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Copy pathmain.js
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415 lines (399 loc) · 15.2 KB
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var speedup = 1; //set to 1 for normal speed. Change for testing
function ButtonClick(id) {
var button = player.buttons[id];
switch (player.mode.name) {
case "target":
if (button.disabled && button.id==player.mode.id){
button.disabled = false;
return;
}
var dest = player.buttons[player.mode.id];
dest.target = button.id;
dest.element.getElementsByClassName("target")[0].innerHTML = "Target: " + button.id;
player.mode.name = "click";
player.buttons[player.mode.id].disabled
break;
case "delete":
if(button.type == "create")
{
var count = 0;
for(i=0;i<player.buttons.length;i++) if(player.buttons[i].type == "create") count++;
if(count<=1) return;
}
for(i=0;i<player.buttons.length;i++)if(player.buttons[i].target==id)player.buttons[i].target=-1;
player.shards+=5*button.power*button.speed/button.baseSpeed
button.element.parentNode.parentNode.removeChild(button.element.parentNode) //cut off at td level
button=null;
player.mode.name="click"
break;
case "click":
if (button.disabled) return;
player.clicks++;
switch (button.type) {
case "create": //create a button
setTimeout(function() {
try {
setClicked(button, false);
var newbutton = randomButton(button.power);
newbutton.id = player.buttons.length;
updateButtonStats(newbutton);
player.buttons.push(newbutton);
player.buttonsmade++;
button.speed*=1.2;
button.baseSpeed*=1.2;
updateButtonStats(button);
} catch (error) {
console.error(error);
}
}, button.speed / speedup);
setClicked(button,true);
break;
case "shards":
setTimeout(function() {
try {
setClicked(button, false);
//player.shards += button.power;
//update("shardsbox", player.shards.toFixed(1));
} catch (error) {
console.error(error);
}
}, button.speed / speedup);
button.shardPerSec=(button.power/button.speed)*1000;
button.shardGain=button.power;
setClicked(button,true);
break;
case "speed":
var target = player.buttons[button.target];
if(button.target>-1&&target!=null) {
button.shardPerSec=(target.speedCost/button.speed)*button.costmult*1000;
button.shardUse+=target.speedCost*button.costmult;
setClicked(button,true);
}
break;
case "power":
var target = player.buttons[button.target];
if(button.target>-1&&target!=null) {
button.shardPerSec=(target.powerCost/button.speed)*button.costmult*1000;
button.shardUse+=target.powerCost*button.costmult;
setClicked(button,true);
}
break;
default:
console.error("unrecognized type: " + button.type);
break;
}
break;
}
}
function setClicked(button, disable) {
if (disable) {
button.disabled = true;
button.element.classList.add("disabled");
button.time = 0;
button.timeupdate = true;
} else {
switch(button.type) {
case "speed":
var target=player.buttons[button.target];
button.shardUse = false;
button.costmult+=0.1
button.element.getElementsByClassName("costmult")[0].innerHTML=button.costmult.toFixed(1);
target.speed *= Math.pow(0.95,button.power);
target.speedCost = 1.1*(target.baseSpeed/target.speed)*target.baseSpeedCost;
updateButtonStats(target);
break;
case "power":
var target=player.buttons[button.target];
button.shardUse = false;
button.costmult+=0.1
button.element.getElementsByClassName("costmult")[0].innerHTML=button.costmult.toFixed(1);
target.power *= Math.pow(1.1,button.power);
target.powerCost = 1.25*(target.power/target.basePower)*target.basePowerCost;
updateButtonStats(target);
break;
}
button.disabled = false;
button.element.classList.remove("disabled");
button.timeupdate = false;
}
}
function randomButton(power) {
var ret;
if (player.buttonsmade < 4) { //first 3 buttons made are fixed
