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fixed castle grounds tile floor + tweaked mario dive swish
1 parent bd63d6d commit 9eef5ed

5 files changed

Lines changed: 6 additions & 3 deletions

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‎levels/castle_grounds/3.rgba16.png‎

-2.01 KB
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‎levels/castle_grounds/4.rgba16.png‎

-587 Bytes
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‎levels/castle_grounds/material.inc.c‎

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -101,7 +101,7 @@ Gfx mat_castle_grounds_ColoredTileMaterial_Variation1[] = {
101101
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
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gsDPSetAlphaDither(G_AD_NOISE),
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gsSPTexture(65535, 65535, 0, 0, 1),
104-
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, castle_grounds_seg7_texture_07003000),
104+
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, outside_09003000),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
106106
gsDPLoadBlock(7, 0, 0, 1023, 256),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0),
@@ -261,7 +261,7 @@ Gfx mat_castle_grounds_ColoredTileMaterial[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
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gsDPSetAlphaDither(G_AD_NOISE),
263263
gsSPTexture(65535, 65535, 0, 0, 1),
264-
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, castle_grounds_seg7_texture_07003000),
264+
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, outside_09003000),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
266266
gsDPLoadBlock(7, 0, 0, 1023, 256),
267267
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 0),

‎levels/castle_grounds/texture.inc.c‎

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -13,15 +13,18 @@ ALIGNED8 static const u8 castle_grounds_seg7_texture_07002000[] = {
1313
#include "levels/castle_grounds/2.rgba16.inc.c"
1414
};
1515

16+
/*
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// 0x07003000 - 0x07004000
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ALIGNED8 static const u8 castle_grounds_seg7_texture_07003000[] = {
1819
#include "levels/castle_grounds/3.rgba16.inc.c"
1920
};
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22+
2123
// 0x07004000 - 0x07005000
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ALIGNED8 static const u8 castle_grounds_seg7_texture_07004000[] = {
2325
#include "levels/castle_grounds/4.rgba16.inc.c"
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};
27+
*/
2528

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// 0x07005000 - 0x07006800
2730
ALIGNED8 static const u8 castle_grounds_seg7_texture_07005000[] = {

‎src/game/mario_actions_airborne.c‎

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -568,7 +568,7 @@ s32 act_twirling(struct MarioState *m) {
568568

569569
s32 act_dive(struct MarioState *m) {
570570
if (m->actionArg == 0) {
571-
play_mario_sound(m, SOUND_ACTION_THROW, SOUND_MARIO_HAUGH);
571+
play_mario_sound(m, SOUND_ACTION_SPIN, SOUND_MARIO_HAUGH);
572572
} else {
573573
play_mario_sound(m, SOUND_ACTION_TERRAIN_JUMP, 0);
574574
}

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