-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathgameserver.ini
More file actions
160 lines (151 loc) · 7.32 KB
/
Copy pathgameserver.ini
File metadata and controls
160 lines (151 loc) · 7.32 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
// Ogar Server configurations file
// Lines starting with slashes are comment lines
// [Server]
// serverMaxConnections : Max amount of players that can connect.
// serverMaxConnPerIp : Max connections per IP.
// serverKickSpectator : Kick Spectator after x time (those that login and never change), 0 is off.
// serverPort : Port to run the gameserver on.
// serverVersion : Protocal version of client (v561.20 and up is 1, while v561.20 and below is 0)
// serverGamemode : List of gamemodes at https://github.com/JaraLowell/OgarServ/wiki/Server-Game-Mode's.
// serverResetTime : Hours before the server restarts. (Set 0 for none.)
// serverBots : Amount of bots to spawn in the server. (-1 to disable all together.)
// serverViewBase : Base view distance of players. (High values can cause lag.)
// serverStatsPort : Port for the stats server. (-1 to disable all together.)
// serverStatsUpdate : Amount of seconds to update the stats port information.
// serverAutoPause : Auto-Pause the game if no players are on, best for RAM Usage. (1 is on / 0 is off.)
// serverLiveStats : Show server stats on the top right of the console, must be 127 characters long. (1 is on / 0 is off.)
// serverLogLevel : Logging level of the server. (0 = No logs | 1 = Logs the console | 2 = Logs console and IP connections)
// serverLogToFile : Log to Files enabled or disable.
// countDownExtra : Extra time to restart server (show winners at leaderboard)
// maxNumberWinnersToShow : Number of winners to show at leaderboard when party is finished
serverMaxConnections = 35
serverMaxConnPerIp = 3
serverKickSpectator = 0
serverPort = 806
serverVersion = 0
serverGamemode = 0
countDown = 3600
countDownExtra = 10
maxNumberWinnersToShow = 3
serverBots = 0
serverViewBaseX = 1024
serverViewBaseY = 592
serverStatsPort = 807
//serverStatsUpdate = 60
serverAutoPause = 0
serverLiveStats = 0
serverLogLevel = 0
serverLogToFile = 0
fps = 60
// [Admin and Tracker
// serverName : The name to display on the tracker (leave empty will show ip:port) so http://ogar.mivabe.nl/master. Do not put http:\\ !
// serverAdminPass : Remote console commands password, if you wish to send commands to server true chat put the password here
// uncomment the one, both or none if you wish to use one of the futures below
// serverName = localhost.com
// serverAdminPass = yourpassword
// [Chat]
// chatMaxMessageLength : Maximum message length
// chatToConsole : Log Chat To Console (0 to Disable)
// chatIntervalTime : Set the delay between messages and commands (in millisecond), to stop spam
chatMaxMessageLength = 100
chatToConsole = 0
chatIntervalTime = 1500
// [Border]
// Border values of the map (Vanilla values are left/top = 0, right/bottom = 12000)
borderLeft = 0
borderRight = 14000
borderTop = 0
borderBottom = 14000
// [Spawn]
// spawnInterval : The interval between each food cell spawn in ticks (1 tick = 50 ms)
// foodSpawnAmount : The amount of food to spawn per interval
// foodStartAmount : The starting amount of food in the map
// foodMaxAmount : Maximum food cells on the map
// foodMass : Starting food size (In mass)
// foodMassGrow : Enable or Disable food mass grow
// foodMassGrowPossiblity : Chance for a food to has the ability to be self growing
// foodMassLimit : Maximum mass for a food can grow
// foodMassTimeout : The amount of interval for a food to grow its mass (in seconds)
// virusMinAmount : Minimum amount of viruses on the map.
// virusMaxAmount : Maximum amount of viruses on the map. If this amount is reached, then ejected cells will pass through viruses.
// virusStartMass : Starting virus size (In mass)
// virusFeedAmount : Amount of times you need to feed a virus to shoot it
// mothercellMaxMass : Max mass the mothercell can get to. (0 for unlimited)
spawnInterval = 15
foodSpawnAmount = 15
foodStartAmount = 850
foodMaxAmount = 1050
//foodMass = 10
maxFoodMass = 35
minFoodMass = 1
foodMassGrow = 1
foodMassGrowPossiblity = 50
foodMassLimit = 1
foodMassTimeout = 120
virusMinAmount = 10
virusMaxAmount = 15
virusStartMass = 100
virusFeedAmount = 7
//virusSpirals = 1
mothercellMaxMass = 0
// [Ejected Mass]
// ejectMass : Mass of ejected cells
// ejectMassLoss : Mass lost when ejecting cells
// ejectMassCooldown : Time(milisec) until a player can eject mass again
// ejectSpeed : Base speed of ejected cells
// ejectSpawnPlayer : Chance for a player to spawn from ejected mass
ejectMass = 35
ejectMassLoss = 40
ejectMassCooldown = 20
ejectSpeed = 150
ejectSpawnPlayer = 50
// [Player]
// playerStartMass : Starting mass of the player cell
// playerBotGrowEnabled : If 0, eating a cell with less than 17 mass while cell has over 625 wont gain any mass
// playerMaxMass : Maximum mass a player can have (Vanilla value: 22500)
// playerSpeed : Player base speed
// playerSmoothSplit : Whether smooth splitting is used 1 is on
// playerMinMassEject : Mass required to eject a cell
// playerMinMassSplit : Mass required to split
// playerMaxCells : Max cells the player is allowed to have
// playerRecombineTime : Base amount of ticks before a cell is allowed to recombine. (1 tick = 1000 milliseconds / -1 = instant merge)
// playerMassDecayRate : Amount of mass lost per tick (Multiplier) (1 tick = 1000 milliseconds)
// playerMinMassDecay : Minimum mass for decay to occur
// playerMaxNickLength : Maximum nick length
// playerDisconnectTime : The amount of seconds it takes for a player cell to be removed after disconnection (If set to -1, cells are never removed)
// playerSplitSpeed : Controls the speed of the splitting cell. Default value is 130.
// playerFastDecay : Double the decay if cell is over 5000 mass. (0 is off)
playerStartMass = 450
playerBotGrowEnabled = 1
playerMaxMass = 42500
playerSpeed = 50
playerSplitSpeed = 155
playerSmoothSplit = 0
playerMinMassEject = 150
playerMinMassSplit = 36
playerMaxCells = 16
playerRecombineTime = 2.45
playerMassDecayRate = 0.002
playerMinMassDecay = 200
//playerMinMassDecay = 200
playerMaxNickLength = 15
playerDisconnectTime = 1
playerFastDecay = 7
//playerFastDecay = 10
// [Gamemode]
// Custom gamemode settings
// gameLBlength : Number of names to display on Leaderboard (Vanilla value: 10)
// tourneyMaxPlayers : Maximum amount of participants for tournament style game modes
// tourneyPrepTime : Amount of ticks to wait after all players are ready (1 tick = 1000 ms)
// tourneyTimeLimit : Time limit of the game, in minutes.
// tourneyAutoFill : If set to a value higher than 0, the tournament match will automatically fill up with bots after value seconds
// tourneyAutoFillPlayers : The timer for filling the server with bots will not count down unless there is this amount of real players
// experimentalIgnoreMax : Ignore the foodMaxAmount when the mothercells shoot. (Set to 1 to turn it on)
gameLBlength = 10
tourneyMaxPlayers = 12
tourneyPrepTime = 10
tourneyEndTime = 30
tourneyTimeLimit = 20
tourneyAutoFill = 0
tourneyAutoFillPlayers = 1
experimentalIgnoreMax = 0