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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<title>BigWorld Technology External Libraries Licensing issues</title>
<link href="bigworld.css" rel="stylesheet" type="text/css">
</head>
<body>
<div id="bigworld-header">
<img src="http://try.bigworldtech.com/bigworld/image.php?img=bigworld_logo.gif&svn=$HeadURL: https://svn01.bigworldtech.com/svn/customers/Xingyulongying/2.0/current/bigworld/doc/licensing_information.html $" alt="bw logo"/>
</div>
<div class="titlepage">
<!-- BIGWORLD External Libraries Licensing issues -->
<h1>BigWorld Technology External Libraries Licensing issues</h1>
<!-- TABLE OF CONTENTS -->
<hr>
<p>
The BigWorld Technology incorporates multiple external libraries with multiple licenses. In order to comply with the different licensing requirements of these libraries the following files are provided:<br>
<ul>
<li><p>The <a href="development_and_deployment_licensing.txt">development_and_deployment_licensing.txt</a> file contains Licenses of external libraries included in the BigWorld server, server tools and client tools components. This file does not need to be redistributed to gamers.</p></li>
<li><p> The <a href="game_client_licensing.txt">game_client_licensing.txt</a> file contains licenses of external libraries included in the BigWorld game client. This license file should also be included in the documentation and/or other materials provided with any game which is created by BigWorld customers
based on the BigWorld client. If Adboe Flash is not redistributed, the Adobe Flash section should be removed from this file before redistribution.</p></li>
</ul>
</div>
<div class="titlepage">
<!-- Flash LICENSING CONSIDERATIONS -->
<h1>Flash Licensing Considerations</h1>
<p>The BigWorld Technology Evaluation version includes the Adobe Flash Player component. This component is used to show flash content as part of the evaluation version. Redistribution of the Flash Player component is done based on a license coordinated with Adobe. Customers wishing to redistribute Adobe Flash Player should coordinate a similar license using http://www.adobe.com/products/players/fpsh_distribution1.html or instead make sure their installer links to a page allowing to install Flash Player for Firefox (plugin based). Following is the Flash Player Copyright</p>
<p>
<pre class="programlisting">
********************************************************************
* Adobe Flash *
********************************************************************
Adobe Flash Player. Copyright 1996 - 2008. Adobe Systems Incorporated. All Rights Reserved.
Patents pending in the United States and other countries.
Adobe and Flash are either trademarks or registered trademarks in the United States and/or other countries.
</pre>
</p>
<h1>Use of Art Content Provided by BigWorld</h2>
Included in your BigWorld Technology package are art assets used to build the demonstration worlds. This includes models, textures, animations and particle systems. Most of these assets, but not all, are owned by BigWorld and can be freely used in any BigWorld Technology games created under license, and are provided as is, with no warranties as to their fitness or usability.<br>
As a guideline only, assets in the following BigWorld Technology Demo spaces are copyrighted by BigWorld and are available for use under license: <br>
<ul>
<li><p> Highlands (with the exception of art assets included in the OF3D house - these are owned by Original Force 3D, and use of those assets must be negotiated by the license owner. </p></li>
<li><p> Urban (with the exception of some of the Art assets documented below.</p></li>
<li><p> Arctic</p></li>
<li><p> Desert</p></li>
</ul>
Assets not owned by BigWorld include:
<ul>
<li><p> All assets used to create the space "Exigent" - these are owned by Exigent, and use of those assets must be negotiated by the license owner.</p></li>
<li><p> All assets included in the OF3D house in the Highlands space - these are owned by Original Force 3D, and use of those assets must be negotiated by the license owner. </p></li>
<li><p> The following Urban assets: </p></li>
<ul>
<li>fantasydemo\res\sets\urban\props\buildings\b_brownstone\model\b_brownstone_ground.model</li>
<li>fantasydemo\res\sets\urban\props\buildings\b_brownstone\model\b_brownstone_roof.model</li>
<li>fantasydemo\res\sets\urban\props\buildings\b_brownstone\model\b_brownstone_storey.model</li>
<li>fantasydemo\res\sets\urban\props\vehicles\car_charger\models\car_charger.model</li>
<li>fantasydemo\res\sets\urban\props\vehicles\car_charger\models\car_charger_lod01.model</li>
<li>fantasydemo\res\sets\urban\props\vehicles\car_convertible\models\car_convertible.model</li>
<li>fantasydemo\res\sets\urban\props\vehicles\car_convertible\models\car_convertible_lod01.model</li>
<li>fantasydemo\res\sets\urban\props\vehicles\car_toyota\models\car_toyota.model</li>
<li>fantasydemo\res\sets\urban\props\vehicles\car_toyota\models\car_toyota_lod01.model</li>
<li>fantasydemo\res\sets\urban\props\vehicles\car_vectra\models\car_vectra.model</li>
<li>fantasydemo\res\sets\urban\props\vehicles\car_vectra\models\car_vectra_lod01.model</li>
<li>fantasydemo\res\sets\urban\props\vehicles\truck\truck.model </li>
</ul>
</ul>
</p>
<!-- MySQL LICENSING CONSIDERATIONS -->
<h1>MySQL Licensing Considerations</h2>
<p>Customers installing the server with a MySQL database should consider purchasing a MySQL license. Please review the licensing information at http://www.mysql.com/ for more details.</p>
<!-- FMOD LICENSING CONSIDERATIONS -->
<h1>FMOD Licensing Considerations</h2>
<p>BigWorld Technology includes the fmod audio library. Licensing considerations for this library should be coordinated with Firelight Technologies shortly before going live. See the fmod web site <a href="http://www.fmod.org/">fmod</a> for more details.</p>
</body>
</html>