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Copy pathce-preview-panel.js
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1862 lines (1821 loc) · 87.6 KB
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/* ChoTenEditor CraftEngine 预览面板
* 依赖: window.CEPreview (渲染核心), window.CEMCAssets, window.WindowManager, window.I18N
* 提供: 仿 Minecraft 场景预览 —— 聊天 / 物品 Lore / 原版 9x1~9x6 GUI / 字体图像总览
* 入口: CEPreviewPanel.open(ctx)
* ctx = { file, section, sectionBase, entryKey, data, scene }
*/
(function () {
'use strict';
var root = (typeof window !== 'undefined') ? window : globalThis;
if (root.CEPreviewPanel) return;
var win = null; // WindowManager 句柄
var ctx = null; // 当前预览上下文
var els = {}; // 面板内元素引用
var state = {
scene: 'auto',
rows: 3,
// 0 = 界面尺寸「自动」(与 MC 的 GUI Scale「自动」同义), 否则是整数倍率
scale: 0,
shadow: true,
resolveGlobals: true,
resolveImages: true,
dark: true,
useCustomText: false,
customText: '',
// 两个标签命名空间分开开关
resolveMiniMessage: true,
resolveCeTags: true,
// 字体模式: 'auto' = 原版默认 (缺失才回退 unifont), 'unicode' = 强制 Unicode 字体
fontMode: 'auto',
// 家具: 当前查看的变体下标
variant: 0,
// 方块: 当前查看的内部状态下标 (blockStates() 的顺序, 0 = 默认状态)
blockState: 0,
// 家具视图: yaw 旋转 (度, 45°步进), 缩放, 俯仰, 显示开关
furnYaw: 0,
furnZoom: 1,
furnPitch: 30,
furnHitboxes: true,
furnSeats: true,
furnGrid: true,
furnFill: false,
furnLabels: true,
// 点击选中的碰撞箱下标 (-1 = 无)
furnPick: -1,
// 物品栏 GUI 场景: 当前查看的槽位下标 (inventorySlots() 的顺序)
invSlot: 0,
// 预览内编辑: 开关 + 当前选中手柄 id (null = 无)
furnEdit: false,
furnEditSel: null,
// 偏移 <shift:N>: 当前数值, 以及文本里「正在编辑的那个标签」的区间
shiftValue: 0,
shiftRange: null,
// 自动刷新模式: 'editor' (跟随编辑器, 默认) / 'disk' (轮询磁盘) / 'off' (不刷新)
refreshMode: 'editor',
};
var _busy = false;
var _pending = false;
var _lastKey = null;
var _furnDrag = null; // 画布拖动旋转视角的进行中状态
var _furnDragged = false; // 本次指针操作是否发生了拖动 (用来抑制随后的 click 选箱)
var _winSize = null; // 记住用户调过的预览窗口大小 (拉大/最大化后重开也保持)
var _customTextDirty = false; // 用户手改过自定义文字? 改过则自动切换条目时不再覆盖
var _projectData = { images: {}, globals: {}, emojis: {}, langs: {} };
function t(key, fb, params) {
var v = null;
try {
if (root.I18N && root.I18N.t) { v = root.I18N.t(key); if (v === key) v = null; }
} catch (e) { v = null; }
if (v == null) v = fb != null ? fb : key;
if (params) {
v = String(v).replace(/\{(\w+)\}/g, function (m, n) { return params[n] != null ? params[n] : m; });
}
return v;
}
function esc(s) {
return String(s == null ? '' : s)
.replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>')
.replace(/"/g, '"').replace(/'/g, ''');
}
function isObj(v) { return v !== null && typeof v === 'object' && !Array.isArray(v); }
function unwrap(v) { return (v !== null && typeof v === 'object' && typeof v.__ceTag === 'string') ? v.v : v; }
// ---------------- 从 CE 条目数据中提取预览素材 ----------------
function findKey(obj, key, depth) {
if (!isObj(obj) || (depth || 0) > 4) return undefined;
if (obj[key] !== undefined) return obj[key];
var inner = obj.data;
if (isObj(inner) && inner[key] !== undefined) return inner[key];
// 再深一层 (lore > insert > ...)
var keys = Object.keys(obj);
for (var i = 0; i < keys.length; i++) {
var v = obj[keys[i]];
if (isObj(v)) {
var r = findKey(v, key, (depth || 0) + 1);
if (r !== undefined) return r;
}
}
return undefined;
}
function findAny(obj, keys) {
for (var i = 0; i < keys.length; i++) {
var v = findKey(obj, keys[i]);
if (v !== undefined && v !== null && v !== '') return unwrap(v);
}
return undefined;
}
function toStringList(v) {
if (v == null) return [];
if (Array.isArray(v)) return v.map(function (x) { return String(unwrap(x)); });
return [String(unwrap(v))];
}
// 收集条目内所有 MiniMessage 文本 (用于聊天场景)
function collectTexts(obj, out, depth) {
if ((depth || 0) > 4) return;
if (typeof obj === 'string') { out.push(obj); return; }
if (Array.isArray(obj)) { obj.forEach(function (x) { collectTexts(x, out, (depth || 0) + 1); }); return; }
if (!isObj(obj)) return;
Object.keys(obj).forEach(function (k) {
if (/^(item_name|name|title|display_name|lore|description|content|message|subtitle|prompt|text|format|actionbar)$/i.test(k)) {
collectTexts(obj[k], out, (depth || 0) + 1);
} else if (isObj(obj[k]) && /^(data|settings|content_overrides)$/i.test(k)) {
collectTexts(obj[k], out, (depth || 0) + 1);
}
});
}
function buildPayload(c) {
var d = c.data || {};
var name = findAny(d, ['item_name', 'name', 'title', 'display_name', 'custom_name']);
var lore = toStringList(findAny(d, ['lore', 'description', 'lines']));
var icon = resolveEntryIcon(d);
var texts = [];
collectTexts(d, texts);
// 没有写显示名时, 用原版语言文件里的名字 (比裸 ID 直观)
if (name === undefined && icon) {
var A = root.CEMCAssets;
if (A && A.langName) {
try {
var ln = A.langName(icon, (root.I18N && root.I18N.lang) || 'zh_cn');
if (ln) name = '<white>' + ln;
} catch (e) { /* ignore */ }
}
}
if (name === undefined && c.entryKey) name = '<white>' + c.entryKey;
if (!lore.length && texts.length) lore = texts.slice(0, 12);
return {
ctx: c,
section: c.sectionBase || '',
entryKey: c.entryKey || '',
name: name !== undefined ? String(name) : null,
lore: lore,
icon: icon,
texts: texts,
data: d,
};
}
// 从条目里挑出一个可直接渲染的图标引用 (字符串)。
