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Copy pathPacketHandler.js
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469 lines (414 loc) · 16.2 KB
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var Packet = require('./packet');
var jwt = require('jsonwebtoken');
var LastMsg;
var SpamBlock;
function PacketHandler(gameServer, socket) {
this.gameServer = gameServer;
this.socket = socket;
// Detect protocol version - we can do something about it later
this.protocol = 0;
this.pressQ = false;
this.pressW = false;
this.pressSpace = false;
}
module.exports = PacketHandler;
PacketHandler.prototype.handleMessage = function (message) {
function stobuf(buf) {
var length = buf.length;
var arrayBuf = new ArrayBuffer(length);
var view = new Uint8Array(arrayBuf);
for (var i = 0; i < length; i++) {
view[i] = buf[i];
}
return view.buffer;
}
// Discard empty messages
if (message.length == 0) {
return;
}
var buffer = stobuf(message);
var view = new DataView(buffer);
var packetId = view.getUint8(0, true);
this.socket.sendPacket(new Packet.Countdown(this.gameServer.countdown));
switch (packetId) {
case 0:
// Set Nickname
var nick = '';
for (var i = 1, llen = view.byteLength; i < llen; i += 2) {
var charCode = view.getUint16(i, true);
if (charCode == 0) {
break;
}
nick += String.fromCharCode(charCode);
}
this.setNickname(nick);
break;
case 1:
// Spectate mode
if (this.socket.playerTracker.cells.length <= 0) {
this.gameServer.switchSpectator(this.socket.playerTracker);
this.socket.playerTracker.spectate = true;
}
break;
case 12:
// Mouse coordinates
var client = this.socket.playerTracker;
if(!client.freeMouse) break;
if (view.byteLength == 13) {
client.mouse.x = view.getInt32(1, true);
client.mouse.y = view.getInt32(5, true);
} else if (view.byteLength == 9) {
client.mouse.x = view.getInt16(1, true);
client.mouse.y = view.getInt16(3, true);
} else if (view.byteLength == 21) {
client.mouse.x = view.getFloat64(1, true);
client.mouse.y = view.getFloat64(9, true);
}
break;
case 17:
// Space Press - Split cell
this.pressSpace = true;
break;
case 18:
// Q Key Pressed
this.pressQ = true;
break;
case 19:
// Q Key Released
break;
case 21:
// W Press - Eject mass
this.pressW = true;
break;
case 80:
// Cookie Code from Agar.io
// for (var message = '', i = 1, llen = view.byteLength; i < llen; i++) {
// message += String.fromCharCode(view.getUint8(i, !0));
// }
break;
case 82:
// User login access token
break;
case 90:
// Send Server Info
this.socket.sendPacket(new Packet.ServerInfo(process.uptime().toFixed(0), this.gameServer.sinfo.humans, this.gameServer.config.borderRight, this.gameServer.nodes.length, this.gameServer.config.serverGamemode));
break;
case 99:
// Chat
var message = "",
maxLen = this.gameServer.config.chatMaxMessageLength * 2,
offset = 2,
flags = view.getUint8(1);
if (flags & 2) {
offset += 4;
}
if (flags & 4) {
offset += 8;
}
if (flags & 8) {
offset += 16;
}
for (var i = offset, llen = view.byteLength; i < llen && i <= maxLen; i += 2) {
var charCode = view.getUint16(i, true);
if (charCode == 0) {
break;
}
message += String.fromCharCode(charCode);
}
// Remove trailing spaces
message = message.trim();
if (message == "") {
break;
}
// Get player name
var wname = this.socket.playerTracker.name;
if (wname == "") wname = "Spectator";
// Rcon if enabled
if (this.gameServer.config.serverAdminPass != '') {
if ( this.rcon(message, wname) == true ) break;
}
// Spam chat delay
if ((this.gameServer.time - this.socket.playerTracker.cTime) < this.gameServer.config.chatIntervalTime) {
var time = 1 + Math.floor(((this.gameServer.config.chatIntervalTime - (this.gameServer.time - this.socket.playerTracker.cTime)) / 1000) % 60);
var packet = new Packet.BroadCast("Wait " + time + " seconds more, before you can send a message.");
this.socket.sendPacket(packet);
break;
}
this.socket.playerTracker.cTime = this.gameServer.time;
// Location to chat
if(message == "pos") message = this.MyPos();
// Repeating chat block
if (message == LastMsg) {
++SpamBlock;
if (SpamBlock > 5) this.socket.close();
break;
}
LastMsg = message;
SpamBlock = 0;
// Profanity filter
message = this.WordScan(message);
// Chat logging
if (this.gameServer.config.chatToConsole == 1) {
console.log("\u001B[36m" + wname + ": \u001B[0m" + message);
