Skip to content

Latest commit

 

History

History
67 lines (38 loc) · 2.94 KB

worldsettings.md

File metadata and controls

67 lines (38 loc) · 2.94 KB

World Settings

The world settings dialog controls visual settings of a scene. This dialog can be accessed by selecting the Edit > World Settings menu item.

Environment Settings

The environment settings panel provides controls for scene lighting.

Sun color: If the sun color is set to black (0,0,0) no directional light will be used in the scene. Otherwise, a single directional light will appear.

Brightness: This is a multiplier that allows you to set colors brighter than the 255 the sun color control uses.

Azimuth: The sun's rotation around the Y axis, or yaw.

Elevation: The sun's rotation around the X axis, or pitch.

Shadow partition: The distance each cascaded shadow map partition extends to. You can use this to fine-tune the appearance of the sun's shadows.

Ambient light: A solid light level that is applied to the scene uniformly. This is usually not needed.

Skybox: A cubemap containing a background for the scene.

Specular reflection: A corresponding cubemap containing the specular reflection for the scene.

Diffuse reflection: A corresponding cubemap containing the diffuse reflection for the scene.

IBL Intensity: A multipler that controls how bright the scene specular and diffuse reflections appear.

GI Transmission: This controls how strong diffuse light bounces during global illumination calculation. You can use this to get a brighter or darker scene.

Fog Settings

The fog settings panel provides control over the scene fog levels.

Color: Fog color.

Density: Maximum fog alpha blend value.

Start range: Distance at which the fog first appears.

End range: Distance at which the fog reaches its maximum density.

Start angle: Angle in the sky at which the fog begins to fade.

End angle: Angle in the sky at which the fog disappears.

Post-processing Effects

The effect panel allows you to add post-processing effects to the scene, and to change the order the effects are applied in.

The following post-processing effects are provided:

  • Autoexposure – Adjusts scene brightness dynamically for consistent lighting.
  • Bloom – Creates a glow around bright areas for a luminous effect.
  • Depth of Field (DOF) – Blurs objects based on distance to focus attention.
  • Gaussian Blur – Softens the entire image or regions smoothly.
  • Godrays – Light beams radiate through obstacles, adding drama.
  • Grayscale – Converts the scene to black-and-white.
  • SSAO – Adds subtle shadows in corners and contact points for depth.
  • Tonemapping – Balances HDR colors for natural or cinematic look.
  • Volumetric Lighting – Simulates light scattering through particles like fog.