// 注意: model / item_model 这类字段常常是对象 ({path}/{model}), 直接丢给 drawItem 会画不出来。
function _iconFromValue(v) {
v = unwrap(v);
if (typeof v === 'string' && v) return v;
if (isObj(v)) {
var keys = ['path', 'model', 'texture', 'file', 'id', 'item'];
for (var i = 0; i < keys.length; i++) {
var x = unwrap(v[keys[i]]);
if (typeof x === 'string' && x) return x;
}
}
return null;
}
function resolveEntryIcon(d) {
// 0) model/item_model 为对象时 (CE generation 写法) 优先取 path,
// 避免被 material (原版材质 id) 抢走图标 —— 方块物品在背包里显示的是自己的模型。
var mObj = unwrap(findKey(d, 'model')) || unwrap(findKey(d, 'item_model'));
if (isObj(mObj)) {
var mp = _iconFromValue(mObj);
if (mp) return mp;
}
// 1) 条目自身的直观字段
var direct = ['texture', 'item_model', 'material', 'icon', 'asset_id', 'file', 'image',
'item', 'side_texture', 'model_path'];
for (var i = 0; i < direct.length; i++) {
var v = _iconFromValue(findKey(d, direct[i]));
if (v) return v;
}
// 2) 方块: state.model.* / state.appearances.<x>.model.*
var st = unwrap(findKey(d, 'state'));
if (isObj(st)) {
var fromState = _iconFromValue(st.model);
if (fromState) return fromState;
var apps = unwrap(st.appearances);
if (isObj(apps)) {
var ak = Object.keys(apps);
for (var a = 0; a < ak.length; a++) {
var ap = unwrap(apps[ak[a]]);
if (!isObj(ap)) continue;
var fromAp = _iconFromValue(ap.model) || _iconFromValue(ap.texture);
if (fromAp) return fromAp;
}
}
}
// 3) 物品: model / item_model 对象
var m = _iconFromValue(findKey(d, 'model'));
if (m) return m;
// 4) 家具/装备: variants.<x>.elements[].item
var variants = unwrap(findKey(d, 'variants'));
if (isObj(variants)) {
var vk = Object.keys(variants);
for (var vi = 0; vi < vk.length; vi++) {
var vv = unwrap(variants[vk[vi]]);
if (isObj(vv) && Array.isArray(vv.elements)) {
for (var e = 0; e < vv.elements.length; e++) {
var el = unwrap(vv.elements[e]);
if (isObj(el) && typeof unwrap(el.item) === 'string') return unwrap(el.item);
}
}
}
}
// 5) 阵营/装备层的纹理
var layers = unwrap(findKey(d, 'humanoid')) || unwrap(findKey(d, 'layer0'));
var lv = _iconFromValue(layers);
if (lv) return lv;
return null;
}
// images 条目 → <image:ns:id> 引用
function imageTagFor(c) {
if (!c || (c.sectionBase !== 'images' && c.section !== 'images')) return null;
var key = c.entryKey || '';
return '<image:' + key + '>';
}
// GUI 场景: 从条目里挑出可用的物品 ID 填格子
function buildGuiItems(p) {
var ids = [];
var push = function (v) {
if (typeof v === 'string' && v.indexOf(':') !== -1 && ids.indexOf(v) === -1) ids.push(v);
else if (v !== null && typeof v === 'object' && typeof v.__ceTag === 'string') { /* skip */ }
};
var listLike = ['items', 'list', 'members', 'all_items'];
listLike.forEach(function (k) {
var v = findKey(p.data, k);
if (Array.isArray(v)) v.forEach(push);
});
var ing = findKey(p.data, 'ingredients');
if (isObj(ing)) {
Object.keys(ing).forEach(function (k) {
var e = unwrap(ing[k]);
if (isObj(e)) push(unwrap(e.item) || unwrap(e.items));
else push(e);
});
}
var res = findKey(p.data, 'result');
if (isObj(res)) push(unwrap(res.id));
if (p.icon && p.icon.indexOf(':') !== -1) push(p.icon);
// 用物品 ID 填充格子, 不足的用记数占位
var items = ids.map(function (id) { return { id: id, count: 1 }; });
return items;
}
// ---------------- 内容类型 → 场景集 ----------------
// 关键: 预览必须「按内容类型给出对应场景」——
// 字体图像/表情 → 只关心字形在游戏里长什么样: 箱子 GUI 标题、聊天、物品 Lore、图像总览
// 物品/方块/家具 → 只关心东西本身: 物品栏格子、悬浮提示、容器 GUI、聊天
var GLYPH_SECTIONS = { images: 1, image: 1, emoji: 1, emojis: 1 };
var FURNITURE_SECTIONS = { furniture: 1 };
var BLOCK_SECTIONS = { blocks: 1, block: 1 };
// 物品带 furniture_item 行为时也按家具预览
function hasFurnitureBehavior(c) {
if (!c || !root.CEPreview || !root.CEPreview.furnitureItemRef) return false;
try { return !!root.CEPreview.furnitureItemRef(c.data || {}); } catch (e) { return false; }
}
// 物品带 block_item 系行为时也按方块预览 (block 字段可引用也可内联)
function hasBlockItemBehavior(c) {
if (!c || !root.CEPreview || !root.CEPreview.blockItemRef) return false;
try { return !!root.CEPreview.blockItemRef(c.data || {}); } catch (e) { return false; }
}
function isBlockEntry(c) {
if (!c) return false;
var s = c.sectionBase || String(c.section || '').replace(/s$/, '');
return !!(BLOCK_SECTIONS[c.sectionBase] || BLOCK_SECTIONS[c.section] || BLOCK_SECTIONS[s]);
}
function contentKind(c) {
if (!c) return 'icon';
var s = c.sectionBase || String(c.section || '').replace(/s$/, '');
if (GLYPH_SECTIONS[c.sectionBase] || GLYPH_SECTIONS[c.section] || GLYPH_SECTIONS[s]) return 'glyph';
if (FURNITURE_SECTIONS[c.sectionBase] || FURNITURE_SECTIONS[c.section] || FURNITURE_SECTIONS[s]) return 'furniture';
if (isBlockEntry(c)) return 'block';
if (hasFurnitureBehavior(c)) return 'furniture';
if (hasBlockItemBehavior(c)) return 'block';
return 'icon';
}
function sceneDefs(kind) {
if (kind === 'glyph') {
return [
{ id: 'gui', label: t('preview.sceneGlyphGui', '箱子 GUI') },
{ id: 'chat', label: t('preview.sceneChat', '聊天') },
{ id: 'lore', label: t('preview.sceneLore', '物品 Lore') },
{ id: 'image', label: t('preview.sceneImage', '图像总览') }
];
}
if (kind === 'furniture') {
return [
{ id: 'furniture', label: t('preview.sceneFurniture', '家具') },