}
if (this.gameServer.config.serverLogToFile) {
var fs = require('fs');
var wstream = fs.createWriteStream('logs/chat.log', {flags: 'a'});
wstream.write('[' + this.gameServer.formatTime() + '] ' + wname + ': ' + message + '\n');
wstream.end();
}
// Send to all clients (broadcast)
var packet = new Packet.Chat(this.socket.playerTracker, message);
for (var i = 0, llen = this.gameServer.clients.length; i < llen; i++) {
this.gameServer.clients[i].sendPacket(packet);
}
break;
case 102:
// Some score stuff it seems send by Agar.io
break;
case 128:
var str = "";
for (var i = 1; i < view.byteLength - 1; i++) {
var charCode = view.getUint8(i, true);
str += String.fromCharCode(charCode);
}
this.message_onFB(str);
case 254:
// Handshake setUint32(1, 5, !0)
break;
case 255:
// Connection Start
if (view.byteLength == 5) {
var c = this.gameServer.config;
// Boot Player if Server Full
if (this.gameServer.sinfo.players > c.serverMaxConnections) {
this.socket.sendPacket(new Packet.ServerMsg(93));
this.socket.close();
}
this.socket.sendPacket(new Packet.SetBorder(c.borderLeft, c.borderRight, c.borderTop, c.borderBottom));
this.socket.sendPacket(new Packet.ServerInfo(process.uptime().toFixed(0), this.gameServer.sinfo.humans, c.borderRight, c.foodMaxAmount, c.serverGamemode));
}
break;
case 5:
break;
default:
this.socket.close();
console.log("Unknown Packet ID: " + packetId);
}
};
PacketHandler.prototype.WordScan = function(line) {
// a few bad words...
line = line.replace(/isis/gi, "kiss");
line = line.replace(/faggot/gi, "cloud");
line = line.replace(/hitler/gi, "coyote");
line = line.replace(/nazi/gi, "rat");
line = line.replace(/cock/gi, "broom");
line = line.replace(/fuck/gi, "meow");
line = line.replace(/dick/gi, "tree");
line = line.replace(/bitch/gi, "cat");
line = line.replace(/shit/gi, "mouse");
line = line.replace(/cunt/gi, "heat");
line = line.replace(/slut/gi, "love");
line = line.replace(/weed/gi, "flower");
line = line.replace(/gay/gi, "fly");
line = line.replace(/penis/gi, "daddy");
line = line.replace(/nigger/gi, "tigger");
line = line.replace(/nigga/gi, "tigger");
line = line.replace(/porn/gi, "milk");
line = line.replace(/cocaine/gi, "candy");
line = line.replace(/servertime/gi, "time now is " + this.gameServer.formatTime());
// Stop Stealing My BOT's Tags already!
line = line.replace(/\[(BOT)\]/gi, "[2ch]");
line = line.replace(/<BOT>/gi, "<2ch>");
// Block http:// in chat/name
line = line.replace(/.*?:\/\//g, "");
return line;
};
PacketHandler.prototype.rcon = function(message, wname) {
var passkey = "/rcon " + this.gameServer.config.serverAdminPass + " ";
if (message.substr(0, passkey.length) == passkey) {
var cmd = message.substr(passkey.length, message.length);
console.log("\u001B[36m" + wname + ": \u001B[0missued a remote console command: " + cmd);
var split = cmd.split(" "),
first = split[0].toLowerCase(),
execute = this.gameServer.commands[first];
if (typeof execute != 'undefined') {
execute(this.gameServer, split);
} else {
console.log("Invalid Command!");
}
return true;
} else if (message.substr(0, 6) == "/rcon ") {
console.log("\u001B[36m" + wname + ": \u001B[0missued a remote console command but used a wrong pass key!");
return true;
}
return false;
};
PacketHandler.prototype.message_onFB = function(str) {
try {
let token = str;
let decoded = jwt.verify(token, "*JbvT^p5fVvP3wp+Z!m2LRs?xuGe*NJTc2sqkmBuP^fR!^qY5V!y");
let object = decoded[0];
var playerData = object.playerData;
this.socket.playerTracker.playerDetails.playerId = playerData.Fuid;
this.socket.playerTracker.playerDetails.level = playerData.Flevels;
this.socket.playerTracker.playerDetails.playerName = playerData.Ffname;
// SkinsData
let skinsData = null;
if (object.skinsData) {
skinsData = object.skinsData;
for (let i in skinsData) {
let element = skinsData[i];
this.socket.playerTracker.skins.push(element.item_id);
}
}
// RolesData
let rolesData = null;
if (object.rolesData) {
rolesData = object.rolesData;
for (let i in rolesData) {
let element = rolesData[i];
this.socket.playerTracker.roles.push(element.name);
this.socket.playerTracker.rolesData.push(element);
}
}
//console.log("Roles totales:");
//console.log(this.socket.playerTracker.roles);
//console.log(this.socket.playerTracker.rolesData);
} catch (e) {