switch (player.buttonsmade) {
case 0:
ret = {
type: "shards",
speed: 2000,
speedCost: 10,
powerCost: 25,
power: power
};
show("shardsarea");
break;
case 1:
ret = {
type: "speed",
speed: 4000,
speedCost: 20,
powerCost: 35,
power: power,
target: -1,
costmult: 1.0
};
break;
case 2:
ret = {
type: "shards",
speed: 2000,
speedCost: 10,
powerCost: 25,
power: power*1.2
};
break;
case 3:
ret = {
type: "power",
speed: 8000,
speedCost: 35,
powerCost: 50,
power: power,
target: -1,
costmult: 1.0
};
break;
default:
console.log("Um.");
}
} else {
var options = [{
type: "shards",
speed: 2000 / power,
speedCost: 10,
powerCost: 25,
power: power*(1+(Math.random()*0.35)),
},{
type: "speed",
speed: 4000 / power,
speedCost: 20,
powerCost: 35,
power: power*(1+(Math.random()*0.35)),
target: -1,
costmult: 1.0
},{
type: "power",
speed: 8000 / power,
speedCost: 35,
powerCost: 50,
power: power*(1+(Math.random()*0.35)),
target: -1,
costmult: 1.0
}]
var ratio = [14,4,3];
var sum = 0,check;
for(var i=0;i<ratio.length;i++) sum+=ratio[i];
var rand = Math.random()*sum;
for (check=0;rand>ratio[check];check++) rand -= ratio[check];
ret = options[check];
//todo: add more button types
show("shardsarea");
}
ret.baseSpeed=ret.speed;
ret.basePower=ret.power;
ret.baseSpeedCost=ret.speedCost;
ret.basePowerCost=ret.powerCost;
ret.shardUse=false;
ret.shardGain=false;
ret.element = renderButton(ret); //at some point: skip rendering buttons that won't be seen
return ret;
}
function renderButton(button) {
var elem = document.createElement("div");
elem.classList = ["button"];
var desc;
var line5;
var ability = false;
switch (button.type) {
case "shards":
desc = "Create button shards";
line5 = 'ID: <span class="id"></span>'
break;
case "speed":
desc = "Upgrade button speed";
line5 = '<span class="costmult">1.0</span>x cost <button class="target">Select target</button>';
ability = function() {
SelectTarget(button.id);
};
break;
case "power":
desc = "Upgrade button power";
line5 = '<span class="costmult">1.0</span>x cost <button class="target">Select target</button>';
ability = function() {
SelectTarget(button.id);
};
break;
}
elem.innerHTML ='<b>' + desc + '</b><br>Power: <span class="power">' + button.power.toFixed(2) +'x ('+ button.powerCost.toFixed(1) +')</span><br>Speed: <span class="time">' + (button.speed / 1000).toFixed(1) +'s ('+ button.speedCost.toFixed(1) +')</span><br><span class="timeleft">0.0</span>/<span class="time">' + (button.speed / 1000).toFixed(1) + '</span><br>'+line5;
if (ability) elem.getElementsByClassName("target")[0].onclick = ability;
elem.onclick = function() {ButtonClick(button.id);};
var td = document.createElement("td");
td.appendChild(elem);
document.getElementById("row"+button.type).appendChild(td);
return elem;
}
function SelectTarget(id) {
if(player.mode.name=="target" && player.mode.id == id) {
player.mode.name="click";
player.buttons[id].element.getElementsByClassName("target")[0].innerHTML = "Select target";
return;
}
if(player.buttons[id].disabled) return;
player.buttons[id].element.getElementsByClassName("target")[0].innerHTML = '<b>Choose target</b>';
player.mode.name = "target";
player.mode.id = id;
player.buttons[id].disabled = true;
}
function show(thing) {
document.getElementById(thing).classList.remove("hidden");
}
function update(set, to) {
document.getElementById(set).innerHTML = to;
}
function updateButtonStats(button)
{
if(button.type=="shards" || button.type=="create" )button.element.getElementsByClassName("id")[0].innerHTML=button.id;
button.element.getElementsByClassName("time")[0].innerHTML=(button.speed / 1000).toFixed(1)+'s ('+button.speedCost.toFixed(1)+')';