{ id: 'item-model', label: t('preview.sceneItemModel', '模型') },
{ id: 'lore', label: t('preview.sceneLore', '物品提示') },
{ id: 'gui', label: t('preview.sceneGui', '容器 GUI') },
{ id: 'chat', label: t('preview.sceneChat', '聊天') }
];
}
if (kind === 'block') {
return [
{ id: 'block', label: t('preview.sceneBlock', '方块') },
{ id: 'item-model', label: t('preview.sceneItemModel', '模型') },
{ id: 'item', label: t('preview.sceneItem', '物品栏') },
{ id: 'inventory', label: t('preview.sceneInventory', '背包 GUI') },
{ id: 'lore', label: t('preview.sceneLore', '物品提示') },
{ id: 'chat', label: t('preview.sceneChat', '聊天') }
];
}
return [
{ id: 'item', label: t('preview.sceneItem', '物品栏') },
{ id: 'inventory', label: t('preview.sceneInventory', '背包 GUI') },
{ id: 'item-model', label: t('preview.sceneItemModel', '模型') },
{ id: 'lore', label: t('preview.sceneLore', '物品提示') },
{ id: 'gui', label: t('preview.sceneGui', '容器 GUI') },
{ id: 'chat', label: t('preview.sceneChat', '聊天') }
];
}
function defaultScene(kind) {
if (kind === 'glyph') return 'gui';
if (kind === 'furniture') return 'furniture';
if (kind === 'block') return 'block';
return 'item';
}
// 方块条目的状态列表 (由 states.properties 的笛卡尔积推出来)
// 物品内联方块: 状态定义在 behavior.block.state(s) 里, 传解出来的方块定义
function blockStates() {
if (!root.CEPreview || !root.CEPreview.blockStateList) return null;
var src = resolvedBlock();
try { return root.CEPreview.blockStateList(src); } catch (e) { return null; }
}
// 当前条目的方块定义: 方块段条目直接用; 物品则解出它 block_item 行为引用的方块
// (引用 id → 去工程 blocks: 段找; 内联 → 直接用它自己)
function resolvedBlock() {
var d = (ctx && ctx.data) || {};
if (root.CEPreview && root.CEPreview.blockInlineOf) {
try {
var b = root.CEPreview.blockInlineOf(d);
if (b) return b;
} catch (e) { /* ignore */ }
}
return d;
}
// 把「当前选中的内部状态」注进数据副本 (渲染核心据此做 variant 匹配),
// 原对象不动 —— 预览不该改动编辑器里的配置
function blockDataWithState() {
var d = resolvedBlock();
if (!d || typeof d !== 'object') return d;
var list = blockStates();
var idx = state.blockState || 0;
// 浅拷贝保留引用语义, states 单独拷一层再塞 _ceVariant
var copy = {};
Object.keys(d).forEach(function (k) { copy[k] = d[k]; });
var st = copy.states;
if (st && typeof st === 'object' && !Array.isArray(st)) {
var stCopy = {};
Object.keys(st).forEach(function (k) { stCopy[k] = st[k]; });
stCopy._ceVariant = (list && list.states[idx]) ? list.states[idx] : {};
copy.states = stCopy;
}
return copy;
}
// Block entries and block_item entries must carry their resolved CE block
// definition into item/inventory/model scenes; the material icon alone is not enough.
function sceneItemRef(p) {
if (contentKind(ctx) === 'block') {
return { id: p.icon || ctx.entryKey || null, blockData: blockDataWithState() };
}
return p.icon || undefined;
}
// 当前条目的家具定义: 家具段条目直接用; 物品则解出它 furniture_item 行为引用的家具
// (引用 id → 去工程 furniture: 段找; 内联 → 直接用它自己)
function resolvedFurniture() {
var d = (ctx && ctx.data) || {};
if (root.CEPreview && root.CEPreview.hasVariants && root.CEPreview.hasVariants(d)) return d;
if (root.CEPreview && root.CEPreview.furnitureInlineOf) {
try {
var f = root.CEPreview.furnitureInlineOf(d);
if (f) return f;
} catch (e) { /* ignore */ }
}
return d;
}
// 当前条目的家具变体列表 (非家具返回 [])
function furnitureVariantList() {
if (!ctx || !root.CEPreview || !root.CEPreview.furnitureVariants) return [];
try { return root.CEPreview.furnitureVariants(resolvedFurniture()) || []; } catch (e) { return []; }
}
// 该字体图像条目的 <image:ns:id> 引用
function glyphTag() {
var key = ctx && ctx.entryKey ? String(ctx.entryKey) : '';
if (!key) return '';
return '<image:' + key + '>';
}
// ---------------- 各场景的文本内容 ----------------
// 聊天: 字体图像列出「字形在聊天里长什么样」; 物品列出名称/描述
function chatLines(p, kind) {
if (kind === 'glyph') {
var g = glyphTag();
var id = ctx && ctx.entryKey ? ctx.entryKey : '';
var lines = [
'<gray>[<green>Server<gray>] <yellow>' + t('preview.glyphChatIntro', '字体图像在聊天中的效果') + '</yellow>',
'<white>' + g + ' <gray>' + esc(id) + '</gray>',
'<white>' + g + '<white> ' + t('preview.glyphInline', '和文字排在一行') + '</white>',
'<aqua>' + g + '<aqua>' + g + '<aqua>' + g + ' <gray>' + t('preview.glyphRepeat', '连续多次') + '</gray>',
'<yellow>' + t('preview.glyphColored', '换颜色') + ' <red>' + g + '<green>' + g + '<blue>' + g
];
// 项目里的全局变量如果引用了图像, 也一并展示
if (p.name) lines.push('<white>' + String(p.name));
return lines;
}
if (p.texts && p.texts.length) return p.texts.slice(0, 24);
return [String(p.name || (ctx && ctx.entryKey) || '')];
}
// 容器标题: 字体图像直接做成标题里的图标 (CE 里就是这么拼自定义界面的)
function guiTitle(p, kind) {
if (kind === 'glyph') {
var g = glyphTag();
return g + ' <dark_gray>' + esc(ctx && ctx.entryKey ? ctx.entryKey : '') + '</dark_gray>';
}
return p.name || (ctx && ctx.entryKey) || '';
}
function countOf(p) {
var v = findKey(p.data, 'count');
var n = parseInt(unwrap(v), 10);
if (!isNaN(n) && n > 1) return n;
var res = findKey(p.data, 'result');
if (isObj(res)) {
var c = parseInt(unwrap(res.count), 10);
if (!isNaN(c) && c > 1) return c;
}
return 1;
}
// ---------------- 面板 DOM ----------------
function panelHtml() {
return '' +
'<div class="pv-wrap">' +
' <div class="pv-toolbar">' +
' <div class="pv-group" id="pv-scenes"></div>' +