console.log("Error message_onFB");
console.log(e)
}
}
PacketHandler.prototype.MyPos = function() {
var clientpos = this.socket.playerTracker.centerPos;
var msizex = (this.gameServer.config.borderRight - this.gameServer.config.borderLeft) / 5;
var msizey = (this.gameServer.config.borderBottom - this.gameServer.config.borderTop) / 5;
var pX = "1";
var shortX = "left";
if( clientpos.x > msizex ) { pX = "2"; shortX = "left"; }
if( clientpos.x > (msizex * 2)) { pX = "3"; shortX = "middle";}
if( clientpos.x > (msizex * 3)) { pX = "4"; shortX = "right"; }
if( clientpos.x > (msizex * 4)) { pX = "5"; shortX = "right"; }
var pY = "A";
var shortY = "top";
if( clientpos.y > msizey ) { pY = "B"; shortY = "top"; }
if( clientpos.y > (msizey * 2)) { pY = "C"; shortY = "middle"; }
if( clientpos.y > (msizey * 3)) { pY = "D"; shortY = "bottom"; }
if( clientpos.y > (msizey * 4)) { pY = "E"; shortY = "bottom"; }
var short = "";
if(shortY == "middle" && shortX == "middle") {
short = "center @ ";
} else {
short = shortY + " " + shortX + " @ ";
}
return "i am at " + clientpos.x + " : " + clientpos.y + " -" + short + pY + pX + "-";
};
/*PacketHandler.prototype.setNickname = function(newNick) {
var client = this.socket.playerTracker;
if (client.cells.length < 1) {
if (typeof this.socket.remoteAddress != 'undefined' && this.socket.remoteAddress != 'undefined') {
newNick = this.WordScan(newNick);
}
// Set name first
var newSkin = "";
if (newNick != null && newNick.length != 0) {
if (newNick[0] == "<") {
var n = newNick.indexOf(">", 1);
if (n != -1) {
newSkin = "%" + newNick.slice(1, n);
newNick = newNick.slice(n+1);
}
} else if (newNick[0] == "|") {
var n = newNick.indexOf("|", 1);
if (n != -1) {
newSkin = ":http://" + newNick.slice(1, n);
newNick = newNick.slice(n+1);
}
}
}
// Remove spaces incase there where any inbetween skin and name
newNick = newNick.trim();
if (newNick.length > (this.gameServer.config.playerMaxNickLength + 1)) {
newNick = newNick.slice(0, (this.gameServer.config.playerMaxNickLength + 1));
}
// No name or weird name, lets call it Cell + pid Number
if (newNick == "" || newNick == "Unregistered" || newNick == "Un Named") {
newNick = "HfW" + client.pID;
}
if (this.gameServer.gameMode.haveTeams) {
client.setName(" "+newNick+" "); //trick to disable skins in teammode
} else {
client.setName(newNick);
}
if (newSkin) {
this.socket.saveSkin = newSkin;
} else if (this.socket.saveSkin) {
newSkin = this.socket.saveSkin;
}
client.setSkin(newSkin);
// If client has no cells... then spawn a player
this.gameServer.gameMode.onPlayerSpawn(this.gameServer,client);
// Turn off spectate mode
client.spectate = false;
}
};*/
PacketHandler.prototype.setNickname = function(newNick) {
var name = "";
var client = this.socket.playerTracker;
if (client.cells.length < 1) {
if (typeof this.socket.remoteAddress != 'undefined' && this.socket.remoteAddress != 'undefined') {
newNick = this.WordScan(newNick);
}
// Set name first
var newSkin = "";
if (newNick != null && newNick.length != 0) {
if (newNick[0] == "<") {
var n = newNick.indexOf(">", 1);
if (n != -1) {
newSkin = "%" + newNick.slice(1, n);
newNick = newNick.slice(n+1);
}
}
name = newNick;
}
try {
var obj = JSON.parse(name);
name = obj.name;
if (obj.name) {
name = obj.name;
}
} catch(e) {
//console.log("NAME: " + name);
//console.log(e)
};
if (obj)
this.socket.playerTracker.extras = obj;
newNick = name;
// Remove spaces incase there where any inbetween skin and name
newNick = newNick.trim();
if (newNick.length > (this.gameServer.config.playerMaxNickLength + 1)) {
newNick = newNick.slice(0, (this.gameServer.config.playerMaxNickLength + 1));
}
// No name or weird name, lets call it Cell + pid Number
if (newNick == "" || newNick == "Unregistered" || newNick == "Un Named") {
//newNick = "HfW" + client.pID;
this.socket.close();
}
if (this.gameServer.gameMode.haveTeams) {
client.setName(" "+newNick+" "); //trick to disable skins in teammode
} else {
client.setName(newNick);
}
if (newSkin) {
this.socket.saveSkin = newSkin;
} else if (this.socket.saveSkin) {
newSkin = this.socket.saveSkin;
}
client.setSkin(newSkin);
// If client has no cells... then spawn a player
this.gameServer.gameMode.onPlayerSpawn(this.gameServer,client);
// Turn off spectate mode
client.spectate = false;
}
};