
Archlight 1.21.1
FabricProxy-Lite version
2.10.1
Fabric API version
fabric-api-0.116.7+1.21.1
Velocity version
Velocity 3.4.0-SNAPSHOT-git-80a2bc10
FabricProxy-Lite.toml
hackOnlineMode = true
hackEarlySend = true
hackMessageChain = false
disconnectMessage = "This server requires you to connect with Velocity."
secret = "REDACTED"
Server log
No important logs.
Mod list:
<img width="326" height="815" alt="Image" src="https://github.com/user-attachments/assets/9d9e3c55-fb87-4f2c-a6a2-58f3f1048e21" />
Proxy log
Client log
Additional Information
No response
Describe the bug
When hackEarlySend is set to true, the user will log in with the wrong UUID (I assume an offline one) rather than online. Unfortunately, disabling it does not let us use LuckPerms, but in return uses the right UUID.
Expected behavior
Users should have their correct UUID upon login, so the data in luckperms isn't using the wrong uuids and players are able to have the right data loaded, including their skins.
Minecraft version
Archlight 1.21.1
FabricProxy-Lite version
2.10.1
Fabric API version
fabric-api-0.116.7+1.21.1
Velocity version
Velocity 3.4.0-SNAPSHOT-git-80a2bc10
FabricProxy-Lite.toml
Server log
Proxy log
Client log
Additional Information
No response