' <div class="pv-group">' +
' <label class="pv-field" id="pv-rows-field"><span>' + esc(t('preview.rows', '行数')) + '</span>' +
' <select class="pv-select" id="pv-rows">' +
' <option value="1">9x1</option><option value="2">9x2</option><option value="3" selected>9x3</option>' +
' <option value="4">9x4</option><option value="5">9x5</option><option value="6">9x6 (54)</option>' +
' </select></label>' +
' <label class="pv-field"><span>' + esc(t('preview.guiScale', '界面尺寸')) + '</span>' +
' <select class="pv-select" id="pv-scale">' +
' <option value="0" selected>' + esc(t('preview.scaleAuto', '自动')) + '</option>' +
' <option value="1">1x</option><option value="2">2x</option>' +
' <option value="3">3x</option><option value="4">4x</option>' +
' <option value="6">6x</option>' +
' </select></label>' +
' <label class="pv-field" id="pv-variant-field" style="display:none;"><span>' + esc(t('preview.furnitureVariant', '变体')) + '</span>' +
' <select class="pv-select" id="pv-variant"></select></label>' +
' <label class="pv-field" id="pv-modelctx-field" style="display:none;"><span>' + esc(t('preview.modelContext', 'display 上下文')) + '</span>' +
' <select class="pv-select" id="pv-modelctx"></select></label>' +
' <label class="pv-field" id="pv-blockstate-field" style="display:none;"><span>' + esc(t('preview.blockState', '方块状态')) + '</span>' +
' <select class="pv-select" id="pv-blockstate"></select></label>' +
' </div>' +
' <div class="pv-group" id="pv-furn-group" style="display:none;">' +
' <button type="button" class="pv-btn" data-furn-yaw="-45" title="' + esc(t('preview.furnYawLeft', '视角左转 45° (Q)')) + '">⟲</button>' +
' <span class="pv-field pv-furn-yawval" id="pv-furn-yawval" title="' + esc(t('preview.furnYawDrag', '在画布上左右拖动可直接旋转视角')) + '">0°</span>' +
' <button type="button" class="pv-btn" data-furn-yaw="45" title="' + esc(t('preview.furnYawRight', '视角右转 45° (E)')) + '">⟳</button>' +
' <button type="button" class="pv-btn pv-furn-reset" title="' + esc(t('preview.furnReset', '重置视角 (R)')) + '">' + esc(t('preview.furnReset', '重置')) + '</button>' +
' <button type="button" class="pv-btn" data-furn-zoom="-1" title="' + esc(t('preview.furnZoomOut', '缩小 (-)')) + '">−</button>' +
' <span class="pv-field pv-furn-zoomval" id="pv-furn-zoomval">100%</span>' +
' <button type="button" class="pv-btn" data-furn-zoom="1" title="' + esc(t('preview.furnZoomIn', '放大 (+)')) + '">+</button>' +
' <button type="button" class="pv-btn" data-furn-pitch="-15" title="' + esc(t('preview.furnPitchDown', '压低视角 (俯仰 -15°)')) + '">⤓</button>' +
' <span class="pv-field pv-furn-pitchval" id="pv-furn-pitchval" title="' + esc(t('preview.furnPitchHint', '30° = 等轴测, 90° = 正俯视')) + '">30°</span>' +
' <button type="button" class="pv-btn" data-furn-pitch="15" title="' + esc(t('preview.furnPitchUp', '抬高视角 (俯仰 +15°)')) + '">⤒</button>' +
' </div>' +
' <div class="pv-group pv-checks" id="pv-furn-checks" style="display:none;">' +
' <label class="pv-check pv-edit-toggle" title="' + esc(t('preview.furnEditHint', '在预览里直接拖动碰撞箱 / 座位 / 元素锚点 (改动写回编辑器)')) + '">' +
' <input type="checkbox" id="pv-furn-edit"> ' + esc(t('preview.furnEdit', '编辑')) + '</label>' +
' <label class="pv-check"><input type="checkbox" id="pv-furn-hb" checked> ' + esc(t('preview.furnitureHitboxes', '碰撞箱')) + '</label>' +
' <label class="pv-check"><input type="checkbox" id="pv-furn-fill"> ' + esc(t('preview.furnFill', '填充')) + '</label>' +
' <label class="pv-check"><input type="checkbox" id="pv-furn-labels" checked> ' + esc(t('preview.furnLabels', '标注')) + '</label>' +
' <label class="pv-check"><input type="checkbox" id="pv-furn-seats" checked> ' + esc(t('preview.furnitureSeats', '座位')) + '</label>' +
' <label class="pv-check"><input type="checkbox" id="pv-furn-grid" checked> ' + esc(t('preview.furnGrid', '网格')) + '</label>' +
' </div>' +
' <div class="pv-group pv-text">' +
' <label class="pv-check"><input type="checkbox" id="pv-usetext"' + (state.useCustomText ? ' checked' : '') + '> ' + esc(t('preview.customText', '自定义文字')) + '</label>' +
' <input type="text" class="pv-input" id="pv-text" spellcheck="false" value="' + esc(state.customText) + '" ' +
' placeholder="' + esc(t('preview.customTextHint', '支持 MiniMessage 与 <image:ns:id>, 如 <image:internal:item_browser>')) + '">' +
' </div>' +
' <div class="pv-group pv-shift">' +
' <span class="pv-field"><span>' + esc(t('preview.shift', '偏移')) + '</span></span>' +
' <button type="button" class="pv-btn pv-nudge" data-shift="-10" title="-10">−10</button>' +
' <button type="button" class="pv-btn pv-nudge" data-shift="-1" title="-1">−1</button>' +
' <input type="number" class="pv-input pv-shiftval" id="pv-shift" step="1" value="' + esc(String(state.shiftValue)) + '">' +
' <button type="button" class="pv-btn pv-nudge" data-shift="1" title="+1">+1</button>' +
' <button type="button" class="pv-btn pv-nudge" data-shift="10" title="+10">+10</button>' +
' <button type="button" class="pv-btn" id="pv-shift-insert" title="' +
esc(t('preview.shiftInsertHint', '在光标处插入一个 <shift:N>')) + '">' +
esc(t('preview.shiftInsert', '插入 <shift:N>')) + '</button>' +