button.element.getElementsByClassName("time")[1].innerHTML=(button.speed / 1000).toFixed(1);
button.element.getElementsByClassName("power")[0].innerHTML=button.power.toFixed(2)+'x ('+button.powerCost.toFixed(1)+')';
if(button.costmult){
button.element.getElementsByClassName("costmult")[0].innerHTML=button.costmult.toFixed(1);
}
}
function set_save(name, value) {
localStorage.setItem(name, btoa(JSON.stringify(value, function(k, v) {
return (v === Infinity) ? "Infinity" : v;
})));
}
function get_save(name) {
if (localStorage.getItem(name) !== null) {
return JSON.parse(atob(localStorage.getItem(name), function(k, v) {
return (v === Infinity) ? "Infinity" : v;
}));
}
}
function init() {
window.player = {
buttons: [{
type: "create",
shardUse:false,
shardGain:false,
speed: 5000,
baseSpeed: 5000,
speedCost: 25,
baseSpeedCost: 25,
power: 1.0,
basePower: 1.0,
powerCost: 50,
basePowerCost: 50,
disabled: false,
id: 0,
element: document.getElementById("firstbutton")
}],
mode: {
name: "click",
id: 0
},
clicks: 0,
buttonsmade: 0,
shards: 0
};
window.loops = {}; //put setinterval ids here
window.ft=0.02 //frametime
//game loop
loops.game = setInterval(function() {
for (var i = 0; i < player.buttons.length; i++) {
var button = player.buttons[i];
if (!button.timeupdate) continue;
if(button.shardUse!=false){
if(player.shards>=button.shardPerSec*ft*speedup)
{
player.shards-=button.shardPerSec*ft*speedup;
button.shardUse-=button.shardPerSec*ft*speedup;
//update("shardsbox",player.shards.toFixed(1));
if(button.shardUse<=0)
{
setClicked(button, false);
}
button.time += ft*speedup;
button.element.getElementsByClassName("timeleft")[0].innerHTML = button.time.toFixed(1);
}
}else if(button.shardGain!=false)
{
player.shards+=button.shardPerSec*ft*speedup;
button.shardGain-=button.shardPerSec*ft*speedup;
//update("shardsbox",player.shards.toFixed(1));
if(button.shardGain<=0)
{
setClicked(button, false);
}
button.time += ft*speedup;
button.element.getElementsByClassName("timeleft")[0].innerHTML = button.time.toFixed(1);
}else
{
button.time += ft*speedup;
button.element.getElementsByClassName("timeleft")[0].innerHTML = button.time.toFixed(1);
}
}
update("shardsbox",player.shards.toFixed(1));
}, 20);
//autosave
loops.autosave = setInterval(function() {
set_save("autosave", player);
}, 30000);
//load game
var save_data = get_save('autosave');
if (save_data) {
player = save_data;
if(player.buttonsmade>=1)show("shardsarea");
update("shardsbox",player.shards.toFixed(1));
player.buttons[0].element = document.getElementById("firstbutton");
updateButtonStats(player.buttons[0]);
for(var i=1;i<player.buttons.length;i++){
player.buttons[i].element = renderButton(player.buttons[i]);
updateButtonStats(player.buttons[i]);
}
}
}
function reset() {
document.getElementById("BtnTable").innerHTML = '<tr id="rowcreate"><td><div onclick="ButtonClick(0)" id="firstbutton" class="button"><b>Create a new button</b><br>Power: <span class="power">1.00x (50.0)</span><br>Time: <span class="time">5.0s (25.0)</span><br><span class="timeleft">0.0</span>/<span class="time">5.0</span><br>ID: <span class="id"></span></div></td></tr><tr id="rowshards"></tr><tr id="rowspeed"></tr><tr id="rowpower"></tr>';
player = {
buttons: [{
type: "create",
shardUse:false,
shardGain:false,
speed: 5000,
baseSpeed: 5000,
speedCost: 25,
baseSpeedCost: 25,
power: 1.0,
basePower: 1.0,
powerCost: 50,
basePowerCost: 50,
disabled: false,
timeUpdate: false,
time: 0,
id: 0,
element: document.getElementById("firstbutton")
}],
mode: {
name: "click",
id: 0
},
clicks: 0,
buttonsmade: 0,
shards: 0
};
document.getElementById("shardsarea").classList.add("hidden");
update("shardsbox",player.shards.toFixed(1));
updateButtonStats(player.buttons[0]);
}