' </div>' +
' <div class="pv-group pv-checks">' +
' <label class="pv-check"><input type="checkbox" id="pv-tags" checked> ' + esc(t('preview.resolveMiniMessage', '解析 MiniMessage 标签')) + '</label>' +
' <label class="pv-check"><input type="checkbox" id="pv-cetags" checked> ' + esc(t('preview.resolveCeTags', '解析 CE 标签')) + '</label>' +
' <label class="pv-check"><input type="checkbox" id="pv-globals" checked> ' + esc(t('preview.resolveGlobals', '解析全局变量')) + '</label>' +
' <label class="pv-check"><input type="checkbox" id="pv-images" checked> ' + esc(t('preview.resolveImages', '渲染字体图像')) + '</label>' +
' <label class="pv-check"><input type="checkbox" id="pv-shadow" checked> ' + esc(t('preview.shadow', '文字阴影')) + '</label>' +
' <label class="pv-check"><input type="checkbox" id="pv-uni"' + (state.fontMode === 'unicode' ? ' checked' : '') + '> ' + esc(t('preview.forceUnicode', '强制 Unicode 字体 (unifont)')) + '</label>' +
' <label class="pv-check"><input type="checkbox" id="pv-dark" checked> ' + esc(t('preview.darkBg', '深色底')) + '</label>' +
' </div>' +
' <div class="pv-group pv-right">' +
' <button type="button" class="pv-btn" id="pv-refresh" title="' + esc(t('common.reload', '重新加载')) + '">⟳</button>' +
' <button type="button" class="pv-btn" id="pv-detach" title="' + esc(t('preview.detachHint', '在独立窗口中打开')) + '">' +
esc(t('preview.detach', '独立窗口')) + '</button>' +
' <button type="button" class="pv-btn" id="pv-copy">' + esc(t('preview.copyImage', '复制图片')) + '</button>' +
' <button type="button" class="pv-btn" id="pv-source">' + esc(t('preview.showSource', '查看文本')) + '</button>' +
' </div>' +
' </div>' +
' <div class="pv-stage" id="pv-stage">' +
' <canvas id="pv-canvas"></canvas>' +
' </div>' +
' <div class="pv-status" id="pv-status"></div>' +
' <pre class="pv-source" id="pv-source-box" style="display:none;"></pre>' +
'</div>';
}
// ---------------- 偏移 <shift:N> ----------------
var SHIFT_RE = /<shift:-?\d+(?:\.\d+)?>/g;
var SHIFT_ONE = /^<shift:-?\d+(?:\.\d+)?>$/;
var SHIFT_MIN = -256, SHIFT_MAX = 256; // CE 的 offset-characters 覆盖 -256..+256
function shiftTag(v) { return '<shift:' + Math.round(v) + '>'; }
function clampShift(v) {
if (!isFinite(v)) return 0;
return Math.max(SHIFT_MIN, Math.min(SHIFT_MAX, Math.round(v)));
}
function syncTextEl() {
if (els.text && els.text.value !== state.customText) els.text.value = state.customText;
}
function syncShiftEl() {
if (els.shift && els.shift.value !== String(state.shiftValue)) els.shift.value = String(state.shiftValue);
}
function ensureCustomTextOn() {
if (!state.useCustomText) {
state.useCustomText = true;
if (els.useText) els.useText.checked = true;
}
}
function rangeIsShift(t, r) {
return !!(r && r.start >= 0 && r.end <= t.length && t.length && SHIFT_ONE.test(t.slice(r.start, r.end)));
}
// 光标落在哪个 <shift:N> 里 (含两端), 返回它的区间
function shiftRangeAtCaret() {
var t = state.customText;
var pos = (els.text && typeof els.text.selectionStart === 'number') ? els.text.selectionStart : t.length;
SHIFT_RE.lastIndex = 0;
var m;
while ((m = SHIFT_RE.exec(t))) {
if (pos >= m.index && pos <= m.index + m[0].length) return { start: m.index, end: m.index + m[0].length };
}
return null;
}
function writeShiftTag(tag, range) {
var t = state.customText;
if (range) {
state.customText = t.slice(0, range.start) + tag + t.slice(range.end);
state.shiftRange = { start: range.start, end: range.start + tag.length };
} else {
var pos = (els.text && typeof els.text.selectionStart === 'number') ? els.text.selectionStart : t.length;
var end = (els.text && typeof els.text.selectionEnd === 'number') ? els.text.selectionEnd : pos;
state.customText = t.slice(0, pos) + tag + t.slice(end);
state.shiftRange = { start: pos, end: pos + tag.length };
}
syncTextEl();
// 光标停在标签之后, 这样连续点 ±1/±10 会一直改同一个标签
if (els.text && els.text.setSelectionRange) {
els.text.setSelectionRange(state.shiftRange.end, state.shiftRange.end);
}
ensureCustomTextOn();
}
// delta 为 0 表示「用输入框里的数值」; 否则先累加再应用
function applyShift(delta) {
if (delta) state.shiftValue = clampShift(state.shiftValue + delta);
else state.shiftValue = clampShift(parseFloat(state.shiftValue));
syncShiftEl();
// 优先改光标处的标签, 其次是上一次插入的那个; 都没有就新插一个
var t = state.customText;
var range = shiftRangeAtCaret();
if (!rangeIsShift(t, range)) range = rangeIsShift(t, state.shiftRange) ? state.shiftRange : null;
writeShiftTag(shiftTag(state.shiftValue), range);
render();
}
function insertShiftAtCaret() {
state.shiftValue = clampShift(parseFloat(state.shiftValue));
syncShiftEl();
state.shiftRange = null;
writeShiftTag(shiftTag(state.shiftValue), null);
render();
}
function bind() {
var body = win.body;
els.stage = body.querySelector('#pv-stage');
els.canvas = body.querySelector('#pv-canvas');
els.status = body.querySelector('#pv-status');
els.sourceBox = body.querySelector('#pv-source-box');
els.useText = body.querySelector('#pv-usetext');
els.text = body.querySelector('#pv-text');
els.shift = body.querySelector('#pv-shift');
// 偏移: -10 / -1 / +1 / +10
var nudges = body.querySelectorAll('.pv-nudge');
for (var ni = 0; ni < nudges.length; ni++) {
(function (btn) {
btn.addEventListener('click', function () { applyShift(parseInt(btn.getAttribute('data-shift'), 10) || 0); });
})(nudges[ni]);
}
if (els.shift) {
els.shift.addEventListener('change', function () {
state.shiftValue = clampShift(parseInt(this.value, 10));
applyShift(0);
});
}
var shiftIns = body.querySelector('#pv-shift-insert');
if (shiftIns) shiftIns.addEventListener('click', insertShiftAtCaret);
var scenes = body.querySelector('#pv-scenes');
if (scenes) {
scenes.addEventListener('click', function (e) {
var b = e.target.closest ? e.target.closest('[data-pv-scene]') : null;
if (!b) return;
state.scene = b.getAttribute('data-pv-scene');
state.furnPick = -1;
syncSceneButtons();
render();
});
}
body.querySelector('#pv-rows').addEventListener('change', function () { state.rows = parseInt(this.value, 10) || 3; render(); });
body.querySelector('#pv-scale').addEventListener('change', function () { state.scale = parseInt(this.value, 10) || 0; render(); });
var varEl = body.querySelector('#pv-variant');
if (varEl) varEl.addEventListener('change', function () {
state.variant = parseInt(this.value, 10) || 0;
state.furnPick = -1;
render();
});
// ---- 家具视图控制: 旋转 / 缩放 / 显示开关 ----
var yawBtns = body.querySelectorAll('[data-furn-yaw]');
for (var yi = 0; yi < yawBtns.length; yi++) {
(function (btn) {
btn.addEventListener('click', function () {
state.furnYaw = ((state.furnYaw || 0) + (parseInt(btn.getAttribute('data-furn-yaw'), 10) || 0) % 360 + 360) % 360;
render();
});
})(yawBtns[yi]);
}
var zoomBtns = body.querySelectorAll('[data-furn-zoom]');
for (var zi = 0; zi < zoomBtns.length; zi++) {
(function (btn) {
btn.addEventListener('click', function () {
stepFurnZoom((parseInt(btn.getAttribute('data-furn-zoom'), 10) || 0) > 0 ? 1 : -1);
});
})(zoomBtns[zi]);
}
var resetBtn = body.querySelector('.pv-furn-reset');
if (resetBtn) resetBtn.addEventListener('click', function () {
state.furnYaw = 0;
state.furnZoom = 1;
state.furnPitch = 30;
state.furnPick = -1;
state.furnEditSel = null;
render();
});
[['pv-furn-hb', 'furnHitboxes'], ['pv-furn-fill', 'furnFill'], ['pv-furn-labels', 'furnLabels'],
['pv-furn-seats', 'furnSeats'], ['pv-furn-grid', 'furnGrid']].forEach(function (pair) {
var el = body.querySelector('#' + pair[0]);
if (el) el.addEventListener('change', function () { state[pair[1]] = this.checked; render(); });
});
// 预览内编辑开关
var editEl = body.querySelector('#pv-furn-edit');
if (editEl) editEl.addEventListener('change', function () {
state.furnEdit = this.checked;
if (!state.furnEdit) state.furnEditSel = null;
render();
});
// 俯仰步进 (±15°, clamp -90..90, 30 = 等轴测基准)
var pitchBtns = body.querySelectorAll('[data-furn-pitch]');
for (var pbi = 0; pbi < pitchBtns.length; pbi++) {
(function (btn) {
btn.addEventListener('click', function () {
var d = (parseInt(btn.getAttribute('data-furn-pitch'), 10) || 0) > 0 ? 15 : -15;
state.furnPitch = Math.max(-90, Math.min(90, Math.round((state.furnPitch == null ? 30 : state.furnPitch) + d)));
render();
});
})(pitchBtns[pbi]);
}
// 点击画布: 命中碰撞箱 → 高亮并在状态栏显示它的类型/尺寸/座位
if (els.canvas) {
els.canvas.addEventListener('click', function (e) {
var sc = resolvedScene();
// 物品栏 GUI: 点哪个槽位, 物品就放进哪个槽位
if (sc === 'inventory') {
if (!root.CEPreview || !root.CEPreview.inventoryPickAt) return;
var rectI = this.getBoundingClientRect();
var lxI = (e.clientX != null && rectI) ? (e.clientX - rectI.left) : (e.offsetX || 0);
var lyI = (e.clientY != null && rectI) ? (e.clientY - rectI.top) : (e.offsetY || 0);
var gsI = parseFloat(this.getAttribute('data-gui-scale')) || 1;
if (gsI > 0) { lxI /= gsI; lyI /= gsI; }
var slot = root.CEPreview.inventoryPickAt(lxI, lyI);
if (slot >= 0 && slot !== (state.invSlot || 0)) { state.invSlot = slot; render(); }
return;
}
if (sc !== 'furniture' || state.furnHitboxes === false) return;
if (!root.CEPreview || !root.CEPreview.furniturePickAt) return;
// 刚拖过视角就不要再当成点击选箱子
if (_furnDragged) { _furnDragged = false; return; }
var rect = this.getBoundingClientRect();
var lx = (e.clientX != null && rect) ? (e.clientX - rect.left) : (e.offsetX || 0);
var ly = (e.clientY != null && rect) ? (e.clientY - rect.top) : (e.offsetY || 0);
var gs = parseFloat(this.getAttribute('data-gui-scale')) || 1;
if (gs > 0) { lx /= gs; ly /= gs; }
// 编辑模式: 点手柄 = 选中它 (再点空白处取消), 不做碰撞箱拾取
if (state.furnEdit) {
var eh = null;
try { eh = root.CEPreview.furnitureEditHitAt(lx, ly); } catch (err) { eh = null; }
var eid = eh ? (eh.id || null) : null;
if (eid !== state.furnEditSel) { state.furnEditSel = eid; render(); }
return;
}
var hit = null;
try { hit = root.CEPreview.furniturePickAt(lx, ly); } catch (err) { hit = null; }
var idx = hit ? hit.index : -1;
if (idx === state.furnPick) return;
state.furnPick = idx;
render();
});
// Ctrl+滚轮 = 缩放 (普通滚轮留给预览区滚动)
els.canvas.addEventListener('wheel', function (e) {
var sc = resolvedScene();
if ((sc !== 'furniture' && sc !== 'item-model') || !e.ctrlKey) return;
e.preventDefault();
stepFurnZoom(e.deltaY < 0 ? 1 : -1);
}, { passive: false });
// 左右拖动 = 自由旋转视角 (按住 Shift 吸附到 15°); 编辑模式下先试手柄命中
// 家具 / 模型两个场景共用同一组视图状态 (yaw/zoom/pitch), 交互一并放行
els.canvas.addEventListener('pointerdown', function (e) {
var sc = resolvedScene();
if ((sc !== 'furniture' && sc !== 'item-model') || e.button !== 0) return;
if (state.furnEdit && handleDragStart(e)) {
try { this.setPointerCapture(e.pointerId); } catch (err) { /* ignore */ }
this.style.cursor = 'move';
e.preventDefault();
return;
}
_furnDrag = { id: e.pointerId, x: e.clientX, yaw: state.furnYaw || 0, moved: 0 };
_furnDragged = false;
try { this.setPointerCapture(e.pointerId); } catch (err) { /* ignore */ }
this.style.cursor = 'grabbing';
e.preventDefault();
});
els.canvas.addEventListener('pointermove', function (e) {
// 手柄拖拽优先于视角拖拽
if (_handleDrag && _handleDrag.id === e.pointerId) { handleDragMove(e); return; }
if (!_furnDrag || _furnDrag.id !== e.pointerId) {
// 悬停高亮: 编辑模式下把手柄光标变成 move
if (state.furnEdit && root.CEPreview && root.CEPreview.furnitureEditHitAt) {
var pt = canvasLogicalXY(e);
var hv = null;
try { hv = root.CEPreview.furnitureEditHitAt(pt.x, pt.y); } catch (err) { hv = null; }
this.style.cursor = hv ? 'move' : 'grab';
}
return;
}
var dx = e.clientX - _furnDrag.x;
if (Math.abs(dx) > 3) { _furnDrag.moved = 1; _furnDragged = true; }
var yaw = _furnDrag.yaw + dx * (e.shiftKey ? 0.4 : 0.8);
if (e.shiftKey) yaw = Math.round(yaw / 15) * 15;
state.furnYaw = ((yaw % 360) + 360) % 360;
render();
});
var endDrag = function (e) {
if (_handleDrag && _handleDrag.id === e.pointerId) {
handleDragEnd(e);
try { els.canvas.releasePointerCapture(e.pointerId); } catch (err) { /* ignore */ }
if (els.canvas.style) els.canvas.style.cursor = '';
return;
}
if (!_furnDrag || _furnDrag.id !== e.pointerId) return;
var wasMove = _furnDrag.moved;
_furnDrag = null;
try { els.canvas.releasePointerCapture(e.pointerId); } catch (err) { /* ignore */ }
if (els.canvas.style) els.canvas.style.cursor = '';
// 拖动结束后吸附到最近的 45°? 不吸附 —— 自由角度就是本功能的意义, 需要正交视角时按 Q/E
if (wasMove) render();
};
els.canvas.addEventListener('pointerup', endDrag);
els.canvas.addEventListener('pointercancel', endDrag);
}
var useTextEl = els.useText;
var textEl = els.text;
if (useTextEl) useTextEl.addEventListener('change', function () { state.useCustomText = this.checked; render(); });
if (textEl) {
textEl.addEventListener('input', function () { state.customText = this.value; _customTextDirty = true; });
textEl.addEventListener('change', function () { state.customText = this.value; _customTextDirty = true; render(); });
textEl.addEventListener('keydown', function (e) {
// Alt+←/→ = ∓1, Alt+Shift+←/→ = ∓10 (和输入框里的偏移联动)
if (e.altKey && (e.key === 'ArrowLeft' || e.key === 'ArrowRight')) {
e.preventDefault();
var step = e.shiftKey ? 10 : 1;
applyShift(e.key === 'ArrowLeft' ? -step : step);
return;
}
if (e.key === 'Enter') { state.customText = this.value; render(); }
});
}
['tags:resolveMiniMessage', 'cetags:resolveCeTags', 'globals:resolveGlobals', 'images:resolveImages', 'shadow:shadow', 'dark:dark', 'uni:fontMode'].forEach(function (pair) {
var parts = pair.split(':');
var el = body.querySelector('#pv-' + parts[0]);
if (el) el.addEventListener('change', function () {
if (parts[1] === 'fontMode') state.fontMode = this.checked ? 'unicode' : 'auto';
else state[parts[1]] = this.checked;
render();
});
});
body.querySelector('#pv-refresh').addEventListener('click', function () { hardRefresh(); });
var detachBtn = body.querySelector('#pv-detach');
if (detachBtn) detachBtn.addEventListener('click', function () { detach(); });
body.querySelector('#pv-copy').addEventListener('click', copyImage);
body.querySelector('#pv-source').addEventListener('click', function () {
var box = els.sourceBox;
box.style.display = box.style.display === 'none' ? '' : 'none';
if (box.style.display !== 'none') box.textContent = buildSourceText();
});
buildSceneTabs();
}
// 按内容类型重建场景标签 (物品 → 物品栏/提示/GUI/聊天; 字体图像 → 箱子 GUI/聊天/Lore/总览)
function buildSceneTabs() {
if (!win || !win.body) return;
var kind = contentKind(ctx);
var defs = sceneDefs(kind);
var host = win.body.querySelector('#pv-scenes');
if (!host) return;
host.innerHTML = defs.map(function (d) {
return '<button type="button" class="pv-btn pv-scene-btn" data-pv-scene="' + esc(d.id) + '">' + esc(d.label) + '</button>';
}).join('');
// 切到新内容类型时, 若当前场景不在可选集合里则回到该类型的默认场景
var ids = defs.map(function (d) { return d.id; });
if (ids.indexOf(state.scene) === -1) state.scene = defaultScene(kind);
syncSceneButtons();
}
function syncSceneButtons() {
if (!win || !win.body) return;
var btns = win.body.querySelectorAll('[data-pv-scene]');
for (var i = 0; i < btns.length; i++) {
btns[i].classList.toggle('active', btns[i].getAttribute('data-pv-scene') === state.scene);
}
var rowsEl = win.body.querySelector('#pv-rows');
var rowsField = win.body.querySelector('#pv-rows-field');
var guiLike = (state.scene === 'gui');
if (rowsEl) rowsEl.disabled = !guiLike;
if (rowsField) rowsField.style.opacity = guiLike ? '' : '0.45';
// 家具/模型/方块场景: 显示视图控制组; 家具场景再加显示开关, 模型场景加 display 上下文
var isFurn = (state.scene === 'furniture');
var isModel = (state.scene === 'item-model');
// 方块也是 3D 视图, 复用同一套 旋转/缩放/俯仰 控件
var isBlock = (state.scene === 'block');
var is3D = isFurn || isModel || isBlock;
var furnGroup = win.body.querySelector('#pv-furn-group');
var furnChecks = win.body.querySelector('#pv-furn-checks');
if (furnGroup) furnGroup.style.display = is3D ? '' : 'none';
if (furnChecks) furnChecks.style.display = isFurn ? '' : 'none';
var zoomVal = win.body.querySelector('#pv-furn-zoomval');
if (zoomVal) zoomVal.textContent = Math.round((state.furnZoom || 1) * 100) + '%';
var yawVal = win.body.querySelector('#pv-furn-yawval');
if (yawVal) yawVal.textContent = Math.round(state.furnYaw || 0) + '°';
var pitchVal = win.body.querySelector('#pv-furn-pitchval');
if (pitchVal) pitchVal.textContent = Math.round(state.furnPitch != null ? state.furnPitch : 30) + '°';
var editEl = win.body.querySelector('#pv-furn-edit');
if (editEl) editEl.checked = state.furnEdit === true;
if (els.stage) els.stage.style.cursor = is3D ? 'crosshair' : '';
if (els.canvas && !_furnDrag) els.canvas.style.cursor = is3D ? 'grab' : '';
// 开关状态回填 (state 可能被程序改动)
[['pv-furn-hb', 'furnHitboxes'], ['pv-furn-fill', 'furnFill'], ['pv-furn-labels', 'furnLabels'],
['pv-furn-seats', 'furnSeats'], ['pv-furn-grid', 'furnGrid']].forEach(function (pair) {
var el = win.body.querySelector('#' + pair[0]);
if (el) el.checked = state[pair[1]] !== false;
});
var varEl = win.body.querySelector('#pv-variant');
var varField = win.body.querySelector('#pv-variant-field');
if (varEl && varField) {
var list = isFurn ? furnitureVariantList() : [];
if (list.length > 1) {
var sig = list.map(function (x) { return x.name; }).join('\u0001');
if (varEl.getAttribute('data-sig') !== sig) {
varEl.setAttribute('data-sig', sig);
varEl.innerHTML = list.map(function (x, i) {
return '<option value="' + i + '">' + esc(x.name) + '</option>';
}).join('');
}
if (state.variant >= list.length) state.variant = 0;
varEl.value = String(state.variant);
varField.style.display = '';
} else {
varField.style.display = 'none';
}
}
// 方块状态下拉 (多状态方块): 选项 = properties 的笛卡尔积, 按源码语义排序
var bsEl = win.body.querySelector('#pv-blockstate');
var bsField = win.body.querySelector('#pv-blockstate-field');
if (bsEl && bsField) {
var bsList = contentKind(ctx) === 'block' ? blockStates() : null;
if (bsList && bsList.states.length > 1) {
var propNames = bsList.props.map(function (p) { return p.name; });
var bsig = propNames.join(',') + '|' + bsList.states.length;
if (bsEl.getAttribute('data-sig') !== bsig) {
bsEl.setAttribute('data-sig', bsig);
bsEl.innerHTML = bsList.states.map(function (st, i) {
var label = propNames.map(function (n) { return n + '=' + st[n]; }).join(', ');
return '<option value="' + i + '">' + esc(label) + '</option>';
}).join('');
}
if (state.blockState >= bsList.states.length || state.blockState == null) state.blockState = 0;
bsEl.value = String(state.blockState);
bsField.style.display = '';
if (!bsEl.getAttribute('data-bound')) {
bsEl.setAttribute('data-bound', '1');
bsEl.addEventListener('change', function () {
state.blockState = parseInt(this.value, 10) || 0;
render();
});
}
} else {
bsField.style.display = 'none';
}
}
// display 上下文下拉 (模型场景): 上下文列表来自渲染核心
var ctxEl = win.body.querySelector('#pv-modelctx');
var ctxField = win.body.querySelector('#pv-modelctx-field');
if (ctxEl && ctxField) {
if (isModel && root.CEPreview && root.CEPreview.displayContextList) {
var ctxList = null;
try { ctxList = root.CEPreview.displayContextList(); } catch (e) { ctxList = null; }
var names = (ctxList && ctxList.length) ? ctxList : ['gui'];
if (state.modelCtx == null) state.modelCtx = 'gui';
var csig = names.join('\u0001');
if (ctxEl.getAttribute('data-sig') !== csig) {
ctxEl.setAttribute('data-sig', csig);
ctxEl.innerHTML = names.map(function (n) {
return '<option value="' + esc(n) + '">' + esc(n) + '</option>';
}).join('');
}
if (names.indexOf(state.modelCtx) === -1) state.modelCtx = 'gui';
ctxEl.value = state.modelCtx;
ctxField.style.display = '';
if (!ctxEl.getAttribute('data-bound')) {
ctxEl.setAttribute('data-bound', '1');
ctxEl.addEventListener('change', function () { state.modelCtx = this.value; render(); });
}
} else {
ctxField.style.display = 'none';
}
}
}
// 家具视图缩放步进: 50% → 75% → 100% → 150% → 200% → 300%
var FURN_ZOOMS = [0.5, 0.75, 1, 1.5, 2, 3];
function stepFurnZoom(dir) {
var cur = state.furnZoom || 1;
var idx = 0, best = Infinity;
for (var i = 0; i < FURN_ZOOMS.length; i++) {
var d = Math.abs(FURN_ZOOMS[i] - cur);
if (d < best) { best = d; idx = i; }
}
idx = Math.max(0, Math.min(FURN_ZOOMS.length - 1, idx + (dir > 0 ? 1 : -1)));
state.furnZoom = FURN_ZOOMS[idx];
render();
}
// 家具/模型场景快捷键 (焦点不在输入框时): Q/E 旋转, R 重置, +/- 缩放, PageUp/PageDown 俯仰
function onFurnKey(e) {
if (!win || win._closed) return;
var sc = resolvedScene();
if (sc !== 'furniture' && sc !== 'item-model') return;
var tag = (e.target && e.target.tagName) ? String(e.target.tagName).toLowerCase() : '';
if (tag === 'input' || tag === 'textarea' || tag === 'select') return;
var k = e.key;
if (k === 'q' || k === 'Q') { state.furnYaw = ((state.furnYaw || 0) - 45 + 360) % 360; render(); e.preventDefault(); }